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[Wii] SSB: BRAWL
Level5Pidgey:
--- Quote from: Frenchfry545 on September 10, 2010, 08:58:07 PM ---Camping in brawl isn't that hard to beat X(. All You reall need to do is dodge whatever their first attack is, and then it just turns into normal brawl, because the only advantage the camper had is now lost.
--- End quote ---
By the time you dodge it, they'll have easily made another. Try again. You usally need to take a platform route and spot dodge/powershield a few.
--- Quote from: Frenchfry545 on September 10, 2010, 08:58:07 PM ---And Edge-hogging? How is THAT any better than camping? Because the tournyfags that invented the teir list said so? And as for chain grabs, all you have to do is do a midair recovery, or a sidestep. Or better yet... DON'T let him grab you.
--- End quote ---
Edge hogging, as in like, preventing a character from recovering to get the KO?
As in, a perfectly valid way to ensure a well set-up KO?
I don't mean ledge stalling/planking.
And you're kinda showing your lack of knowledge about chain grabs here. A chain grab cannot be sidestepped or midair recovered, otherwise it's not a chain grab. I'm not talking "Oh no he grabbed me, threw me, and then when I tried to hit him again he grabbed me again!", I'm talking, Pikachu 0-deathing Fox. http://www.youtube.com/watch?v=diRdJicrvYE
More often than not, chain grabs don't continue past a certain percent where it can be di'd out of (Official tournament rules state that a character must give up their infinite chain past 300%), or, depending on map geometry.
Dedede's down throw for example isn't banned due to the fact that it will finish as the character moves off the ledge - this is precisely why Bridge of Eldin and Shadow Moses are banned.
Also your of "Just don't let him grab you!" is flawed.
What a stupid idea. Due to the shield mechanics in the game, most approaches and attacks can result in a grab depending on the strategies, characters and players at hand - and just a little luck.
Let me guess, if Marth had a 2x range, rapid fire OHKO sword jab, you'd say "Just don't let him get near you"?
Yeah okay.
--- Quote from: Fry ---As for bridge of Elden's blast zone... Dude, If you can't evade that thing, I'm sorry, but you're just plain Special. You have like a thirty second warning that it's coming, and there are bold lines indicating what the affected zone is.
--- End quote ---
Ummm. LOL.
Learn what a blast zone is dude.
A blast zone isn't where the bomb lands on the bridge. It's the outer limits of the level that if you pass over, you are KO'd. For example, the upper blast zone is what makes a star KO. When people fall off the stage, they die in the lower blast zone.
For camping in general:
Just don't go to where the camper is >.< Simple, no?
Funny, coming from someone who plays Marth.
Your strategy for dealing with campy projectile users is, don't go near them?
... strange.
JohnnyXtreme:
I'll be on from now to probaly around 6 or 7 central time.
Frenchfry:
--- Quote from: Level5Pidgey on September 11, 2010, 06:36:51 AM ---Ummm. LOL.
Learn what a blast zone is dude.
A blast zone isn't where the bomb lands on the bridge. It's the outer limits of the level that if you pass over, you are KO'd. For example, the upper blast zone is what makes a star KO. When people fall off the stage, they die in the lower blast zone.
--- End quote ---
Well, excuse me, but I don't look up all the terms of brawl. I kinda just play the game. You know... like what a game is MEANT for? They die when they leave the screen. I didn't know what the word is for off the screen, mostly because that knowledge has exactly ZERO effect on my perfomance and enjoyment of the game.
And since you were so kind as to point this out for me, lemme go ahead and make a point. If people are alright with banning characters, stages, and even MOVES of some characters, then how come it's not banned to camp at the fringes of the stage? Maybe instead of banning the stage, you should ban what you consider the 'cheap' tactic to be.
--- Quote from: Level5pidgey ---And you're kinda showing your lack of knowledge about chain grabs here. A chain grab cannot be sidestepped or midair recovered, otherwise it's not a chain grab. I'm not talking "Oh no he grabbed me, threw me, and then when I tried to hit him again he grabbed me again!", I'm talking, Pikachu 0-deathing Fox. http://www.youtube.com/watch?v=diRdJicrvYE
More often than not, chain grabs don't continue past a certain percent where it can be di'd out of (Official tournament rules state that a character must give up their infinite chain past 300%), or, depending on map geometry.
Dedede's down throw for example isn't banned due to the fact that it will finish as the character moves off the ledge - this is precisely why Bridge of Eldin and Shadow Moses are banned.
Also your of "Just don't let him grab you!" is flawed.
What a stupid idea. Due to the shield mechanics in the game, most approaches and attacks can result in a grab depending on the strategies, characters and players at hand - and just a little luck.
Let me guess, if Marth had a 2x range, rapid fire OHKO sword jab, you'd say "Just don't let him get near you"?
Yeah okay.
--- End quote ---
1) Nothing in brawl is inescapable. Maybe you can get in two or three consecutive throws, but after the accumulated damage comes to about what would come from a charged smash attack, they fly just a little too far for another grab. Combined with the tiny range of time you have to grab them between them hitting the wall and hitting the ground, it really isn't that unfair. And you can't really ban any stage it can be performed on, because then you're banning everything except perfectly flat stages with no walls whatsoever. Oh- wait! You banned all of those except Final Destination.
2) Oh, yes. Such a stupid idea. "Hey, that guy is spamming his throws like nobody's business! I better not JUMP BACKWARDS WHEN HE GETS CLOSE! That would prevent him from grabbing me, which is a stupid idea!"
But seriously, dude. you can't just call an idea stupid, unless it's something along the lines of "HAY GAIZ LETS CRASH PLANES INTO BUILDINGS." It's condensending, antisocial, and it really makes you look like an asshole if it turns out to actually be a good idea.
3) Grabs are instant KO's? I never knew!
By the time you dodge it, they'll have easily made another. Try again. You usally need to take a platform route and spot dodge/powershield a few. made another... what? Attack? If so, the camping factor didn't really affect his ability to anticipate you dodging an attack. If not, please be a touch more specific.
Funny, coming from someone who plays Marth.
Your strategy for dealing with campy projectile users is, don't go near them?
... strange.See, it works for me because I don't play on perfectly flat stages, so there ARE ACTUALLY SPOTS ON THE STAGE PROJECTILES CAN'T REACH.
Oh, final destination isn't perfectly even for all characters, is it? It gives a pretty big advantage to campers with projectiles.
Level5Pidgey:
--- Quote from: Frenchfry545 on September 12, 2010, 12:20:37 AM ---Well, excuse me, but I don't look up all the terms of brawl. I kinda just play the game. You know... like what a game is MEANT for? They die when they leave the screen. I didn't know what the word is for off the screen, mostly because that knowledge has exactly ZERO effect on my perfomance and enjoyment of the game.
--- End quote ---
Yeah, okay.
Posing yourself as an anti-intellectual is just showing how bad you probably are at the game.
Riddle me this, Fry.
How would you think Bridge and Hyrule are good competitive maps if you've ever been to a tournament where they're obviously banned?
/thread.
You've never been to a tournament.
--- Quote from: Frenchfry545 on September 12, 2010, 12:20:37 AM ---And since you were so kind as to point this out for me, lemme go ahead and make a point. If people are alright with banning characters, stages, and even MOVES of some characters, then how come it's not banned to camp at the fringes of the stage? Maybe instead of banning the stage, you should ban what you consider the 'cheap' tactic to be.
--- End quote ---
There are several rules that do try to ban these tactics in various tournament rulesets, but, when it comes down to it, the combination of ALL the chaingrabbing, camping strategies with such simple walk-off blast zones with each individual character... it's easier to just ban the map... it's not like you're losing much with such a bad map anyway.
--- Quote from: Frenchfry545 on September 12, 2010, 12:20:37 AM ---1) Nothing in brawl is inescapable. Maybe you can get in two or three consecutive throws, but after the accumulated damage comes to about what would come from a charged smash attack, they fly just a little too far for another grab. Combined with the tiny range of time you have to grab them between them hitting the wall and hitting the ground, it really isn't that unfair. And you can't really ban any stage it can be performed on, because then you're banning everything except perfectly flat stages with no walls whatsoever. Oh- wait! You banned all of those except Final Destination.
--- End quote ---
When there are high walls such as in Shadow Moses, there are infinites. They are inescapable.
All the time.
Keep up with me here.
And yes, there are things in Brawl that are inescapable until a certain percent. Did you see the video with Pikachu and Fox? Fox cannot escape that until the 90s or so with DI (and if he does, Pika has some simple follow up moves), and, he can't hop out of it until he's well over 100.
Losing 100% to a single grab is terrible. It swings the match so far in Pika's favour, it's considered by the best smash players in the world (you know, the ones who have actually been to tournaments and won), to make Pika a Fox counter.
You say that these chains are hard to do.
It's common skill for any old smash player, so if you're having trouble, you're bad.
And, I like how you think I only play FD.
Here are a list of stages that are allowed in tournaments,
Battlefield
Yoshi's Island
Smashville
Lylat Cruise
Pokémon Stadium
Final Destination
Castle Siege
Delfino Plaza
Halberd
Frigate Orpheon
Brinstar
Pictochat
Rainbow Cruise
Pokémon Stadium 2
Jungle Japes
Norfair
Green Greens
Distant Planet
Luigi's Mansion
Pirate Ship
Port Town Aero Dive
Yoshi's Island (Melee)
And I CP a variety of those when a chain-grabber/projectile-spammer picks FD.
--- Quote from: Frenchfry545 on September 12, 2010, 12:20:37 AM ---2) Oh, yes. Such a stupid idea. "Hey, that guy is spamming his throws like nobody's business! I better not JUMP BACKWARDS WHEN HE GETS CLOSE! That would prevent him from grabbing me, which is a stupid idea!"
But seriously, dude. you can't just call an idea stupid, unless it's something along the lines of "HAY GAIZ LETS CRASH PLANES INTO BUILDINGS." It's condensending, antisocial, and it really makes you look like an asshole if it turns out to actually be a good idea.
--- End quote ---
If you have to jump backwards every time you have the chance of being grabbed, you're not going to be doing much attacking.
At all.
Because most approaches can be grabbed.
If not being grabbed was such an easy thing to do, why would that aforementioned group of best smash players consider Dedede a strong character, and Pikachu as a counter to Fox? What about IC vs. Gannon?
Surely everyone can just "not be grabbed" rite?
--- Quote from: Frenchfry545 on September 12, 2010, 12:20:37 AM ---3) Grabs are instant KO's? I never knew!
--- End quote ---
I was showing a flaw in your logic through analogy.
But with a few matchups, they might as well be, as is the case with Fox and Pika.
--- Quote from: Frenchfry545 on September 12, 2010, 12:20:37 AM ---made another... what? Attack? If so, the camping factor didn't really affect his ability to anticipate you dodging an attack. If not, please be a touch more specific.
--- End quote ---
Another projectile.
With camping and projectile spamming, the approacher is often slowed down quite a lot - giving the spammer lots of room and time to exact a counter-offensive.
Camping isn't that easy to beat - and if you do start getting camped then you've put yourself in a bad position. You generally have to stick to your opponent to stop them from getting the positional advantage.
--- Quote from: Frenchfry545 on September 12, 2010, 12:20:37 AM ---See, it works for me because I don't play on perfectly flat stages, so there ARE ACTUALLY SPOTS ON THE STAGE PROJECTILES CAN'T REACH.
Oh, final destination isn't perfectly even for all characters, is it? It gives a pretty big advantage to campers with projectiles.
--- End quote ---
Ummm, you were the one suggesting Bridge of Eldin? The flattest stage in the game for the most part?
And yeah, as mentioned before, I CP against FD.
--------------
Look man, all this stuff I've had to explain to you?
Basic competitive Smash that newbies learn in their first few tournaments.
It's pretty obvious you have never been to a tournament - so, I'd drop the charade.
Stop pretending to be so good that you can completely contradict what the highest ranking players in the world have said - as when it comes down to it, their names are up in lights, they make money from winnings - and you're sitting on your computer pretending to be something you're not.
If you want to get better, the first step would be to stop thinking that you know better than everyone else, and stop trying to be an anti-intellectual.
At least learn what stages are played in tournaments.
Frenchfry:
--- Quote from: Level5Pidgey ---Yeah, okay noob.
Posing yourself as an anti-intellectual is just showing how bad you are at the game.
--- End quote ---
Are you kidding me? You actually seriously addressed another human being like this is a serious conversation? My god, I'm done with this. At least when I used to get into stupid arguments with Ghost, he didn't talk like his piss was perfume.
You also never brawled with me, did you? You don't know how good I am. And as far as the hours go, I've had the game since the day was released, so I seriously doubt it.
And using the word NOOB? Seriously? I'm done with this. I'm not arguing with a tournyfag assburger with no social skills whatsoever.
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