Pokémon Universe > Jobs
Banette-balance
Gold:
Great plan unbreakable. Raikt help us!
Raikt:
--- Quote from: Gold on September 06, 2010, 03:35:32 AM ---Ok everyone I am going to ask a fair amount of questions. If you are able to answer some or all of them it would be very appreciated.
-How much of an increase can be given to a Pokemon?
--- End quote ---
It depends entirely on the Pokemon. If I had to give a general guideline, "OU should become weaker OU, UU should aim to become OU, and NU, plus the rest, should aim to be their own tier." This way we would effectively cut it down to "Most Pokemon go here" and "There are going to be some decent or average ones in the bunch".
--- Quote ----What would be considered making the Pokemon TOO powerful?
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If every person is carrying that specific Pokemon on their team, or every single team has a counter for that Pokemon, then a Pokemon is too powerful. Similarly, you can look at why Garchomp and Salamence were moved to Ubers and this would be a prime example of it.
--- Quote ----When giving Pokemon moves to assist it, what should be allowed or not aloud?(I have been adding moves other Pokemon of the same type have, that fit the Pokemon.)
--- End quote ---
The first thing you should look at is if a Pokemon actually needs the move. Practicality can be put on the back seat if a Pokemon can hugely benefit from a move that doesn't necessarily fit. (Giving Blastoise Reflect.) Then, you can add moves based off of practicality. Such as giving the elemental punches to a Pokemon with fists that doesn't naturally learn them.
--- Quote ----What archetype of pokemon should I test against: sweepers, walls, tanks...etc?
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Whatever stops the Pokemon. Whether it be a sweeper, a tank, a wall, or just a Pokemon that was in the right place at the right time. (Joke.) But, the top three damage calculations I should see are: The number one "counter". Something that hard counters it nearly every time. Next is the "soft counter". A 'mon that can't counter it all the time, but can if the conditions are right. The third should be for a Pokemon that uses a set specifically to stop the opponents Pokemon. (Cloyster's Anti-Garchomp set back in the day.)
--- Quote ----When testing against the selected tester pokemon what sets (Evs and natures) should I test against?
--- End quote ---
Always test Max/Max. If you are testing a damaging move against a wall, then you should be using the Pokemon's absolute max attacking score against the foe's absolute max defensive score. However, it should be noted that sometimes this is not always the case. (Specially Defensive Skarmory.) So, it would be acceptable, and desired, if you did a second calculation against, say, 252 HP / 0 DEF EV's. Does that make sense?
--- Quote ----Should I test using moves that the pokemon learns already or if I have given it moves that would be helpful against the test pokemon should I use those moves?
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You only need to test for a move you have given it if you have a good reason to give it that move. Giving it the elemental punches out of "flavor", since it has 'hands' so to speak, isn't necessary. They won't overpower it or break it. However, if you gave it, say, Shadow Punch, I would expect you to run calculations to prove that it will either help / not break the Pokemon in question.
Level5Pidgey:
I'd argue that every non-gimmick Pokemon should be somewhat proficient at a certain role enough that they can be used competently at a competitive UU level.
Thankfully, most Pokemon do have the basic moves and stats to be viable, but may need a couple of tweaks to separate them from the pack, remove their dependencies on a specific team layout, remove a crippling weakness or help them to fulfill their role better.
So, while we may not give Butterfree Dragonite's stats, we will make it at least viable in general play - so people can use any Pokemon with skill and planning to win.
As said though, gimmick Pokemon (like Unown, Ditto, Wobuffet) will likely still be somewhat gimmicky and useless, unless we completely revamp them.
We'll cross that bridge when we get to it.
boyben10:
Butterfly is good enough because it has many accurate status moves because of it's ability, it has a near perfect accuracy sleep inducing move, though it could use some more speed.
EDIT: Level5Pidgey, sorry, accidentally edited this post instead of quoting.
Level5Pidgey:
--- Quote from: boyben10 on September 16, 2010, 10:55:27 AM ---Butterfly is good enough because it has many accurate status moves because of it's ability, it has a near perfect accuracy sleep inducing move, though it could use some more speed.
--- End quote ---
It needs more Speed, yes, but it could also use a function to perform while Sleep clause is in effect too, etc.
Currently having an opponent's Pokemon slept by a Butterfree is almost like having a man down yourself as you can't really use it for anything else, or bring it in on anything.
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