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Banette-balance

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Gold:

--- Quote from: boyben10 on September 05, 2010, 05:32:51 AM ---I agree, either make Banette Bulkier with more HP, Def, and Spd or give it at least 96 speed, allowing it to outspeed anything with 95 or less speed, and also give it some good physical attacks. It has no good physical attacks whatsoever, and it desperately needs some.

--- End quote ---

Bump the speed more is reasonable but I gave Banette a ton of moves all of which are physical.

LeoReborn:
I was saying(Or at least trying to):

Show us Damage of 5 very Different Pokes Before and After.
That means from both sides.

Then post it here so we can see results.

Raikt:
By Damage Calculations, just to clear the issue up, I meant this:


--- Quote ---[]...here are some calculations against many defensive Pokémon Pokemon after a single Swords Dance. These calculations assume an Adamant nature.

Close Combat vs. 252/252+ Skarmory 84.4% - 99.7%
Close Combat vs. 252/0+ Skarmory 101.5% - 119.5%
Close Combat vs. 252/252+ Bronzong: 95.2% - 100%
Close Combat vs. 252/176+ Hippowdon: 80.7% - 95%
Crunch vs. 252/220+ Celebi: 81.2% - 95.5%
Crunch vs. 252/252+ Rotom-A: 100% - 117.8%
ExtremeSpeed vs. 0/0 Starmie: 97.3% - 114.6%
ExtremeSpeed vs 0/0 Zapdos: 79.1% - 93.1%
Bullet Punch vs. 0/0 Gengar: 95.8% - 113%
Bullet Punch vs. 0/0 Tyranitar: 89.7% - 105.6%
Stone Edge (+1) vs. 156/96 Gyarados: 121.6% - 143.2%
Stone Edge vs. 248/228+ Zapdos: 118% - 138.9%


--- End quote ---

These are taken straight from the Lucario Analysis page. They demostrate the effectiveness of Swords Dance (Adamant [That's the most damage you are going to get, so it assumes max for best results.]) Lucario against some of the most common 'pokes in the OU metagame.

Since Banette is NU, you could show some damage calculations against the most common threats of NU. (Though, the tier is somewhat underplayed) or even against some UU and OU threats to lend some weight to your decisions. And, while I do agree that Banette should learn the Elemental Punches, based off of the fact that it has hands alone, you need to put some thought into the moves you give it. Personally, I'm absolutely against removing moves for any reason. However, adding is acceptable but needs to be planned out. Much like the move tutors in the game, or via some other aspect I've yet to go into, we can't just give these moves without thinking about their implementation and cause to other areas.

Gold:
Ok everyone I am going to ask a fair amount of questions. If you are able to answer some or all of them it would be very appreciated.

-How much of an increase can be given to a Pokemon?
-What would be considered making the Pokemon TOO powerful?
-When giving Pokemon moves to assist it, what should be allowed or not aloud?(I have been adding moves other Pokemon of the same type have, that fit the Pokemon.)
-What archetype of pokemon should I test against: sweepers, walls, tanks...etc?
-When testing against the selected tester pokemon what sets (Evs and natures) should I test against?
-Should I test using moves that the pokemon learns already or if I have given it moves that would be helpful against the test pokemon should I use those moves?

Im pretty sure those are the majority of the questions I was really curious about. So ya, if possible try and answer some of these. Thanks.

LeoReborn:
Excellent Questions, I know the answer to all of them.
Tell them what the answers are, Raikt!.... ::)

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