Pokémon Universe > Ideas & Suggestions

Levels and badges

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Raikt:
Hrm... I have to give most idea threads credit, as they lead me to interesting ideas of my own.

Don't take this as law as it just occurred to me while noshing some breakfast and listening to some music, but we could always implement a level cap once you acquire certain badges. It could also be used to add a challenging modifier to the gyms.

For example, the first gym leader could have a level cap of 10, meaning that before you acquire their badge, you cannot raise any of your Pokemon higher than that. (However, you are free to raise an unlimited number of Pokemon up to that level). Then, once you fight the gym leader, most of their Pokemon will be a level or two higher than yours, adding a challenging feel to it.

Once beaten, you gain the badge and the ability to move on the next level cap.

This would solve the issue of people over leveling their Pokemon early in the game, the difficulty issue that most people seem to think it will lack (Though trust me, I plan to make plenty of challenges for you to overcome) and the issue of (Is it really an issue or did I simply think I read about it somewhere?) players breezing through the game too quickly. It would simply be one more reason to take it slowly and enjoy the content.

Thoughts?

Jerry:
I think that would work too, as in my opinion, it will work to a similar way to my suggestion about it (which is not to obey after a certain trainer level, but with a greater chance of 'not to obey' as the level of the pokemon goes higher up, except that your suggestion is harsher because in mine, it leaves room for possibly one or two more levels before training becomes hard to impossible.)

EDIT: I digressed from my own original idea... =/ Corrected it now.

Declan_23:
I dislike the idea of your pokemon's obedience/level being linked to the gym badges. This game is not supposed to be linear, but this forces the player along the age old path : Gym 1 > Gym 2 etc.
Personally, I think that if a player trains his pokemon, it should obey him/her regardless. The only issue comes into play when new players are traded over powered pokemon from older players. Therefore, I think that there should be some kind of limit involved with player levels.

Chad29:

--- Quote from: Declan_23 on January 09, 2011, 04:45:54 PM ---I dislike the idea of your pokemon's obedience/level being linked to the gym badges. This game is not supposed to be linear, but this forces the player along the age old path : Gym 1 > Gym 2 etc.
Personally, I think that if a player trains his pokemon, it should obey him/her regardless. The only issue comes into play when new players are traded over powered pokemon from older players. Therefore, I think that there should be some kind of limit involved with player levels.

--- End quote ---

It doesn't have to be linear. It doesn't have to matter which badges you get, just as long as you have X number of badges for X pokemon level.

zylonnick:

--- Quote from: Chad29 on January 09, 2011, 06:51:29 PM ---
--- Quote from: Declan_23 on January 09, 2011, 04:45:54 PM ---I dislike the idea of your pokemon's obedience/level being linked to the gym badges. This game is not supposed to be linear, but this forces the player along the age old path : Gym 1 > Gym 2 etc.
Personally, I think that if a player trains his pokemon, it should obey him/her regardless. The only issue comes into play when new players are traded over powered pokemon from older players. Therefore, I think that there should be some kind of limit involved with player levels.

--- End quote ---

It doesn't have to be linear. It doesn't have to matter which badges you get, just as long as you have X number of badges for X pokemon level.

--- End quote ---
When you have your first badge, you can of course go to the third gym, but there will the leader's pokémon be at level 30, so you are kind of supposed to follow the path.

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