Pokémon Universe > Ideas & Suggestions

Stacking [Different status ailments]

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Jerry:
I mean like sleep, paralysis and burn might be the most deadly combination... the opponent cannot attack, has atk and spd halved... only a matter of time until it faints, unable to actually put up a real fight.

Having only one stat ailment prevents the 'over-nerfing' of the opponent. It's either of cannot attack, or half speed, or half attack in my example. If you yourself were put in such situation, do you think that you would stand a chance against a healthy pokemon? This is another reason why stat changing moves can boost/reduce for a maximum of 2 stages (in the exception of Memento and Belly drum which have their own drawback on the user), but can be restored by simply switching (easiest) or using Haze.

This is also why some other status problems can be stacked. You can remove them easily: Confusion, Attraction, Disable, etc.

Raikt:

--- Quote from: Jerry on December 23, 2010, 06:17:43 AM ---Having only one stat ailment prevents the 'over-nerfing' of the opponent. It's either of cannot attack, or half speed, or half attack in my example.

--- End quote ---

Unless you want to see every support Pokemon in the game at a severely nerfed level of play, this would be a bad idea.

If you play any amount of competitive battling, you would also know that not only would this change be crippling (And no, there wouldn't be a fair way of balancing it without completely gutting and changing the entire way battling works) but it would be an almost guaranteed death sentence to any Pokemon trying to set up a sweep.

I would rather not have my matches drag on for twenty minutes each, because all twelve Pokemon are Poison, Paralysed, and Burned.

Note: Evasion teams are banned in competitive play because they introduce a massive luck factor into the game and do nothing but prolong a match for no specific reason.

Gammal:
About stacking effects.
This is something me and Pidgey discussed while back starting the balance project.
we also considered making changes to the sleep mechanic.

After looking at the problem for some time, and talking with the rest of the staff we came to this conclusion:

1. It would take A LOT of time and effort to make such a system balanced
2. The old system works great, and is balanced, why change it?
3. The use of "stacking status" would decrease the usage of pokemon that cant use status move dramatically.
We whant to make a game where you can use whatever pokemon you want without having to suffer (to much) for it!

I hope that clears things up.

//Gammal 

Viper:

--- Quote from: Gammal on December 31, 2010, 01:16:44 PM ---About stacking effects.
This is something me and Pidgey discussed while back starting the balance project.
we also considered making changes to the sleep mechanic.

After looking at the problem for some time, and talking with the rest of the staff we came to this conclusion:

1. It would take A LOT of time and effort to make such a system balanced
2. The old system works great, and is balanced, why change it?
3. The use of "stacking status" would decrease the usage of pokemon that cant use status move dramatically.
We whant to make a game where you can use whatever pokemon you want without having to suffer (to much) for it!

I hope that clears things up.

//Gammal

--- End quote ---

In reference to the sleeping system, are yall leaving it the way it is? Or are yall adding some kind of a sleep clause

Gammal:

--- Quote from: Viper on December 31, 2010, 06:02:18 PM ---In reference to the sleeping system, are yall leaving it the way it is? Or are yall adding some kind of a sleep clause

--- End quote ---

I have always felt that, yes we should have a sleep clause, the fast pokes with sleep powder will rule the game otherwise.
Have we decided anything yet? no.
But im doing my best to convince everyone.

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