Pokémon Discussion > Games

My PU Psychic team

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Noah_Road:
What? No stealth rock? Darn that sucks lol. Well putting Mime does 2 negative things to this team:
1-It adds another dark/bug/ghost-weak pokemon to my team which can be deadly.
2-Mr.Mime is predictable. There are only so many sets he can pull of while supporting the team at the same time.

I plan on owning a Mime (I refuse to add the "Mr." part to it because it's not a male only species) because I am striving to be a psychic type expert but will not plan on using it on my team. Metagorss' steel typing gets rid of it's dark/bug/ghost weakness which is something every monoteam needs; the ability to cover it's typing. If anything I can switch to an agility lead or an iron trick lead.

Curious though, why won't stealth rock be in the game?

Mr. Fox:
Their won't be any entry hazard of any kind. That really screwed my original team. I could set up stealth rocks, toxic spikes and spikes. When a pokemon switched in it would lose at least half of its health...

Noah_Road:
Hmm. Well wouldn't using a rapid spinner solve the problem? Really hope that this isn't a final decision. Oh well haha.

Mr. Fox:
That is where Spiritomb comes in.

Viper:

--- Quote from: Mr._Rex on March 10, 2011, 04:29:55 AM ---Their won't be any entry hazard of any kind. That really screwed my original team. I could set up stealth rocks, toxic spikes and spikes. When a pokemon switched in it would lose at least half of its health...

--- End quote ---

Actually you are mistaken. The team confirmed for me that stealth rock ONLY will not be in the game. Toxic spikes and spikes will be in the game.

Still, not having stealth rocks screws over a bit of my team too.

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