Pokémon Universe > Ideas & Suggestions

Entry Hazards, no more?

<< < (5/11) > >>

Mr. Fox:
That is why I use spikes.

Raikt:
It's as Pidgey said. Spikes and Toxic spikes can't be set up instantaneously and usually require a dedicated 'mon or team to work well with. At the very least, your core defensive group has to be built around it. However, Stealth Rock could, can, and usually is thrown on to practically any 'mon that can take a hit, stay in for a turn (Or is your lead) and learn it. (RE: Everything, really.)

So, removing Stealth Rock will greatly increase playability of certain Pokemon. Most notably a certain Fire / Flying starter everyone is fond of. However, other Pokemon such as Salamence will be getting a nerf because of this. The reason being: Salamence, Gyarados and friends, without Stealth Rock, can switch in relatively unhindered and proceed to sweep. That would be counter productive to balancing.

In the end, we're making quite a few changes to, hopefully, make it more fun for everyone. And my job is to make sure that it's still fun for any competitive players amongst us. (Don't worry, I like competitive battling just as much as you do.)

Bing:
Idk about Gyardos and Salamance just coming in and sweeping.  I refuse to use any form of entry hazard and I have no problem dealing with sweepers.

Mr. Fox:
I say they do a plain 1/4th dammage.

Level5Pidgey:
One quarter damage would likely be too high for a single set up.
I have been thinking about what I said earlier (possible 15% SR), and really, I think Spikes and Toxic Spikes should be the only entry hazards out there.
It just nicely limits the damage done - 15% SR and 2 layers of Spikes would give more than 1/3 hp loss on switching in which just sucks.

So yeah, only Spikes and Toxic Spikes.
To counter them, all you gotta do is have a taunting lead/get a taunter in when they start setting up spikes, or Rapid Spin. Espeon and Xatu can actually reflect Spikes at the opponent completely.

We're looking to make Rapid Spin a more widespread move in PU (not too many Pokes, but, more than what there are now) - so it's easier to counter.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version