Pokémon Universe > Ideas & Suggestions
Tutoring Trainers
genbor:
--- Quote from: Bing on April 20, 2011, 09:21:55 PM --- guild 1 boosts a trainers capture rate, while guild 2 boosts a trainers ability to raise a pokemon. (they level a bit faster.)
--- End quote ---
I don't think there is any need to boost either of them since as a Trainer progresses, (levels up) he becames more adept at catching and training Pokémon. At least that's what I got after browsing through the topics.
About the NPC trainers in a guild... I think that would make a guild more of what other MMORPGs have as Classes. I don't really like the idea of Trainer Class system entering Pokémon. There's already a sort of Class feel with the Pokémon they use, so there's no need to add more.
I get where your coming from, I thought about this too, but dismissed it. I like the each guild would make some unique contribution to the player inside it, but I do not think it should be in the sense you put it.
My idea on the guilds (maybe yours as well):
- A Guild should have a Guild House (if possible, created by a guild member in pixel art with authorization)
- A Guild rule. (ex: All Trainer's need is guts! Battle anyone that comes across your path!)
- I like the idea of a Guild Showdown in weekly tournaments, or such.
- Some special deals. (ex: Guild A has an agreement with Mart to give discount)
- etc.
Cheers, Genbor
Jerry:
Yes, I think that guilds have the possibility to have a common 'HQ' which will be then require some sort of monthly fee (in game money). This might contain a battle field and other things that a usual 'HQ' would have, while other guilds which can't afford one can still exist without those buildings.
Guild rule... I'll rather call it a guild motto :P
There will most likely be inter-guild tourneys.
Maybe to elaborate on the guild boost... some ideas need to be added though.
- Guilds will have some sort of badge given to each member. The badge, is what allows the members to get the boosts. (just like gym badges, which 'raise the def' of your pokemon in the case of the boulder badge, raise the speed in the case of the thunder badge which gives your pokemon a slight speed boost, etc)
- The 'level' of the badge will then be directly related to the level of the guild.
- At each level up of the guild, the guild creator (maybe +other admins) decide on what aspect to invest. (eg. add a slight boost to capture rate)
- And at the same time, maybe implement the move tutoring part.
zylonnick:
--- Quote from: Jerry on April 21, 2011, 05:39:26 PM ---Yes, I think that guilds have the possibility to have a common 'HQ' which will be then require some sort of monthly fee (in game money). This might contain a battle field and other things that a usual 'HQ' would have, while other guilds which can't afford one can still exist without those buildings.
Guild rule... I'll rather call it a guild motto :P
There will most likely be inter-guild tourneys.
Maybe to elaborate on the guild boost... some ideas need to be added though.
- Guilds will have some sort of badge given to each member. The badge, is what allows the members to get the boosts. (just like gym badges, which 'raise the def' of your pokemon in the case of the boulder badge, raise the speed in the case of the thunder badge which gives your pokemon a slight speed boost, etc)
- The 'level' of the badge will then be directly related to the level of the guild.
- At each level up of the guild, the guild creator (maybe +other admins) decide on what aspect to invest. (eg. add a slight boost to capture rate)
- And at the same time, maybe implement the move tutoring part.
--- End quote ---
And once more, nicely evaluated by Jerry.
Wire:
Yeah there should be a rank system in the guild your in saying how many people ware beaten from that guild by yours and vice versa.
genbor:
--- Quote from: Jerry on April 21, 2011, 05:39:26 PM ---Maybe to elaborate on the guild boost... some ideas need to be added though.
- Guilds will have some sort of badge given to each member. The badge, is what allows the members to get the boosts. (just like gym badges, which 'raise the def' of your pokemon in the case of the boulder badge, raise the speed in the case of the thunder badge which gives your pokemon a slight speed boost, etc)
- The 'level' of the badge will then be directly related to the level of the guild.
- At each level up of the guild, the guild creator (maybe +other admins) decide on what aspect to invest. (eg. add a slight boost to capture rate)
- And at the same time, maybe implement the move tutoring part.
--- End quote ---
That sounds a lot like the Guild system in Dofus (MMORPG). In the game, if the Guild levels up, the Guildmaster can invest characteristic points into the strength of the Percs (a placeable symbol of a guild which places a monopoly on the area, meaning that it taxes anyone who has a fight on the map).
Although I like the idea, there's the question of how the Guilds would be leveled up. Would it be like in Dofus, where a portion of the Guildmembers' experience points (the amount is chosen by the Guildmember) are contributed to the Guild, and that's how it would level up; or should we think of something more unique...
I'll think of a detailed Guild system plan, if there isn't one already, which can be discussed and modified.
Cheers, Genbor
PS: Today's my Graduation. YAY!
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