Pokémon Universe > Development
Compiling the source code?
Jerry:
Computer stuff. Google has the answer that you're looking for.
Eclipsor:
--- Quote from: Urmel on April 24, 2011, 11:17:47 PM ---The PU folder can be anywhere. Are you sure you have installed Go correctly with all the environment variables (GOROOT, GOBIN, PATH:GOBIN)?
--- End quote ---
I'm not 100% sure I installed Go correctly but this is the tutorial I followed.
http://unixlab.blogspot.com/2009/11/installing-googles-go-language-on.html
--- Quote from: Jerry on April 26, 2011, 06:01:49 PM ---Computer stuff. Google has the answer that you're looking for.
--- End quote ---
Was that Google part directed at me lol? Because I've tried all ends of Google.
Jerry:
Lol, no sorry. If it were directed to you, I'd quote your post. I don't quote when I refer to the post directly over mine's :)
Urmel:
--- Quote from: Eclipsor on April 26, 2011, 06:22:59 PM ---
--- Quote from: Urmel on April 24, 2011, 11:17:47 PM ---The PU folder can be anywhere. Are you sure you have installed Go correctly with all the environment variables (GOROOT, GOBIN, PATH:GOBIN)?
--- End quote ---
I'm not 100% sure I installed Go correctly but this is the tutorial I followed.
http://unixlab.blogspot.com/2009/11/installing-googles-go-language-on.html
--- End quote ---
Look me up on the chat. It's easier than doing this on the forum :)
RM:
I'm curious. If you're using SDL 1.3, how did you get SDL_ttf working? I got the latest svn snapshot to compile, but SDL_ttf isn't included.
Edit: I already have SDL_ttf for 1.2, but there doesn't seem to be a 1.3 specific version. In any case, when I try to compile the Packages/SDL it does not it.
Edit 2: Fixed the problem. I checked out the most recent version of SDL_ttf via svn and used that. Also, I got a missing argument error when I tried to compile gomysql on line 589. I think the Google Code automatically attached a patch to the issue.
Edit 3: Alright, so I thought I had it working, but with the client a panic occurs when it calls the SDL function for loading a font. It could possibly be related to there being both SDL 1.2 and 1.3 installed, but SDL_image is infatuated by SDL 1.2; I've tried to force SDL_image to use 1.3, but its just too deeply in love with 1.2
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