Pokémon Discussion > Games
Team Help
Viper:
--- Quote from: Raikt on April 29, 2011, 08:07:08 AM ---Shadow Tag is an awesome play, but would require reworking your team to suit it. So, I would suggest Flash Fire as it fills up your fire weakness and allows him to hit even harder if predicted correctly. (Remembering it also works on Will-o-Wisp as well, pretty crucial for your nearly all physical team, unless you decide to go mixed with T-tar or Swampert.)
Machamp as an anti-lead was a personal favorite of mine back before Azelf was popularized. After it, Heatran, and Metagross started seeing a lot of lead play, I began to lead with Specstran. Ah, good times... But I digress.
As you will see me state in any team thread though, picking a lead is not something to take lightly. Usually, and most often, what your lead accomplishes can determine the outcome of the entire battle if played correctly. It's hard to come back from a lead who manages to cripple at least two members of your team. So, while Machamp is a good start, I don't think it would be the best if you play on saving T-tar. And choosing a lead entirely depends on what you want to do.
Do you want an early game KO? Do you want to cripple their lead and force a switch to potentially cripple something else? Do you want to set out entry hazards? Or do you want a scouter to test movesets and generally annoy the piss out of them?
--- End quote ---
Usually when i would go with a lead like breloom or Machamp i would use breloom's spore/subpunch set to get some quick KOs and annoy them real quick, and with Machamp i would use his no guard dynamic punch to force switches and annoy them so ya. Tell me what you think what suit me best
Raikt:
--- Quote from: Viper on April 29, 2011, 09:39:44 AM ---
--- Quote from: Raikt on April 29, 2011, 08:07:08 AM ---Shadow Tag is an awesome play, but would require reworking your team to suit it. So, I would suggest Flash Fire as it fills up your fire weakness and allows him to hit even harder if predicted correctly. (Remembering it also works on Will-o-Wisp as well, pretty crucial for your nearly all physical team, unless you decide to go mixed with T-tar or Swampert.)
Machamp as an anti-lead was a personal favorite of mine back before Azelf was popularized. After it, Heatran, and Metagross started seeing a lot of lead play, I began to lead with Specstran. Ah, good times... But I digress.
As you will see me state in any team thread though, picking a lead is not something to take lightly. Usually, and most often, what your lead accomplishes can determine the outcome of the entire battle if played correctly. It's hard to come back from a lead who manages to cripple at least two members of your team. So, while Machamp is a good start, I don't think it would be the best if you play on saving T-tar. And choosing a lead entirely depends on what you want to do.
Do you want an early game KO? Do you want to cripple their lead and force a switch to potentially cripple something else? Do you want to set out entry hazards? Or do you want a scouter to test movesets and generally annoy the piss out of them?
--- End quote ---
Usually when i would go with a lead like breloom or Machamp i would use breloom's spore/subpunch set to get some quick KOs and annoy them real quick, and with Machamp i would use his no guard dynamic punch to force switches and annoy them so ya. Tell me what you think what suit me best
--- End quote ---
If you use Machamp, then you have three leads technically, which helps keep momentum in your favor right from the start. You can use either Swampert, T-tar, or Machamp (If you know how thier lead sets function, so you could technically bluff a lead set) leaving your opponenent open to making mistakes. Keeping in with your original four choices, Machamp would be a solid choice.
Mr. Fox:
looks like i am not needed here...
Level5Pidgey:
I would also recommend Chandelure to cover your fire/fighting weakness and deal special damage.
You have a bunch of physical attackers that particularly use Rock/Ground moves typically. Flygon, Bronzong, Claydol might present issues - Carry Ice on Swampert/TTar for Flygon, Fire on Chandelure lets it take on Bronzong, Claydol isn't OU... so... it's unlikely you'll meet it, but again, Ice from TTar/Swampert, Dark from TTar.
Viper:
--- Quote from: Level5Pidgey on April 30, 2011, 03:36:50 AM ---I would also recommend Chandelure to cover your fire/fighting weakness and deal special damage.
You have a bunch of physical attackers that particularly use Rock/Ground moves typically. Flygon, Bronzong, Claydol might present issues - Carry Ice on Swampert/TTar for Flygon, Fire on Chandelure lets it take on Bronzong, Claydol isn't OU... so... it's unlikely you'll meet it, but again, Ice from TTar/Swampert, Dark from TTar.
--- End quote ---
Ya i usually run with Ice Beam on my Swampert anyway, but thx for the suggestions :)
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