Pokémon Universe > Ideas & Suggestions

Leveling

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ghostman50:

--- Quote from: StarLite on May 13, 2011, 10:16:52 PM ---An example:

In an RPG I once played, Exp gain was determined by this.

Exp needed for Level up: 1000 (This never changes)

Exp gain from victory:
 Above your level (200-300)
 At your level (100-200)
 Below your level (1-100, usually around 1-25.)

Is this similar to PU, Mr_Dark?

--- End quote ---

This is how every Pokemon game that has ever been released, has ever been. So it's safe to assume that's how Exp will be distributed.

LeoReborn:

--- Quote from: ghostman50 on May 14, 2011, 06:40:33 AM ---
--- Quote from: StarLite on May 13, 2011, 10:16:52 PM ---An example:

In an RPG I once played, Exp gain was determined by this.

Exp needed for Level up: 1000 (This never changes)

Exp gain from victory:
 Above your level (200-300)
 At your level (100-200)
 Below your level (1-100, usually around 1-25.)

Is this similar to PU, Mr_Dark?

--- End quote ---

This is how every Pokemon game that has ever been released, has ever been. So it's safe to assume that's how Exp will be distributed.

--- End quote ---

From Level 1-100, The Exp needed is ALWAYS 1000, and the gain is usually like that.

Declan_23:

--- Quote from: StarLite on May 14, 2011, 05:17:29 PM ---
--- Quote from: ghostman50 on May 14, 2011, 06:40:33 AM ---
--- Quote from: StarLite on May 13, 2011, 10:16:52 PM ---An example:

In an RPG I once played, Exp gain was determined by this.

Exp needed for Level up: 1000 (This never changes)

Exp gain from victory:
 Above your level (200-300)
 At your level (100-200)
 Below your level (1-100, usually around 1-25.)

Is this similar to PU, Mr_Dark?

--- End quote ---

This is how every Pokemon game that has ever been released, has ever been. So it's safe to assume that's how Exp will be distributed.

--- End quote ---

From Level 1-100, The Exp needed is ALWAYS 1000, and the gain is usually like that.

--- End quote ---
That's not true. And also, we'd rather not release the exact details of experience mechanics.

Roloc:

--- Quote from: StarLite on May 14, 2011, 04:37:35 AM ---
--- Quote from: StarLite on May 13, 2011, 10:16:52 PM ---An example:

In an RPG I once played, Exp gain was determined by this.

Exp needed for Level up: 1000 (This never changes)

Exp gain from victory:
 Above your level (200-300)
 At your level (100-200)
 Below your level (1-100, usually around 1-25.)

Is this similar to PU, Mr_Dark?

--- End quote ---

Back on topic, with this quote...

--- End quote ---
FF8 worked like that. Till you get to the island closest to heaven and hell then you get like 800 exp per fight and lvl up stupidly fast.

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