Pokémon Universe > Quests & Plots
Anorith and Lileep quest
Safur:
Because of your good comments, I've changed the quest. Now it hopefully makes more sense and is funnier/more fun to play.
Jerry:
Hm... you could improve it some more, I find it still like a generic quest.
What I would have done:
Remove the rock, put a grunt there instead blocking the path. When you arrive, you fight him, he runs inside when you win. When you enter, you see the grunt you just battled with talk to two other grunts.
"We have to get out! QUICK!"
Then the grunt turns around and '!"
"I don't want to be humiliated again."
That grunt runs towards you, you get aside and he runs away. The other two look at each other. One of them tells the other:
"I'll try hold him down, get the pokemon away."
The other grunt disappears through the back door, and the other waits for you. When you beat him, he in turns runs away through the front door. You then go into the forest which is a little like a maze. Maybe make the grunt try to run as soon as you talk to him. I'm referring to the Farfetch'd in HeartGold/SoulSilver. And when you manage to bring him through a dead end, he finally stops and challenges you. Once you win, you continue as you said.
zylonnick:
--- Quote from: Jerry on May 13, 2011, 06:15:59 PM ---Hm... you could improve it some more, I find it still like a generic quest.
What I would have done:
Remove the rock, put a grunt there instead blocking the path. When you arrive, you fight him, he runs inside when you win. When you enter, you see the grunt you just battled with talk to two other grunts.
"We have to get out! QUICK!"
Then the grunt turns around and '!"
"I don't want to be humiliated again."
That grunt runs towards you, you get aside and he runs away. The other two look at each other. One of them tells the other:
"I'll try hold him down, get the pokemon away."
The other grunt disappears through the back door, and the other waits for you. When you beat him, he in turns runs away through the front door. You then go into the forest which is a little like a maze. Maybe make the grunt try to run as soon as you talk to him. I'm referring to the Farfetch'd in HeartGold/SoulSilver. And when you manage to bring him through a dead end, he finally stops and challenges you. Once you win, you continue as you said.
--- End quote ---
Nice thinking Jerry.
Safur:
I don't think the first grunt is a good idea for 2 reasons:
1. It would be to easy to get there without having strenght
2. if you put that grunt over there and the second like the farfech'ed (I have played that), it might be fun but you can also heal your pokemon in the centre. And since PU is not going to be a very easy game, it shouldn't be that easy. Don't you think so, what do the other PU-members think?
I like it more with those grunts, once you come in one grunt locks the door and you have to beat 5 grunts first to get to the boss and then beat the boss making the grunts and boss go away.
Jerry:
--- Quote ---1. It would be to easy to get there without having strenght
--- End quote ---
Why not? The NPC could very tell you to go away, that it's none of your business when you haven't spoken to the man yet, and when you did, he'll battle you.
--- Quote ---2. if you put that grunt over there and the second like the farfech'ed (I have played that), it might be fun but you can also heal your pokemon in the centre. And since PU is not going to be a very easy game, it shouldn't be that easy. Don't you think so, what do the other PU-members think?
--- End quote ---
Well, of course you can put more grunts along the way, that was just an add-on to your quest, while some features were removed.
That, or you can have the grunts have more pokemon, still strong. Other than that, yes, you can make it so that you can't heal. When you attempt to go back, the man tells you:
"Where are you going? They will get away if they know you're no more around!"
And your character is automatically moved one step from the door.
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