Pokémon Universe > Ideas & Suggestions
playable characters
LeoReborn:
Genbor, it's about whether it would work or not, it's that the team isn't extending 'karma' beyond quest options.
Possibly for these reasons:
-How would you feel if you got robbed?
-TC: You are obligated to rob people, IE, you have no say as to whether you will or not.
-What is there to gain from robbing? You get money anyhow...
-Finally, 'Robbing' would essentialy be "Player-Killing", just Pokemon-Style
genbor:
I understand what you mean, that is why I pointed out a planned system, where it wouldn't get overwhelming. It's not about what's the point of being a criminal for the sake of money, it's more about the fact that some people find it fun to play as the bad guy. (Personally I don't)
--- Quote from: LeoReborn on May 24, 2011, 12:12:26 AM ---
-How would you feel if you got robbed?
-TC: You are obligated to rob people, IE, you have no say as to whether you will or not.
-What is there to gain from robbing? You get money anyhow...
-Finally, 'Robbing' would essentialy be "Player-Killing", just Pokemon-Style
--- End quote ---
1.) Robbing would require a duel between the player and the robber. The victim is actually in a better position, since the the robber will have an offensive tactic (he wants to finish quickly before Police arrives) while the victim has to either defeat his opponent, or stall. There are many ways to stall a fight for many turns with one Pokemon, if he wants the Police to deal with the robber instead. You shouldn't expect everything to go your way in the wild. If you want to avoid being robbed, best option is to travel in big groups.
2.) First of all, if we go by the standard Pokemon rules, if you meet another player's eyes, you duel. Just like you said, you have no choice whatsoever, unless you evade meeting eyes. Why can't it be zo with robbing, which is basically a duel with a new twist? You get money at the end of the duel; if you lose you go to PC... But anyways, just like the dueling system won't require you to duel every person you meet, why oild you be obliged to rob anyone you meet? What kind of idiot would rob someone when he will be caught as soon as he tries it? Deciding to rob someone would be the luxury of the criminal, so he is able to choose.
Like I said before, it can be the same as dueling that adds a thrill to it which might be appealing to some players, appealing enough to choose to be a Team X member. So it really is more for the thrill then for the gain. But since it is riskier, the coin rewarded would be much higher since he "robbed" someone. If you read my plan carefully you should understand that robbing someone isn't as easy as it sounds, so there isn't a high chance of being Griefed.
--- Quote from: Wire on May 23, 2011, 11:41:40 PM ---I don;t think many peopel want to be confined to cops or robbers until they have played the game long enough travelling to all the gyms etc.
--- End quote ---
I seriously don't recall ever confining people to "robbers and cops". In fact, I never even considered of a player becoming a Police officer.
I hope I was clear enough this time. :D
Cheers, Ggenbor
--- Quote from: Wire on May 23, 2011, 11:41:40 PM ---I don;t think many peopel want to be confined to cops or robbers until they have played the game long enough travelling to all the gyms etc.
--- End quote ---
Jerry:
Okay, nice system indeed, I'm just confused about the last example you gave, where you said that the police won't be called on you. Where would that happen?
And maybe an idea that I think would suit, is to make the 'excess' TC battle the police, so that it gives some more time for the TC members, otherwise, I don't really see the point in moving in excessively large groups. Let's say the police first come as one (the first informed) then if that police encounters problem (TC battling hence blocking the way), reinforcements come some time later.
One thing I think where a flaw might lie, though is that this is less of a turn based system with that (it isn't anyway very realistic with the number of turns as compared to the time a battle is held). Hence, I think that maybe add, to this idea, a time restraint; like each player has got 1 minute to choose a move and attack, and in multiples of 1 minute, police NPCs will do what they have to do. Anyway, there will be something like timeouts for choosing moves, because it can happen that an player gets disconnected from the server and TC attacks will just be a special case.
genbor:
I meant it that since there are no NP who are able to call the police, the Police obviously wouldn't be coming. I also said that even if the Police don't get a call, they could still come since they do patrol (it would be random though).
Sure that could work, but the Police would have to subdue all of the TC members to arrest them all. If even one remains (which means TC won) then I don't think that the other "captured" TC members should be deported to PD.
About that flaw... I was just trying to give an example of how it might look like. I know it is unrealistic, but I quite like your idea of having a timer (which stops while choosing a move). The only problem with that one would be that it is much harder to defeat your opponent in 3+/-X Turns than in 1 minute or more. Of course, I did make a system which basically took the side of the victim, since when robbing, everything seems against you. Your idea might be better though, since it would give more time for the TCs.
To be honest, I first hadn't considered a battle taking place between Police and TC. I first imagined it as a Text running during the battle: Police has arrived! (or Drop your Pokéballs! :P)
Anyways I was also thinking of giving the option of Fleeing to the TC member only, and not the victim, since this is not a Duel, which would give the option for the TC member to gamble: save his skin, or win it with a last move...
Cheers, Genbor
zylonnick:
nicely explained by genbor and I really like it, but maybe a member of the PU-team might evaluate this too.
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