Pokémon Universe > Ideas & Suggestions
Trainer AI
Kamaran:
No need. I'm already here.
John Flame:
An Ultimate Trainer would be quite fun.
I remember my excitement when i first faced Red in G/S/C and 5 mins later how dissapointed i whas he whas just another poorly coded trainer.
I think pokémon games have already started showing AI improvement battles....remember when Gary/Lance/Chyntia withdrawed their pokémons?
Nowadaways maybe we could have a option to set trainers dificulty to our likes (o)easy/(o)normal/(o)hard.
So instead of we having little kid's crying they can't beat a ai trainer and pros complaining of boredom.A option would be epic.
LeoReborn:
EPIC Trainer requires the ability to outthink any battle strategy.
We need a Trainer that could easily make anyone cry to Chansey.
Be it a.... "Final Boss" if you will.
Raikt:
The easiest way to give trainers a false sense of "battle strategy" would be to program with a few simple checks. Do they have a move that is SE against your Pokemon? If not, do they have one they could switch to without taking, say, <50% damage? If yes, they switch.
Simple things like that. I also plan to introduce different combinations into it. You rarely see any trainers in the game attempting set up sweeps, or subpunch sets, or even the common scout switching.
Level5Pidgey:
I'm currently doing an assignment on complex decision making AI, so, I dunno, if the programmers needed help, I could check it out.
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