Pokémon Universe > Ideas & Suggestions

Regarding Pokémon Happiness

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genbor:
 Today on IRC we were talking like usual, and Alais came up with an Idea. She came up with how a Pokémon will run away from you if it reaches 0 Happiness. Once it runs away you have say 1/64 chance to encounter it again (but only it's previous owner can encounter it, nobody else). Once you encounter it, it will of course battle you, and you have the option of defeating it. However, if you defeat it, it won't give you Experience Points, nor anything else, instead it will start following you around to the point that whenever you try to battle a Pokémon, it will block your path and battle with you instead. This would continue on until you take the time to catch it and either keep it or release it properly.

 Now since I liked this idea, I decided to post it, with her consent.

PS: I like this idea because it would remind the Trainers to take good care of their Pokémon.

St. Jimmy:

--- Quote from: genbor on August 12, 2011, 04:34:11 PM --- Today on IRC we were talking like usual, and Alais came up with an Idea. She came up with how a Pokémon will run away from you if it reaches 0 Happiness. Once it runs away you have say 1/64 chance to encounter it again (but only it's previous owner can encounter it, nobody else). Once you encounter it, it will of course battle you, and you have the option of defeating it. However, if you defeat it, it won't give you Experience Points, nor anything else, instead it will start following you around to the point that whenever you try to battle a Pokémon, it will block your path and battle with you instead. This would continue on until you take the time to catch it and either keep it or release it properly.

 Now since I liked this idea, I decided to post it, with her consent.

PS: I like this idea because it would remind the Trainers to take good care of their Pokémon.

--- End quote ---

I like the idea, but do you realize that it would make the move Frustration useless?

Tickles:

--- Quote from: St. Jimmy on August 12, 2011, 04:53:33 PM ---
--- Quote from: genbor on August 12, 2011, 04:34:11 PM --- Today on IRC we were talking like usual, and Alais came up with an Idea. She came up with how a Pokémon will run away from you if it reaches 0 Happiness. Once it runs away you have say 1/64 chance to encounter it again (but only it's previous owner can encounter it, nobody else). Once you encounter it, it will of course battle you, and you have the option of defeating it. However, if you defeat it, it won't give you Experience Points, nor anything else, instead it will start following you around to the point that whenever you try to battle a Pokémon, it will block your path and battle with you instead. This would continue on until you take the time to catch it and either keep it or release it properly.

 Now since I liked this idea, I decided to post it, with her consent.

PS: I like this idea because it would remind the Trainers to take good care of their Pokémon.

--- End quote ---

I like the idea, but do you realize that it would make the move Frustration useless?

--- End quote ---
I never figured why frustration is in the game when you can't make a pokemon hate you. And having it follow you till you catch it, which means it disrupting battles, would get annoying, especially if the pokemon was difficult to catch in the first place. I don't know if this idea would work, or if they even have the happiness factor in the beta, or changed an aspect of it.

St. Jimmy:

--- Quote from: cortexjs on August 12, 2011, 05:04:34 PM ---
--- Quote from: St. Jimmy on August 12, 2011, 04:53:33 PM ---
--- Quote from: genbor on August 12, 2011, 04:34:11 PM --- Today on IRC we were talking like usual, and Alais came up with an Idea. She came up with how a Pokémon will run away from you if it reaches 0 Happiness. Once it runs away you have say 1/64 chance to encounter it again (but only it's previous owner can encounter it, nobody else). Once you encounter it, it will of course battle you, and you have the option of defeating it. However, if you defeat it, it won't give you Experience Points, nor anything else, instead it will start following you around to the point that whenever you try to battle a Pokémon, it will block your path and battle with you instead. This would continue on until you take the time to catch it and either keep it or release it properly.

 Now since I liked this idea, I decided to post it, with her consent.

PS: I like this idea because it would remind the Trainers to take good care of their Pokémon.

--- End quote ---

I like the idea, but do you realize that it would make the move Frustration useless?

--- End quote ---
I never figured why frustration is in the game when you can't make a pokemon hate you. And having it follow you till you catch it, which means it disrupting battles, would get annoying, especially if the pokemon was difficult to catch in the first place. I don't know if this idea would work, or if they even have the happiness factor in the beta, or changed an aspect of it.

--- End quote ---

Actually, pokemon can lose happiness and grow to hate a trainer.  Feeding them berries or poffins they don't like can make them hate you, as well as just letting them faint.

genbor:
 True Frustration might need to be tweaked around a bit, maybe have it do the same trick as another move such as Reversal, where the Power of the move grows as the HP of the Pokémon lessens, or something along those lines. Anyways the whole point would be so that people take better care of their Pokémon. If they do, it won't come to it following you around and bugging you until you slap him away with a Pokéball.

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