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MTG general
Television17:
@Amphi
Ah, I see. Well, everyone starts somewhere! I've been playing for almost 2 years now, though as far as play is concerned I haven't improved much! Mostly I play slowly to play my combos and see how my opponent reacts.
So, RW artifacts? I love artifacts... Just off the top of my head, this is probably a Scars block starter deck that you've modified? Might I suggest adding blue or black, as there are many cool artifacts in these colours, especially from Shards of Alara block. Blue also has awesome spells for artifacts, like Fabricate, Tinker, and March of the Machines. Bar that, I'd add some cool artifacts like Scourglass and Ethersworn Canonist, as well as Open the Vaults/Roar of Reclamation, if you're running purely artifacts.
My artifact deck is WUB (White, Blue and Black, that is), and I like to think it works pretty well. I can post a link to where I have a cardlist on Blackborder.com (Where I buy my cards) if you'd like to see it!
@Bing
Izzet colours? Love it! I have myself an Izzet (UR Control/Burn from Ravnica, in case you didn't know already) deck that I love. I'm hoping you've got 4 Lightning Bolts and 4 Counterspells, as they're the staples of such decks, and they're just great spells! Also, Gelectrode is a very useful creature for the decks, as the damage it can cause racks up pretty quickly, especially with 2 or more out!
Eldrazi can be a pain a lot of the time in formats that aren't Commander because it's difficult to create that much mana. My favourite spell is Explosive Vegetation, but Harrow tends to be the favourite. Also, a nice mana loop in RG is 2 Cloud Keys+Grinning Ignus if you're only after colourless mana, but you can throw in a Skyshroud Elf for Red if you really need it.
Silver:
Izzet is an evil guild.
Niv Mizzet/Curiosity.
I just broke the game.
I don't play legacy. It scares me. Especially because you need about 400 dollars to make a good deck in legacy.
Turn 1 Akroma/Stormtide Leviathan? chansey you Legacy!
I already have a mono black vampire deck. Sadly, it dies in october ;_;.
The mythic vampire that gives other vamps bloodthirst 3 is nice, but its mana cost makes it hard to play in standard.
The only way to get it out at a decent rate would be to play ramp, and at that point, you're probably playing Golgari colors in standard.
Rakdos bloodthirst can work well because of all of the damage spells. Just play your creatures on the second main phase after a bolt/shock/staggershock/any burn spell whatsoever really and you're good to go with your buffed creature. Red/Black is good for ani creature, and red gives you anti artifact coverage. R/B creatures have low mana costs usually, so you can really do some aggro damage while popping off burn on the opponents end step if neccessary.
Television17:
Yes, Niv is a pain in EDH especially (Sorry, but I'm not fond of 'commander'). There are so many UR EDH decks, especially on MTGO.
Ah, okay, I can see how red might work now. As far as artifact destruction goes, though, you might as well be playing green (ie Naturalize), and that gives you your ramp, but I guess you do miss out on the burn spells.
I did make a mono-blue illusion deck around Lord of the Unreal, but I don't think it was very good. I guess it was okay, but I'm not great at standard because I don't like playing aggressively. Swinging at them every turn makes me feel like an a-hole...
Also, Legacy is even more fun with 4 dark rituals, one swamp, lightning greaves and Phage the Untouchable. Problem is, you need a godhand/4 demonic tutors to pull it off...
Amphi:
The main point of my RW artifact deck is to get moltensteel dragon out, as Silver says, that's my win condition.
Silver:
All commander is to me is the process of Wizards making EDH cards. I don't play commander, I play EDH :P.
Red lets you Crush for R, which can really mess with combos, shatter is also there so you could kill an artifact creature. Sadly, it doesn't have the nice round block that naturalize gives you, by being both anti artifact and anti enchantment, but hey, not every color can be a dick to everything *cough*cough*blue*cough*
EDIT: Sure, the big dragon with fire breathing is a win condition, but you're pumping out so many 4/4 myrs that it doesn't even matter all that much, especialy because your myr turbine is pumping one out every turn, and after 5 myrs, you toss out a myr battlesphere for free, which makes another 4 myrs.
Though infinite comboing say, iron myr/palladium with your galvanizers for infitinite red on your fire breather is really fun too.
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