Pokémon Universe > Trainers Lounge
Cheap Pokemon
Scorpion347:
I don't hate pokemon... I train a large variety and typically come prepared for the battle(assuming I know the patterns of who I'm up against). If I can't beat it... I figure out how, even if it means training a pokemon from egg to max.
BlueFairy:
--- Quote from: Level5Pidgey on September 11, 2011, 03:09:49 AM ---Basically - the balance effort means every fully evolved Pokemon will be usable in a skilled battle setting.
So, if we hold a tournament for all the best trainers, rather than only seeing the OU tier (Blissey, TTar, Scizor, Infernape) - you'll be seeing a huge mix of all Pokemon (like Braviary, Blastoise, Slowbro, and Clefable too)
--- End quote ---
I love you <3
Back on topic, it's not cheap but i hate to play against it: Excadrill on sandstorm.
RadioactiveLemon:
--- Quote from: BlueFairy on October 08, 2011, 04:29:55 AM ---
--- Quote from: Level5Pidgey on September 11, 2011, 03:09:49 AM ---Basically - the balance effort means every fully evolved Pokemon will be usable in a skilled battle setting.
So, if we hold a tournament for all the best trainers, rather than only seeing the OU tier (Blissey, TTar, Scizor, Infernape) - you'll be seeing a huge mix of all Pokemon (like Braviary, Blastoise, Slowbro, and Clefable too)
--- End quote ---
I love you <3
Back on topic, it's not cheap but i hate to play against it: Excadrill on sandstorm.
--- End quote ---
Yesh
Ice Warrior Astral:
My unholy trinity:
Herrecross,Blaziken(SB) and Scrafty
Ridiculous_Notion:
WARNING: following post includes request pertaining to the creation of Pokemon Universe!
Here's something frustrating (sometimes, at others it's a game winner) to point out: the "super effective" mechanic, that doubles damage no matter how strong or weak a Pokemon is. This feels cheap when my Scizor receives a flare blitz from the opposing Vocarona.
While I was collecting the Pokemon cards, I noticed that the "super effective" damage modifier varied. If it was a weak Pokemon, the penalty was less than normal. Powerful Pokemon had harsher treatment to a "super effective" attack. This makes sense when you think about balance.
Imagine a Krookodile versus a Wormadam (plant cloak version). The two are obviously not a even mach in overall power, so normally the Krookodile would wipe the floor with its under powered opponent. BUT!.... if Krookodile took "super effective" hits at 2.5 times the norm, while Wormadam's "super effective" multiplier stood at 1.5, the bag worm Pokemon just might stand a chance... (or not, especially if the croc has already gone on a moxie boost spree)
What I am trying to say, is that the game could get a lot more balanced if how much damage a "super effective" hit dishes out would depend on the Pokemon receiving it. Is it too late to include something like this in Pokemon Universe?
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