Pokémon Universe > Ideas & Suggestions

EXP modification

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Atlas:
Just an idea, but it has always seemed strange to me that a fire pokemon gains the same EXP from defeating a water pokemon as a grass pokemon does. shouldn't a fire pokemon gain MORE EXP? because it's harder?
My, simple suggestion, is that a pokemon's EXP that they recieve from a battle is multiplied by their damage multiplier from the type of the defeated pokemon

charmander v Magikarp. normal- 30 xp(just an example)
charmander v magikarp. x2 for water weakness= 60 xp

Is that a bad idea? or has it been suggested already?

Monzta:
The example you gave is a problem itself. It's a Magikarp. Anyone can beat Magikarp. People with charmanhurrs shouldn't get double exp since it's easy to beat anyway.

Atlas:
It's just an idea. Of course, this might seem to contradict trainer XP and stuff.
It's just an issue I had with the games and I thought it might be a cool addition to this game, certain exceptions could be put in place, like chaining lowers Xp rewards etc.

Silver:
As much of this idea has potential, it really seems too easy to manipulate.
I could go around with my Blaziken, and have it fight level 10 wingulls.

Does that mean because the wingull has a resistance to both of my types, I get x4 exp bonus?
From a coding standpoint, thats more or less how it would work.
It really isn't a bad idea, but its too difficult to apply without being easy to break.

Bing:
Maybe instead of a bonus of 2 times as much.  A pokemon can boost like 5% more experience if it has a poor type match.

Ex:-5%  Charmander fights Squirtle.  Charmander wins.  Squirtle gives out 300 exp.  Because Charmander is a fire type the exp is multiplied by 1.05.  The resulting exp is 315.  It's not so much as people could abuse it, and it still gives a boost to people who like a challenge.


Edit:  2X and 4X is way too much, and thus easy to abuse.

I wouldn't go past 5%.

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