Pokémon Universe > Ideas & Suggestions

Levelled List

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Atlas:
I'm searched the Idea's and can't find a suggestion matching the one I came up with.
All those TES4:Oblivion players would know what I'm talking about when I say 'levelled lists'. So basically in TES4 and other RPG games, the higher your level the harder the monsters to beat. So what about the higher your level(or badge count idk) the higher the average level of pokemon on every route.
So at a low level(trainer level 1/0 badges) all pokemon are max level 10 in the wild. Whereas at say Badge 5 they'd all be in their 30's/40's
I think this would make more sense as high level pokemon wouldn't bother with weak looking trainers and weak pokemon would be intimidated by confident and well renowned trainers.

Ideas? Suggestions? tear downs?

Tickles:
I disagree. Plain and simple, it is going to be played like the actual games, and the actual games did not level with you. Please research a little more, they have a solution to the training method. Its under read more.

Kamaran:
you realise that if a trainer has only 1 badge, he'll be able to pass throught everything with level 10 encounters?

Increasing the encounter level stops the player for exploring areas that he is not ready for yet.

Declan_23:
I actually quite like the idea, I mean it'd make sure that the game would remain challanging for the player, what Kamaran said could be an issue, and the only way to get round it is to place a level cap on certain routes, which kind of undoes this idea. Another issue is, if the game scales up with the player, what is the player's incentive to advance?

Jerry:
I personally think that some specific variation of the wild pokemon level according to the level/number of badges of the trainer would be some good addition. Maybe have it vary within a certain range, just enough to have much higher level pokemon at certain places and other places, the lower leveled pokemon. I don't think that would be an easy task code-wise though.

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