Pokémon Discussion > Games

Blaze Blaziken vs Speed Boost Blaziken

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Yume Tsuki:
I see speedboost more useful, blaziken is a pretty strong pokemon, and blaze only works at hp lower than 25%
Speedboost makes sure blaziken can outrun alot of pokémon.

Ice Warrior Astral:
The Blaziken I use has Flame Charge And Bulk Up.I'm now starting to see what you think about this.Speed Boost beats Blaze hands down.When I started battling on PO in April I have started to lose interest in battling.No one shows a bit of originality in their teams.One person asked me "Would you rather be a bog standard winner or a creative loser?"I rather be beaten by those who understands true strength than false.Just call me Ash on this one.Just find my poem and read it.I don't like over powering my opponents I want them have a fair battle.

Yume Tsuki:
I always feel statisfied when I beat a competitive team with simply my own favourite chosen team, even when it doesn't happen often. I'm not a good competitive battler, because I mainly suck at setting up teams. However when I got my team ready each of my pokémon have their tricks into winning.

I was already impressed when I defeated two level 100 legendary pokemon with my 65+ team. ~

However we're going a tad off-topic, this is about blazikens best ability to have.

Silver:

--- Quote from: Ice Warrior Astral on September 10, 2011, 11:24:22 PM ---The Blaziken I use has Flame Charge And Bulk Up.I'm now starting to see what you think about this.Speed Boost beats Blaze hands down.When I started battling on PO in April I have started to lose interest in battling.No one shows a bit of originality in their teams.One person asked me "Would you rather be a bog standard winner or a creative loser?"I rather be beaten by those who understands true strength than false.Just call me Ash on this one.Just find my poem and read it.I don't like over powering my opponents I want them have a fair battle.

--- End quote ---

This is pretty much the same as saying "Thats the best weapon in the shop, but choosing it isn't very creative, so I'm going to take the one that gives you a lower stat boost, just because I think everyone else is going to buy it, and that's unoriginal.

Why purposely handicap yourself? Its not like you gain anything out of it.
Now, copying a party off of smogon or something is stupid, and anyone that does is pathetic. But if you happen to make a build, completely on your own, maybe think of it while having a conversation about parties, thats fine. You didn't purposely go and find something to tell you what to do. But if you find something, and you know it is clearly better than what you have, why are you going to be stupid enough to not take advantage of that just because someone else realised it was good before you?

Thats not a valid reason to not do something.

Level5Pidgey:
Blaziken is frail so he gets OHKOd by most hits anyway. Blaze isn't *that* useful.

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Anyway, the "strong vs. creative" argument is an interesting one.

A lot of people like to make more creative teams because it requires more strategy and thinking - they wish to give themselves a bit of a handicap to make the game more surprising. Also, the element of surprise can help a tad - it's not like a lot of people carry dedicated counters to Dustox, right?
Honestly I don't mind having a weaker team if it makes the battle less mind-numbingly stale.

Similarly people get annoyed when others use cookie-cutter teams, as, again - it makes the battle boring as hell. I stopped playing OU because I was annoyed at just seeing Blissey, Scizor, TTar, Infernape every single damn battle.
There's a reason why RU is currently many battler's favourite tier in Gen V - there's just so much variety, and with a number of new moves, dream world abilities  and items - the tier actually has some awesome threats. Also UU is currently messed up.

This is partially why we're balancing in PU - not just so people can use their favourites, but so the game has some variety during tournaments.
Not much use in holding tournaments if every player has the same cookie cutter team.
It also gives players incentive to train more Pokemon rather than just the usual OUs - to discover each Pokemon's new potential.

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