Pokémon Discussion > General Chat

if you had to make a new pokemon

<< < (8/12) > >>

Chad29:
Nothing specific. I'm under the impression that 100 is kind of the standard. Speed and health would likely be in the 50s or 60s, so something hard hitting could come in and KO my tank before it sets up. defenses could be in the 120-130 range, and attacks could be 90-100.

Once he sets up he should be almost impossible to KO unless you have roar, haze, or the like. So I'd like to leave a window open to kill it in 2-3 hits by something with an ATT or SPA in the 120+ base range.

Mr. Fox:
like a more defensive scrafty.

This is what I think of right off the top of my head:
50/90/90/60/120/30

Set:
Battle Armor Ability
Leftovers Item:
Evs: 252 HP, 252 SpD
Moves: Bulk up, Toxic, Recover, Return.
Calm Nature.

I am pretty sure I can improve that, but it works for now. thinking of it as of now gengar is a wonderful counter to that set, as it can't touch him.

Chad29:
Yeah, like that. I suppose special attacks tend to be stronger than physical, so you made him more specially defensive than physically? I didn't mean for his special attack to start off pitiful, though.

Something like 50/90/120/90/120/30. That's 500, which may be a tad on the high side, but we could have this tank be a high level evolution of something with a lower stat total.

TerryE:
Chardos Fire/Electric
MOVES
Blast Burn
Thunder
Flamethrower
Hyper Beam

Hatches from a bad egg [if your lucky]
Can learn any TM/HM but is born with Pokerus

TerryE:
And its slow [speed stat enhancers/quick claws don't work on it]

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version