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Type usage.

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deadae:

--- Quote from: Ice Warrior Astral on October 25, 2011, 08:38:33 PM ---I think that some electric types have abilities that benefit from discharge.

--- End quote ---
There is also the annoying abilities of minus and plus i think thats what they are called.

Roloc:

--- Quote from: Noah_Road on October 25, 2011, 07:14:39 PM ---Dark, Fighting, Bug, Steel: These types are the most used types on the monotype ladder.

Monodark has many offensive options such as Tyranitar, Hydregion, Weavile, Honchkrow, Houndoom, and Bisharp. They also have defenisve options such as Spiritomb, Mandibuzz, and Umbreon. They only have 2 weaknesses; fighting and bug witch are both cuontered by Spiritimb/Sableye and Houndoom/Honchkrow.

Fighting is one of the best offensive types in pokemon. Monofighting teams easliy run a hyper-offensive team with little trouble. They are able to counter their psychic and flying weakness with Scrafty and Terrakion, repectively. Their only problem is ghost types which is a rare type in the monotype ladder.

Bug is becoming a major offensive type in Gen 5 thanks to faster threats and the fact that drak and psychic types are becoming more popular. Monobug has access to top tier threats like Scizor, Genesect, and Volcarona. I don't know how monobug is still a top monotype since most teams fall to stealth rock...

 Steel is the metagame's main defensive type with access to offensive threats like Scizor, Genesect, and Lucario. Skarmoy and Heatran counter ground and fire types.



From what I've seen; Ice, Electric, and Grass are the least common types in mono.

Ice is the worst defensive type and most teams have to rely on hail.

Electric probably isn't seen too much because of the main ground types and earthquakes being thrown around.

Grass types normally have to rely on the sun to be effective which also puts them at a great disadvantage.

--- End quote ---
I'd like to see all these monobug teams you all are talking about. I have been on PO for a loong time now and havent seen but maybe 5-7 teams.

SR is so easy to get rid of. Armaldo has access to rapid spin and is a pretty decent poke.
Bug has a few good pokes with access to rapid spin...though why shuckle doesn't I do not know.

Noah_Road:
I see monobug teams just about as much as I see monofighting teams...which is like every other battle. I'm normally able to get rid of the spinners before they can spin away my rocks. Just about every monobug team on PO runs Forretress to set entry hazards and spin. I just switch in my Espeon and 2HKO it with HP fire. They normally don't take their only turn to spin but will attack me instead of stealth rocks are normally intact.

Roloc:
Ah well. I never see them hardly. And it sounds like the ones you are fighting are pretty bad at it.

Shadowfred:
I've never played a mono double battle before, perhaps my electric team will do even better there.

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