Pokémon Universe > Balance Server Testing
Minor Issues
Mr. Fox:
I know L5P already knows this but I want to make it formal. Rock Smash can get a bit overpowering. It completely negates any def advantage. Unless you resist is or are immune your going to get hit very hard. Ask Cortex, I took his two physically defensive pokemon and reduced them to nothing. Just wanted to let you guys know.
Bing:
--- Quote from: Shadowfred on November 08, 2011, 03:12:55 AM ---That's how it works now, to make the weather not run out when the pokemon is still in, it has to check every turn. This has the effect of making the slower pokemon's weather the one that occurs, this is the same as when both pokemon came in at the same time in the old system.
With regards to disable, we haven't changed any of the code for that move, which means it is a problem with the original PO code. I'll look into getting it fixed.
--- End quote ---
That's both interesting and really annoying. Is there any way to tell apart and keep track of which pokemon just switched in so as to remove this effect?
If not I suggest removing weather abilities. Cause honestly this is a little unfair.
Fantom:
I think if u switch the pokemon that have slower speed than the one already in then that cancel the effect of that pokemon
Bing:
Yeah, but it makes Hippowdon a troll for my team at least.
Maestro:
I wouldn't call Rock Smash OP..
If you are going to use Rock Smash continually, and aren't knocked out within 2-3 turns, it's the opponent's fault for not switching or taking you out.
Of course, if the opponent only has 2 defensive walls left, then you can just use rock smash as an advantage to your team.
Doesn't Charge Beam and Flame Charge do similar, in that the result is a +1 gain for the user (-1 Def of opponent is effectively +1 attack for Rock Smash user)? I wouldn't call them OP.
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