Pokémon Universe > Balance Server Testing
Minor Issues
Shadowfred:
Well, flame charge increases speed, perhaps you're thinking of metal claw? Besides, the disadvantage to lowering defence instead of increasing attack is that when they switch out, all your work is lost.
As for weather, I'll talk to pidgey about it.
Bing:
--- Quote from: Shadowfred on November 08, 2011, 04:56:28 AM ---Well, flame charge increases speed, perhaps you're thinking of metal claw? Besides, the disadvantage to lowering defence instead of increasing attack is that when they switch out, all your work is lost.
As for weather, I'll talk to pidgey about it.
--- End quote ---
Ok, I was just wondering. Because it does seem a bit unfair. If there is no way around it then oh well.
Oh and good work on Emboar he's great.
Jerry:
--- Quote from: Shadowfred on November 08, 2011, 03:12:55 AM ---That's how it works now, to make the weather not run out when the pokemon is still in, it has to check every turn. This has the effect of making the slower pokemon's weather the one that occurs, this is the same as when both pokemon came in at the same time in the old system.
--- End quote ---
One thing that occurred in which I see two issues:
Turn 4: Hippowdon is sent out. Hippowdon's Sandstream whipped up a sandstorm.
Turn 5: Ninetales is sent out. Ninetales' Drought intensified the sun rays.
Turn 5: Hippowdon's Sandstream whipped up a sandstorm.
Turn 6: Trainer took back Hippowdon, sent out Vileplume.
Turn 6: Ninetales' Drought intensified the sun rays.
Seems broken to me :-\
Shadowfred:
I don't see the problem. Hippo was slower, so when they're both in, his takes over. He leaves and ninetales makes it sunny again.
I understand that you guys feel that ninetales should keep the sun going when it comes in, but I've already explained why that doesn't happen. Could you elaborate on what part is broken?
Jerry:
Well, okay, if you don't think that's broken...
Maybe I got used too much to the previous system of weather abilities..
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