Creative Discussions > Other Roleplay
[Profiles] Kokia: Pending Conflicts
Robbase231:
DO NOT POST HERE, P.M ME YOUR CHARACTER
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skeleton of a character
Player's name:
Characters name:
Gender:
Race: (either human, elf, dark elf, Orc *red or green*, or Goblin *same as orc*, if you have other ideas present them with your character profile)
Age: (note humans only live a max of a 120 years, while the other races live longer, keep that in mind when you want to think "young" elf, cause they have different definitions on what "young" is)
Guild/job: (who does your character afiliate with? if he/she is human what guild are they in, or are they a peasant, or a knight, and if they are one of the Faerie, what are your characters responsibilities or jobs)
Intelligence: (describe if he/she is smart or dumb, average or thinks better on their feet or studying for a test, this will help figure out what job is best for the character)
Goals: (what does your character want out of life, world domination, to be the best knight, the strongest Magi, a family man? what makes your character get up in the morning?)
Speech pattern: (how does your character talk to other people, is he/she an inarticulate peasant or a sophisticated scholar, do they take their time like the elves or do the speak in gruff voices like the orcs, How will your character interact with others)
Language( yes, your characters will have different languages. when your speaking a language, put in parenthesis that you are
Examples
Dagan: (speaking Orc) who are these puny humans
Eyowin: (speaking elf) come at me bro
There is the common tongue that everyone speaks, for that you do not need to clarify. If you are going to play a non human character or a character who interacts with them, its best to put they are multi lingual in the description, so your character can "understand" what is being said)
Back story: (include the reason why your character wants what he/she wants, where they grew up, what skills they learned and how they learned it, older characters need longer bios then younger characters, since they have lived longer and are more jaded than their younger counter parts. If they talk a certian way, explain why in here, if they act a certian way or do not like a certain people, explain their reasoning in their back story. Use the backstory to flesh out how you will use the character in the R.P)
Friends, lovers, and Family: (these characters do not just come out of nowhere, they have family, people they grew up with, that they have bonded with, even married. Each one of these people would have an effect on your characters life, and if they were to loose one, or have something to fight for (like a boyfriend/girlfriend or child) they would be driven to make decisions in the R.P, It helps to make a bit of a bio for these characters for yourself to have something to draw on later on)
Appearance: (pictures are appreciated, but just like with backstory, give a reason why they wear what they wear, why they look the way they do, how they take after their parents, scars or birthmarks they may have, tatoos they brag about, anything and everything that makes your character unique)
Skills and abilities: each race has its average ability range, but you can draw on what you've established in backstory, appearance, affiliations, and other factors to help define these attributes
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Other Info:
Humans: With the gift of fire, they are excellent blacksmiths and good with weapon making and warfare. They do not live as long as the other races, but they are more resilient and aggressive than the other races of man. Humans are naturally strong like orcs, but they tend to have higher intelligence than their firekin. Humans have the capacity to absorb and direct the magic of the elements through their bodies, but it takes years of training and dedication to do, and they usually sacrifice their natural physical strength to master it.
Elves: With the gift of water, they are at one with nature and can utilize plants and animals without the need to kill them. They are fast and strong, but not as resilient as their distant relatives the humans. They tend to be highly intelligent and adept in grasping concepts like magic, but they forbid the use of the dark arts of fire and electricity, the ways of the dragons. They can fly of their own power and tend not to walk vary much, making their limbs not as strong as a human, who has to carry themselves all day. Elvish martial artists train on the ground with heavy clothes to grow strong.
Fairies: Tiny winged beings who are as adept at magic weilding as the Goblins, if not more so. they live with the elves and tend to work with nature more than water
Druids: Humans that were raised by the elves and learned their ways, they are usually guards of elves and are generally stronger than most of them, they use "acceptable" forms of magic and use their natural fighting ability to protect their adopted family or their intellect to help research new power
Orcs: Generally Taller and stronger than the other races, they have nearly no magical ability, but they have a greater control of fire than the humans do. They are not stupid, but they are as aggressive as humans are, they usually are fighting humans or trading goods with them. Orcs and humans in modern day have a sort of respect for one another, but its tentative at best
Goblins: a repressed race of orc who are small and weak by comparison, they have achieved mastery of magic and have taught humans and even some elves some of the secrets
Pixies and Dark elves: faries and elves who persued dragon aligned magic, they were banished from their people and live in the west, they are formidable and tricky people.
Green Orcs/Goblins: They were a group of Orcs and goblins who left their industrial and agressive people to accept the gift of water from the Gods, they now live in harmony with the Elves and are part of their main military. Green orcs are strong, but they tend to be smaller than their brethren to the West, and Green goblins tend to be more proficient in water or nature magic then their fire aligned kin. Like humans were punished by the gods, The Dragons punished the Green ones for siding with the gods by taking away their longevity
Gifts, Magic and Soul:
Gifts: Granted by the gods/dragons, power over a specific element is granted to the races in exchange for worship and service, to accept a gift of another races god/dragon is Heresy and is severely punished, like how the Humans or the Green Orcs were. Dragon aligned races like Orcs, goblins, humans and dark elves have the gift of fire and or electricity, the gods aligned people called the Faerie (elves, green orcs and goblins, fairies, ect)
Priests and Palidans of the Dragons/Gods are given greater command of the GIFT then others, and they can utilize the power as a mix of Soul and Magic, something that is only granted to those who pledge themselves fully to the gods or dragons
While the Gift is given to all of your race, the persuit of greater gifts from the gods/dragons makes it harder for you to draw on Magic and Soul. By becoming dependent on the deity, you are given power that is a mix of both, and mastery of this closes off both powers to you as long as you remain faithful to the deity, to betray the deity is to loose the benifits that goes with it.
Magic: Magic is present everywhere in Kokia, but each race only absorbs specific kinds of magic. Magic can be absorbed from the surroundings and stored in the body to be used for later, or stored in items to help make potions or magical weapons. The use of magic is difficult and takes years to master.
the most diverse magic users are not affiliated with gods or Dragons, so they can utilize other elements. this is usually considered heresy though
Magic does not allow for the use of Soul, over time it changes the body to allow it to absorb magic better, but in exchange it makes it harder to utilize the soul's power, and if you become a master, you've closed off your ability to use your soul
Magic users can:
Manipulate the environment
manipulate the elements
protect their bodies with shields (though an attack greater than the sheild will cause damage)
depending on what elements they are proficient in they may be more of an attack mage or a medic
control other creatures or people (except other characters, NPC's only, and it takes focus)
Soul: inside each and every person there is a power like magic, but is unique to the person. it is their soul. This soul is weak at first, but if you train your body correctly, you will be able to feel your souls power and even manipulate it. Martial artist use their souls power to achieve super strength and other benefits. Soul is different from magic because instead of drawing power from the outside into your body, you are drawing your own power from inside your body to the outside.
The use of your Soul makes it harder for you to use magic. The Soul changes the body over time, making it stronger and faster, but in exchange you cannot absorb magic as well as other people, and if you become a master of soul manipulation, the powers of magic are closed off to you, but you would be strong enough to fight a master magic user without a disadvantage.
Soul users can
Increase their physical strength with focus
become super resilient in a fight
make themselves lighter or heavier
Make copies of themselves
use their soul energy as an attack
move at fast speeds
Robbase231:
User Name: CortexJ
character name: Dagan
race: Human
Age: 23
Guild/Job: (Previously worked for the merchant guild: currently unimployed) Explorer/Treasure hunter
Intelligence: Hands on intuitive inteligence, not a book person
Goals: One treasure no one else has
Speech pattern: Smooth talker, good salesman
Language: Common, Elvish
Backstory: Bored with the mundaness of human life in the Arcadia, he left his job in search of adventure and finding the treasure that would make him the most money. He used to travel between Arcadia and elvish villages with his father for buisness and picked up elvish from the locals. His Family had good affiliation with Elves and were one of the few who could trade goods with the reclusive people, making Dagans father have an edge in the markets, selling elvish merchendice. before his father passed away, he gave dagan his most tresured find, a complex peice of armor that raps around the persons arm and ends in a claw...Dagan put on the device and was imbued with the gift of electricity, able to manipulate and generate it with will power. Now he is on the road, sticking to the elvish villages that were kind to him until he can find a lead that would help him find treasure to barter.
friends, lovers, and family: Mother (still alive as far as he knows), Friends with Elves for the most part, no love interest
appearance
Skills and abilities: Martial arts emphasizing his claw arm, electrical abilities...
Gift Soul and Magic: His powers are Gift based
Appearance:
Robbase231:
Player's name:Meowth
Characters name:Saul.
Gender:Male
Race:Fairy.
Age:whatever a kid would be.
Guild/job:Guarding a few gardens from anyone that would mess with it, though he usually complains about how boring it is.
Intelligence:Average.
Goals:To see the world.
Speech pattern:hyper, and never knows when to shut the Heck up.
Language:Uh, whatever the normal is, knows two language, the main and what ever a fairy speaks.
Back story:Saul was given the job to protect some gardens, though he always says its too boring, he also loves to play pranks, so his parents have piled him under stuff to study so he never has time, though they make him study his intelligence is average because he doesn't really find it interesting, he is gonna have to start listening soon if he wants his magic to be powerful though.
Friends, lovers, and Family:His mom dad and friends, and a a few big siblings.Names will be given when teh rp starts.
Appearance:
he wares the bandages for a reason, the reason is his big siblings usually hurt him after he plays his pranks.
Robbase231:
(below characters are going to be appearing in the R.P, If you want to take one of these characters as your own, or if you want me to help you make your own character, P.M me the request)
Boiolaro:
Gender: Male
age: 15
Race: Human
Guild: Magus institute
Intelligence: Above average, intuitive, hands on learner
Goals: To get a high ranking political position in the Council that advises Arcadian royalty
Speech pattern: Slight Peasant drawl, sophisticated vocabulary
Backstory: He used to live in a remote peasant village outside of Arcadia's borders, but his friendship with some goblins gave him insight into magic at an early age. When his superstitious community discovered his practice in rudimentary magics, they kicked him out of the village. he ended up going to archadia and started stealing for food, using what he learned to aid him, he ended up being caught by a Teacher at the Magic institute and was taken in as a scholarship student. He now wants to prove himself and get into politics, but he has a hard time kicking his peasant drawl.
Language: Common,
Friends, Lovers, and Family: He does not speak with his parents, (insert friends later), he has a girlfriend Chysiceli
Appearance: Red hair, average hight, baby faced
Skills and abilities: While his natural gifts arent all that, He has dedicated himself to the persuit of magic, and he is quite adapt in potion work and magic you learn hands on
Chysiceli:
Gender: Female
Age: 16
Race: Human
Guild: Magic institute
Inteligence: Extreamly smart with books, bad with people
Goals: To Become a full time reasercher in the Glorious library in the Castle
Speech pattern: Clipped, a little pompous sounding, can be vulnerable
Language: Common
Backstory: She has always loved reading, and when she got tested for NMA (natural magical ability) she was thrilled that she was qualified to attend. Her parents were tentitive with her joining, but when they learned that she could get high political offices, they warmed up to the idea:
Appearance: Glasses, taller than average, black hair
Family, lovers and Friends: Mother Laroret and Father Asicnem, she and Boiolaro are in a boyfriend girlfriend relationship, though its secret from her family
Cosilylois:
Gender: Male
Age: 14
Race: Halfling (elf/Human)
Guild: Warrior guild
inteligence: off the wall, weirdly wise
Goals: To be the first Part human Brigade leader in the knights
Speach pattern: Heavy elvish accent, giggly
Language: Elvish, Common with Elvish accent
Backstory: His mother was an elf that was thrown out of her tribe for practicing dragonian magic, she fell in love with a Bounty hunter and had a kid with him, that kid was Cosilylois. He is half elf, so he has some of their innate capibilities, including floating in the air and has a natural inclination to water magic, but he also is part human, but the curse of humanity seems to of been lessened on him, he looks a lot younger than he is. He is not as strong as other boys, but he is fast and and extreamly agile especially in the air, he joined the warrior guild on his 14 birthday to earn some cash for the folks, but he also wants to proove himself so he can get into the entrance exams for the Brigades of the Arcadian knights.
Friends, lovers and family: His father is older now, his mom looks the same age as when he met her, most kids were to afraid of the floating halfling to befriend him, though he is sort of a mascot of the Warrior guild now, sort of entertaining and decent in a fight.
Robbase231:
Player's name: Unfortunate10
Characters name: Malice
Gender: Female
Race: Dark Elf
Age: Stopped at age 37
Guild/job: Malice is a dragon tamer, although only inferior dragons are able to be captured.
Intelligence: Although Malice is cunning, she tends to think brutally. She is always thinking about the current situation, and what could happen afterwards.
Goals: Her goal is to rid the realm of her enemies.
Speech pattern: Most of her speech is well thought- out. She loves to sound sophisticated. Malice will usually never speak unless spoken to. When spoken to, she seems kind.
Language: Multi-lingual, most fluent in Eyowin.
Back story: Malice was once a hated elf. The reason for that is she hated everyone. She expressed this hate by dark and dragon-related magic. She was banned at age 20. Malice found a small group of other banned elves, and joined them for survival. That group is now quite large, and prone to guerilla attacks and thefts. She was granted the privelage of taming dragons. Her life was taken by a "Witch Eater" dragon. Fortunately, her body has contracted the energy from the Witch Eater, and was preserved during the attack. Dark magic has been used to give Malice's body a conscience. It doesn't matter what race her enemies are. She tends to be calm. Her soul is the only thing that contains her rage; an elf spy "poisoned" the artificial soul. Her fury is quite fearful, but it is difficult to provoke her. Her skills include dragon riding and dragon magic. It is hard not to learn these skills when you spend so much time with dragons.
Friends, lovers, and Family: Her family resents Malice for her actions. Her family is likely in an army, rady to attack her. She never forgets an enemy. The list is much too long to state in a normal conversation, though. Malice has dark elf friends only.
Appearance: She wears armor and carries a spear to control dragons. Malice loves weapons, especially ones that have magic imbedded in it. Her armor is actually heavy. As a result, she is physically stronger than other dark elves.
Skills and abilities: Close-quarters combat with a spear.
Gifts and Soul: Her gift of electricity is quite useful when taking dragons out of the sky. The electricity is paralyzing, not fatal. Her magic is in her weapon and armor only. She cannot use magic, though. Malice's strong soul is a result of the artificial conscience.
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