Creative Discussions > Other Roleplay
[Profiles] Poisoned Utopia
Tickles:
--- Quote from: RocksEvo on January 20, 2012, 04:23:53 AM ---Username: RocksEvo
Character name: Grandohn
Race: Human
Age: 15
Personality: Grandohn fears relationships. He is the silent type, and he does not usually start a conversation. The young man fears rejection so he avoids starting relationships. This has lead him to have a deep distrust in people. He has a deep voice and pauses after every sentence. He is probably the most average human alive, as he is never the 'best' nor the 'worst'. He is always somewhere in the middle at everything that he does. The young, average, and silent man is a deep thinker. He is often thinking. He's a deep thinker, and is always seen staring off into space when he does not have a task to do.
Bio: Grandohn was always the silent kid and kept his distance from people. He does not really have a sob story so he's nothing special. He always kept things to himself and always kept himself safe from monsters.
He has a somewhat-loving family that he has stopped visiting ever since he turned fourteen. He left his household for no real reason, and he dislikes it when people try to sympathize with him because he left his home.
Skill: He has one special skill, running away and keeping his distance.
Organization: None.
Alignment: Neutral-Evil.
Appearance:
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Accepted
Tickles:
Two new special characters
--- Quote from: Bing on January 23, 2012, 05:33:43 PM ---For the Utiopia Rp. Thought I'd introduce two NPC's that I've used.
Mother,
Born into a wealthy family, she spent her childhood dreaming of having a family. But, due to a defect at birth she was unable to bear children. Upon discovering this, she rededicated her life to becoming a paladin solider. She quickly rose through the ranks and was a popular leader. Ten years ago she was approached by Dr. Weil, with a proposition. She, would become the mother of a new developing weapon. Cyrus. This rekindled her old ambition of raising a family. She now does everything in her power to keep Cyrus alive, as he is her whole world. She would even consider defying the Paladins if it meant keeping him safe.
Personality: Kind, and caring towards people she loves.
Race: Human
Age: 37
Skill: Management/Leadership.
Organization: Paladins of the new world.
Alignment: Neutral
Appearance
Weapon: Katana.
Control of Character given to Bing
Dr. Weil
Dr. Weil is a crazy old man. Who only enjoys research. Everything he does is for this enjoyment. His favorite research involves experimentation on living test subjects. In doing so he has created various strains of the Virus. Bent on controlling it and making it stronger, he toils on in secret. Only high ranking government officials and paladins know of his existence.
Personality: Crazy/Insane
Race: Human
Age: 61
Skill: Research and Human/Monster/Chosen/Virus, Experimentation.
Organization: Utopia Government, usually works with the Paladins of the new world.
Alignment: Evil
Appearance
Weapon: Tame Monsters controlled by various strains of the Virus, which he created.
Control of this character open, but needs permission.
--- End quote ---
Tickles:
--- Quote from: lubbies on January 23, 2012, 08:53:03 PM ---Username: Lubbies
Character name: Azza
Race: robot
Age: 3 years
Personality: Fun, joking, playing.
Biography: Azza is a robot that is designed to look like a human boy. he does not have a lead shell and he is used for scouting. He believes that he is a robot so no one can get information out of him. He works for the paladins but is blind to their motives. All Azza wants to do is live a peaceful life but fate determined him not to.
Skill: Strength, speed and jumping are slightly increased he is a good metalworker because he can fit pieces together in his programming.
Model: combat/scouting
Organisation: paladins
Alignment: neutral.
Appearance: looks like an average boy but if cut or scraped his metal shell is revealed.
--- End quote ---
Accepted
Tickles:
--- Quote from: Mr. Fox on January 24, 2012, 09:19:10 PM ---Username: Mr. Fox
Character name: Uallgarg
Race: Monster
Age: Unknown
Personality: Withdrawn and reclusive. Prefers not to get into conflicts with Humans or the Chosen, but will defend himself if attacked.
Biography: When the virus him Uallgarg's home town there was mass panic, at some point during the panic he took a large blow to this head, resulting in the loss of most his memory. When he woke up he was in a strange place and didn't know anything but his name. When a monster approached him he panicked and tried to escape. He was quickly caught and told that he too was a monster and had nothing to fear. After he calmed down he was allowed to leave the clinic. He saw a world of suffering and pain, in his first day three people tried to kill him. He killed each one of his attackers, that night he cried, he didn't know why they were trying to kill him, but why didn't he feel any remorse at killing them? Now he just hides until he can decided who is friendly and who is enemy.
Skill:He has the ability to maintain temporary invisibility, and can shoot Napalm at will. He can't attack while invisible.
Organization: None.
Alignment: Neutral
Appearence:
If there are any questions feel free to ask.
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Tickles:
New monster groups made by Bing
--- Quote from: Bing on January 25, 2012, 12:56:20 AM ---Glurm: Glurm live underground. They strike prey from below shooting up at speeds of 25-30 MPH. They have no eyes and find their way around using sensors on top of their mouths. They tend to live in groups of two - four. They are the size of a school bus and are the cause of many disappearances, since they drag their prey underground.
As vicious carnivores, they strike at anything they sense moving across the desert. If you come across one, It's highly suggested you run, because there is always at least one more nearby.
Their skin is rock hard, the only weak spot is the soft tissue of their mouths.
Zoa: Zoa live in the sky, they float around going where the wind takes them. They have adapted solar power for energy. Getting energy from the sun. Their bodies produce the needed nourishment to survive. They float in large colonies with numbers in the hundreds, and their tendrils contain a potent toxin that causes temporary paralysis.
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