Pokémon Universe > Ideas & Suggestions
Pokemon Contests
Alais:
Pokemon contests! I personally tried to play them a couple of times in Emerald, but I didn't really train for it. My feeling was that it was just a series of hoops to jump through (excuse the pun :p), where you looked up your pokemon's movepool on some pokedex site, picked moves that had high ratings, and made a whole bunch of pokeblocks. It just didn't feel like your success was much related to "training", more like how well you researched.
I am definitely no expert on contests, perhaps I am missing something. So I would like to ask you all:
What do you like about contests in general? It can be from the games or the anime. Also, how would you improve them in PU?
Carbon:
Meh. They were okay I used them a few times.
spirit:
this is an interesting topic, because i always had a desire for some form of contests ever since watching the orange islands saga, unfortunately the games just don't do it justice.
i enjoyed playing the contests, but they really are not the highlight of the series. in order for the contests to be truly enjoyable and have a decent level of re playability more emphasis should be made on the actual participation and competition aspects.
when people have someone they are competing with they are more likely to enjoy themselves more, and therefore this may be the perfect opportunity for a tournament. a guild vs guild type competition may be a good target for contests.
also, the most favorable contests were easily (at least in my opinion) from the third gen (all though i am really excited by what i have seen so far of the hg & ss contests)
in other words, don't worry about the apparel of pokemon
(unless you are going to incorporate dressing up your pokemon at a separate barbershop or something, and have the edited features also affect their appearances in normal battles)
i say keep the move display (appeal) round of contests, but if possible have an experience bar for move sets as well, this way trainers will be required to develop their techniques a little more.
another round that might be fun, is an updated version of the dance from the diamond and pearl games, but it would definitely be more entertaining if it was made like the dance from loz: oracle of ages/seasons, where one person chooses a move (left, right, up, down, jump, pose, etc.), and everyone has to try and follow along
(for anyone who played those games and remembers dancing with the goron's, im sure you'll recall how much fun it was to move around, following the leader, and trying not to bump into the other dancers in front of or behind you)
but, probably the most enjoyable type of contest would be a hide and seek, scavenger hunt, or capture the flag type of match.
the only real problem with most of these, is the amount of sprites that would be required. as much as i would like to be able to compete in contests, i do not think it is a viable time managed task for the PU team to incorporate.
i would much rather have the PU team skimp out on making contests as it would just make the game take even longer to come out, and it really isn't the main focus of the games. however, i would like to see it in a future update, after the game is released.
sabbath:
they were okay :)
Kuhns:
Hm, my memory's a bit hazy, since I haven't played in the contests in a while. (I usually beat the games first--or get really close--before I entertain the thought.)
I liked the contests myself. They were fun, entertaining, and required actual research and planning. It didn't matter the level of your Pokemon, nor the amount of Hyper Potions you brought. xD
My only real gripe was the Berry System--err, I'd like one that did not involve stuffing Pokeblocks down my Pokemon's throats all the time to achieve higher levels of the contest traits. After all, there is nothing cute about an obese Torchic. ;P
Navigation
[0] Message Index
[#] Next page
Go to full version