Pokémon Universe > Mapping
The new Pokeditor
Bryan:
--- Quote from: Zatir on March 23, 2012, 11:51:23 AM ---@Bryan, that will be great! I was planning to implement the sprites at the end of next week, if they are ready. I just need a few of them though, only for test purposes yet. Now I'm busy to redesign the layout of the NPC editor, to meet Mr_dark's plan he had in mind.
And yes, the development is going great team, carry on! :D
--- End quote ---
New character sprites have been given to Mr_Dark, I am now making separate image files for eyes, and kind of like a template to follow. I'll have these by Sunday. I am still touching up the tiles, they may take a little bit. But will be releasing them here soon, and I'll just touch them up as we develop.
Zatir:
Another update to announce, the main layout of the NPC editor is done. I've uploaded a screenshot. Please note, I'm working on a test environment, so the sprites, npc's and maps are only made for test purposes.
This is just the main screen. In the middle you see the "working" area. All npc's and maps are shown in there, ordered by tabpages. On the right you can see all the npc's which are currently made and on the left some of the map editor are shown. The whole editor is easily adjustable by just dragging and dropping the windows. The working area will always fill out the remaining space. So every editor can adjust the tool for his/her needs!
Now further on with the NPC editor, it's possible to create a NPC and creating an outfit. Now I'm busy finetuning this system, and after that the other NPC tools can be made (I've already made a start with that) When selecting the radio-buttons, you can get acces to extra menu's like making pokemon for a battle-npc, or make a shop for a trade-NPC!
Any tips, feedback and stuff is always welcome!
genbor:
Looks very similar to the Neverwinter Nights toolset which was always one of my favorites to use, since it's simple but efficient. I like where this is going. *You live to be criticized another day*
Jerry:
Speaking about NPCs, I wonder if we might implement NPCs who dress up (or another better word). Like in FR/LG, in Koga's gym, you have those dummy trainers who spin and appear with their true form only after speaking to them/getting in their line of sight.
I don't know on what level (mapping or the client itself) this would be implemented, but felt like mentioning this since we were here. :)
genbor:
Ahh Jerry that sounds like a great idea. Also NPCs that might hide for example trees etc, would be pretty fun. In the games you could often avoid fighting Trainers if you wished to for some reason, since you could see them from further away and avoid getting into his line of sight, but if he hides behind a boulder you just searched (used the action button on it, or whatever you did) he would pop out and there would be no where left to run. It would be quite funny to have a very rare encounter in tall grass: You shuffle in the tall grass like always but when the battle commences, instead of a wild Pokémon appearing, an NPC would appear saying "Oh, I fell asleep." or the like. Just a little food for thought. :D
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version