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[Official Feature] EV&Abilities-Replacement
Level5Pidgey:
In chat, I think I came to the conclusion that if this was implemented - it would definitely be taking Pokemon in a different direction from the Gameboy games, and as such should be thought about in a different way.
I think that if I was to implement this system, I may do away with the typical (and flexible) stat manipulation system, and change the levelling focus to the tree. (So while you do gain stats every level, you're more concerned about spending a skill point in your ability tree).
Stat manipulation abilities could be on this tree, of course.
My justification is that trying to heavily manipulate your stats, while having a creative movepool, and managing a vast array of possible abilities is overwhelming to players, very very difficult to balance, and it creates... two kinds of customisation for your Pokemon.
There's the underlying mathematical side (let's manipulate my stats to the best spread), when the movepool and ability tree would create a more creative customisation style that focuses on actions and features over the underlying stats.
As a reference for MMOs choosing to make stat managements a less demanding task, I'd cite World of Warcraft and Guild Wars.
Both games are very focused on choosing the skills that you will use, (WoW through specialisation, Guild Wars through limiting your usable spells at one time to 8 ), and choosing your focus in a skill tree.
Both have stats that are increased as you level, but are also edited by armour. That said, selecting armour is simple, there's no cap (unlike EVs) and if you see a better piece of armour you put it on.
Stats don't play a big role, as for most challenges, you're required to just have a certain standard of gear.
The more important thing is the way your skill build is built and customised.
You may be saying that we don't have armour, and thus that level of complexity is lost, but I feel it can be sufficiently made up by stat manipulation in skill trees... and the fact that in Pokemon you build 6 units over one.
So if we were to fix up Pokemon stats so EVs weren't necessary, and make a skill tree for each Pokemon, it would be balanced, fun, solves the levelling pace problems, and well... there you go! :P
Just my 2 cents.
schindle:
--- Quote ---Stats don't play a big role, as for most challenges, you're required to just have a certain standard of gear.
The more important thing is the way your skill build is built and customised.
--- End quote ---
as for WoW, i played guild wars just for fun, this isnt right at all.
stats are a major concern of every player in endgame. imagine a basic skilled tree and just messed up stats like not beeing on hitcap, expertice lvl and/or have a min of required crit chance. as well as not being crit immune / crush immune as tank with having enough avoidance.
the same as, not every stat gives you the kind of stat you need to maximize your dps! as well as keeping the surveilibity you need on differen encounters.
as for pvp, since BC, stats are playing a extremely high role for endgame pvp. talents? nah. everybody gots the same builts. but not having enough resilance will kill you faster then having not the right talents.
but, same, in WoW its more about PLAYING style than stats/talents!
talent trees & stats play a extremely important role in WoW.
buut i agree to you. its a very good thing to distance the game from the GB games! go for it:-)
as i always said, if you need help, i loved to help like abilities making and so on:-)
Level5Pidgey:
--- Quote from: schindle on February 17, 2010, 02:32:36 PM ---as for WoW, i played guild wars just for fun, this isnt right at all.
stats are a major concern of every player in endgame. imagine a basic skilled tree and just messed up stats like not beeing on hitcap, expertice lvl and/or have a min of required crit chance. as well as not being crit immune / crush immune as tank with having enough avoidance.
the same as, not every stat gives you the kind of stat you need to maximize your dps! as well as keeping the surveilibity you need on differen encounters.
as for pvp, since BC, stats are playing a extremely high role for endgame pvp. talents? nah. everybody gots the same builts. but not having enough resilance will kill you faster then having not the right talents.
but, same, in WoW its more about PLAYING style than stats/talents!
talent trees & stats play a extremely important role in WoW.
buut i agree to you. its a very good thing to distance the game from the GB games! go for it:-)
as i always said, if you need help, i loved to help like abilities making and so on:-)
--- End quote ---
Oops.
I think what I was more trying to convey was that you weren't directly influencing your stats as much, more influencing the gear (and sometimes talents) that would give you the necessary stats to complete the challenge.
Would I be correct in saying this?
schindle:
you are influencing your stats. the system is simply doing it by gear :-) the only reason for picking up 'A' instead of 'B' is because it gives you better stats, regarding to what you are trying to get. Gear isnt everything. i used to see people wearing 'full epic rockzorzzz' thinking they are the poop... but not ever looking on what they are wearing. and i saw blue geared people topping damage meters just because they understood what hitcap/expertize and so on are. but yea. youre not influencing them directly (yea youre able to do this through talents/buffs/debuffs and so on or special on-hit items)! but wow is way more comlex then what im posting here:-D i used to math my gear days and days when getting a new item :-D:-D youre spending more time on math then ingame:-D
if we change it to, influencing your stats by doing this through another system, stat points givaway for winning a fight/tournamnet whatever, you get the same effect. and for an MMO, THIS is essential.
Gammal:
--- Quote from: schindle on February 17, 2010, 01:33:39 PM ---
second appel is to gammal:
--- End quote ---
Hey your pissing me off, I haven't even said a word in this thread...
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