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[GUILD] Elemental Elites

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Bing:
Thanks guys, also I should be back in the server this weekend.  Right now I just check in on my Uncle's computer since we're up in lake george for the week.  Can't wait.

Roloc:
Yeah man, can't wait to battle ya again. Server has lots of new pokes for you to battle with. See ya when ya get on.

Tickles:
Well, now that I am a part of this guild, I think I should actually do this. I have been working on my dark team for a while now, and have tested Megadoom extensively, along with a few other sets that I found, tweaked, or made myself. What do you guys think of this team, and does it synergize well?

Cacturne (M) @ Heat Rock
Trait: Drought
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- SolarBeam
- GrassWhistle
- Focus Blast
- Hidden Power [Steel]

Houndoom (M) @ Houndoominite
Trait: Flash Fire
EVs: 252 HP / 252 SAtk / 4 Spd
Modest Nature (+SAtk, -Atk)
- Dark Pulse
- Fire Blast
- Sludge Bomb
- SolarBeam

Zoroark (F) @ Focus Sash
Trait: Illusion
EVs: 4 Atk / 252 SAtk / 252 Spd
Hasty Nature (+Spd, -Def)
- Nasty Plot
- Flamethrower
- Sucker Punch
- Extrasensory

Drapion (F) @ Black Sludge
Trait: Sniper
EVs: 68 Atk / 252 Def / 188 Spd
Jolly Nature (+Spd, -SAtk)
- Dragon Dance
- Cross Poison
- Night Slash
- Fell Stinger

Mandibuzz (F) @ Leftovers
Trait: Magic Bounce
EVs: 68 HP / 4 Atk / 220 Def / 216 SDef
Impish Nature (+Def, -SAtk)
- Knock Off
- Whirlwind
- Toxic
- Roost

Sableye (F) @ Leftovers
Trait: Prankster
EVs: 252 HP / 252 Def
Impish Nature (+Def, -SAtk)
- Will-O-Wisp
- Recover
- Foul Play
- Swagger

My Sableye had metronome as a viable move, but it is such a High Risk, Low reward that I went for the gimmicky Swagger set, though I am thinking about changing it to a more battle ready set utilize its access to power-up punch and sucker-punch, or a nice coverage move such as the elemental punches, since we gave him access to them. I was reconsidering a stall skill swap set that might work, but am unsure of testing it right now. That is the most notable change.

I was also considering the new dark types, but they neither seems to be working out for me, probably because they are new and I haven't had much practice with them in general.

Roloc:

--- Quote from: Xetroc on March 06, 2014, 07:12:51 PM ---Well, now that I am a part of this guild, I think I should actually do this. I have been working on my dark team for a while now, and have tested Megadoom extensively, along with a few other sets that I found, tweaked, or made myself. What do you guys think of this team, and does it synergize well?

Cacturne (M) @ Heat Rock
Trait: Drought
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- SolarBeam
- GrassWhistle
- Focus Blast
- Hidden Power [Steel] HP sucks unless the poke has technician. Go with anything else. HP won't save you from anything at all.

Houndoom (M) @ Houndoominite
Trait: Flash Fire
EVs: 252 HP / 252 SAtk / 4 Spd
Modest Nature (+SAtk, -Atk)
- Dark Pulse
- Fire Blast Flamethrower - If your going to go for maximum power (flash fire switch + solar power + modest) then go for a more accurate move.
- Sludge Bomb
- SolarBeam

-or-

Grab your flash fire boost on the switch to save cacturne from a fire attack, then sun will still be up to get the solar power boost when you mega evolve, being timid allows you to outspeed lots of threats. Other wise go for the much safer flamethrower and still have a good chance to OHKO + no miss chance.

Houndoom (F) @ Houndoominite
Trait: Flash Fire
EVs: 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Dark Pulse
- Fire Blast / FlameThrower
- SolarBeam
- Sludge Bomb

Zoroark (F) @ Focus Sash
Trait: Illusion
EVs: 4 Atk / 252 SAtk / 252 Spd
Hasty Nature (+Spd, -Def)
- Nasty Plot
- Flamethrower
- Sucker Punch
- Extrasensory

Nothing to add here. Just always make sure either sableye or Drapion is in the last spot of your team. Sableye is immune to fighting attacks so they won't use those on your Zoroark, but drapion has SE stab against fairys so they will think twice about sending in a fairy against it.

Drapion (F) @ Black Sludge
Trait: Sniper
EVs: 68 Atk / 252 Def / 188 Spd
Jolly Nature (+Spd, -SAtk)
- Dragon Dance
- Cross Poison
- Night Slash
- Fell Stinger Fell Stinger is a bit of a odd choice. I've seen you use it a couple times but it never helped you at all when I seen it. You got the boost but then died. I suggest a rock attack to help kill your common bug threat since drapion is a good bug killer since he takes normal from bug attacks. Either rock slide for more power/less accuracy or Rock tomb for more accuracy and lowering speed.

Mandibuzz (F) @ Leftovers
Trait: Magic Bounce
EVs: 68 HP / 4 Atk / 220 Def / 216 SDef EVs: 252 HP / 4 Atk / 252 Def Mandibuzz is a great physical wall, let it do it's job better. You have Sableye to take special hits.
Impish Nature (+Def, -SAtk)
- Knock Off
- Whirlwind
- Toxic
- Roost

Sableye (F) @ Leftovers
Trait: Prankster
EVs: 252 HP / 252 Def EVs: 252 HP / 4 Def / 252 SDef Sableye is a great special wall, let it do it's job better. Let mandibuzz take your physical hits.
Impish Nature (+Def, -SAtk) Careful Nature (+SDef, -SAtk)
- Will-O-Wisp
- Recover
- Foul Play
- Swagger


My Sableye had metronome as a viable move, but it is such a High Risk, Low reward that I went for the gimmicky Swagger set, though I am thinking about changing it to a more battle ready set utilize its access to power-up punch and sucker-punch, or a nice coverage move such as the elemental punches, since we gave him access to them. I was reconsidering a stall skill swap set that might work, but am unsure of testing it right now. That is the most notable change.

I was also considering the new dark types, but they neither seems to be working out for me, probably because they are new and I haven't had much practice with them in general.

--- End quote ---

All my thoughts are in red in the quote. These are just suggestions and should only be taken as such. What I have suggested can and prolly will change the play style of your team and not everyone can play certain play styles. You can try it out and see if it works for you. The way I changed your walls will require a lot of prediction and switching. Don't over predict. It'll lose you the game faster then anything.

Chad29:
Dark is now the only type that resists ghost now. I just realized this. Unless something else changed, of course. I wonder how that will change things.

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