Pokémon Discussion > General Chat

[Guild] The Aura association

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zorocario:
okay im back and the topic we going to talk about this week is about pokemon attacks
1. the name of the attack
2. y u like it and give a reason

rajlev:
Rigth.. i will start whit some phisical attacks.. i like slash for pokemon like vigorot or sandslash, its verry powerfull, those pokemon had a hig critical rate, and its an attack with a hig acuarry percentage... also is a move lots of pokemon can learn and it can be learned in medium levels...

The-Blades-slave:
Not my guild but... Swords dance. When used properly, it can sweep wholes teams. Example: Weavile using SD has sweeped many a team for me.

rajlev:
mmmm another physical attacks may be all the different types of bites, they all have a chance to make the target flinched, and in the new bites like fire fang, ice fang, electric fang, all of the fifth generation fangs not only have the chance to make the target flinched but also to chance its status. the power of this attacks is verry hig, and also those have a good acuarry rate, and a lot of pokemon's can learn those attacks by MT, the only bad thing is that a verry few pokemon learn it by leveling up

EDIT:
well some attacks like sword dance are pretty helpfull when you figth strong teams... but you have to make sure to be able to take some attacks too... because sometimes the oponents are able to make a critical attack... and it can cost you hig... also when you have allready use it some times before... you can be almost unstopable LoL  :D



ROLOC EDIT:
Please refrain from double posting. Thanks

lucifer:
I'd say I favor moves that are similar in nature to Flamethrower (obviously including Flamethrower itself), such as Ice Beam, Thunderbolt, and Surf.  I favor them for the manner in which they combine power and accuracy with possible status afflictions (or, in Surf's case, the ability to damage all adjacent hostile targets) with decent Power Point totals; Fire Blast, Blizzard, Thunder, and Hydro Pump may be more powerful, but their reliability is questionable due to their reduced accuracy (especially with Thunder) and their low Power Points.

I don't know about you, but I'd rather teach a move that can hit consistently (barring Double Team), inflict significant damage, and has enough Power Points to not fear risk of depletion at the hands of either overuse or the move Spite, rather than one which can hit for a ton of damage on an inconsistent basis that only has a handful of Power Points.  (How I loathe the move Spite…)

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