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DaigurenHyõrinmaru:
Before I make a suggestion I have a question, have you thought about a combat system or how combat of any sorts will be handled?

GrizzlyEatsKids:
To a very small extent, but nothing worth mentioning here. Give me your suggestion anyway, and if you have anything on combat as well. Combat will, though, obvioously, use a combination of magic and the weapon the character has against a variety of enemies: from soldiers to mutated animals to other magic users.

DaigurenHyõrinmaru:
Okay, so one thing I find that makes RPs very stale is the "lame brain" combat system. There never seems to be any variability, no chance, just 1 + 2 = 3 damage and 4hp - 3 damage = 1hp. (generally speaking in regards to the terms) I would like to see something more. Now I'm not saying to make combat a total luck box or to make it so it takes you 4 hours to strategize for a battle but there should be some aspect of chance in there or some advanced tactics that could turn fights around. In video games this is handled by crits and misses and multi-leveled abilities or triggered effects but that is a bit harder to do in an RP. So that's my suggestion, a bit vague I know but I thought I would just bring that up. 

GrizzlyEatsKids:
Well, no RP that I've been in has been that exact with the calculation of damage. The severity of damage is based on what the RP'ers decide as they post. Although, I do understand that you want some element of unpredictability (and a bit of difficulty) in battles. So, before I put in my own GM powers and suggestions, does anyone have any thoughts on that?

Humen:
Lets see for unpredictability without using your "GM powers" a mage could always carry a trump card or a special move to turn the battle around like a area/weather move or status move(sorry if what i'm using to describe this is too basic)Ex: for someone to pull a move making a veil of mist or fog provides a sudden chance to escape or increases the difficulty to fight for the opponent. But for difficulty although im not sure but imagine there some military structure among both groups so ranks could be given to players to show their level power and/or skill which could mean ranks give advantage for players

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