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Become a PU balance tester
TrainerX:
Yeah, I've been meaning to get on the balance server. I would have been on over the past couple of weeks, but I was busy, and the heatsink on my CPU went to sh*t, so then I had to order a new heatsink.
That was pretty off-topic. Anyway, I plan to get on the balance server once I've done a bit of reading and throw a team together.
Roloc:
Well if you ever need help with a team (mono or mixed) feel free to post it in the EE thread. Plenty of well seasoned competitive players there that can help. I for one always help with teams if I can. And I always try to keep the team as close as to what they had it before as to not change the overall feel of the team.
NINJASKEDIT:
For those of you who want to know what kind of reports you will be doing on the pokemon if you become a tester, here are some examples of the ones I used to do when I was a tester.
--- Quote from: Roloc on January 19, 2012, 08:46:21 AM ---Ludicolo(Balanced)
Ludicolo has very nice special attack and can dish out some nice damage. With access to swift swim it will free up evs for another stat. Though I think it will work nice with a choice scarf as well. Or just a bulky attacker.
Why I think Ludicolo is balanced.
While Ludicolo has really nice special attack it lacks speed. That lack up high speed lets it sweep but not freely sweep an entire team.
With swift swim it did really well for me but kind of broke down when rain dance fell off.
Ludicolo (M) @ Life Orb
Trait: Swift Swim
EVs: 112 HP / 252 SAtk / 144 Spd
Modest Nature (+SAtk, -Atk)
- Surf
- Energy Ball
- Ice Beam
- Synthesis / HP Fire
Synthesis is nice as long as you don't have rainy day going. You can swap it out for another attack fo your choice.
Wigglytuff(Balanced)
Wigglytuff has really high HP and a really really nice move pool. It's defenses are okay but the high HP makes up for it.
Why I think Wigglytuff is balanced.
Though the HP is really nice it's defenses are fairly low and lets setup sweepers or just a sweeper with a SE can hurt Wigglytuff pretty bad.. But with it's huge move pool there are sooo many different things that it can do.
Wigglytuff (M) @ Leftovers
Trait: Cute Charm
EVs: 4 HP / 252 Def / 252 SDef
Bold Nature (+Def, -Atk)
- Heal Bell
- Wish
- Thunder Wave
- Seismic Toss
Just your normal Cleric build. Nothing needs to be explained.
Exploud(Balanced)
Exploud being able to go either special/physical attack or both is really nice. He is not bulky at all though so I found it best to use a choice scarf.
Why I think Exploud is balanced.
While exploud has nice physical/special attack it's speed isn't the greatest and it's defenses are really low making it take lots of damage from a hit.
Exploud (M) @ Choice Scarf
Trait: Scrappy
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Hyper Voice
- Ice Beam
- Focus Blast
- Extrasensory
Girafarig(Leaning toward balanced)
Being part normal type it's immune to ghost attacks.
Why I think Girafarig is balanced.
Girafarig is able to utilize charge beam really well. While it's speed with timid nature is nice, it leaves it's special attack fairly low. It's defenses aren't that high either so it's able to be taken out by a faster pokemon. While I do think Girafarig is balanced, I do think it may be able to set up with charge beam a little to easy sometimes. But I have also seen it get KOed without even getting a chance to do anything. Could be that it just needs to lose Charge beam and just let it work off of calm mind/workup.
Girafarig (M) @ Expert Belt
Trait: Regenerator
EVs: 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Psychic
- Energy Ball
- Charge Beam
- Signal Beam
--- End quote ---
TrainerX:
Will do, Roloc. I started reading up on the basics, but I had to stop. I'm having one of those days where my mind just doesn't seem to want to function properly. Hopefully I'll be alright tomorrow, and I can get a basic idea of what I want out of my team. I mainly have to read up on the changes that the 5th and 6th gen brought, as I haven't been keeping up with Pokemon at all since I played through White. I'll probably end up starting with a bunch of Pokemon that look promising, switch some of them out to cover my weaknesses and get a general theme going, and then get some advice to see what should change.
The-Blades-slave:
Name: Abomasnow (unbalanced)
Reason: He has the potential to be decent, but he needs a few tweaks to push him along. He suffers greatly from his typing with a total of 7 weaknesses; Several of them are rather common, first and foremost being Rock. Everyone and their mother has stone edge. He is bulky, but has one of the lowest speeds in the game. He is bulky, but chunk or pebble or toss an ember at him and he crumbles.
Mega Abomasnow / Dex Number: 460
Old stats: 90/132/105 /132/105/30= 594
New stats: 90 /132/105/132/105/30= 594
Ability changes: Ice body
Move pool changes: None.
Reason: I gave him ice body to give him a bit more of an edge in hail. Send him in to start the hail and then mega evolve for free leftovers. I didn't mess with his stats or moves, he has decent coverage and runs a mixed set very well.
Example set:
Mega Abomasnow (M) @ Abomasite
Trait: Snow Warning
EVs: 4 HP / 252 Atk / 252 SAtk
Brave Nature (+Atk, -Spd)
- Blizzard
- Giga Drain/Wood Hammer
- Earthquake
- Ice Shard
This set is what has worked best for me. 100% accuracy Blizzard for high power is monstrous, and Giga Drain is a good move partnered with self-healing. It can be swapped for Wood Hammer for extra power. Earthquake and Ice Shard are your standard coverage and priority moves.
Desbear:
Name: Mega Mawile
Reason: Its your typical Sweeper, be it revenge if you want to do that with sucker punch, or just normal if you want to attack. But unlike nearly every other, it can tank very well. And with a 309 Base attack stat, and huge power? Yeah, that's not gonna work.
Another thing is, I'm running some tests, and Mega-while's got a bit too much attack. If you don't decide to Whisp it, it can 2HKO Wheezing. So, I was talking with someone, and I have a couple of idea's for a balance.
One is a new ability in place, and, honestly, I really like this one.
Name / Dex Number: # 303 Mega-Mawile. (Unbalanced)
Old stats: 85 / 105 / 125 / 55 / 95 / 50 = 480
New stats: 50 / 105 / 90 / 55 / 95 / 50 = 480
Ability changes: Replace Huge power with Hustle.
Move pool changes: [None]
Reason:Adding hustle in place of Huge power. It allows for Mawile to have near the same damage, with being able to 3HKO a Weezing if not burned, which shows off its power, while giving it a lot more risk with the loss of accuracy. So a player has a few choices, build tanky, and hope for the best, or build a high risk, high reward set are two of the ones I see right now. The subtle HP Defense change was due to Mawile's balanced HP being different from Mega-wile's.
Example set:
Mawile (Mega Mawile) (F) @ Mawilite (Only showing it as in this form for the reason it IS it's balance)
Trait: Hustle
EVs: 252 Atk / 252 Def
Impish Nature (+Def, -SAtk)
- Sucker Punch
- Iron Head
- Iron Defense
- Play Rough
This is my example for a a make-shift play safe or Risk set. You can build your defense, and hope to survive a couple misses, or just go at it immediately, using the high acc of Iron head and sucker punch to try and off set hustle. It most likely would crash and burn if you thought it through, but you get the gist of everything.
Now, I've already addressed what his issue is, I have another suggestion. He's meant to be a sweeper, that much is obvious. Why don't we make him more on-par with other sweepers...? I didn't word it very well, I know I didn't, so, I'm sorry if it doesn't make sense.
Name / Dex Number: # 303 Mega-Mawile. (Unbalanced)
Old stats: 50 / 105 / 125 / 55 / 95 / 50 = 480
New stats: 85 / 105 / 55 / 55 / 55 / 115 = 470
Ability changes: [None]
Move pool changes: [None]
Reason: Mega-Wile's biggest thing, was it could tank for days and still put out tons of damage, as if it was a banded pokemon. Well, the obvious route was to take away its Defense. But if I just did that, it would be slow enough, that it would nearly never get a kill. So, I started looking at its stats, and after a ton of guidance from Roloc/Xetroc/Blades/PO itself, I put this together. It's basically bringing Mega-wile back down to par with other sweepers, while still making it very potent. I had to raise its HP to match regular Mawile's in PU's balanced, but the defenses have been nerfed accordingly to the HP buff. So, here you have, what I think is a Sweeper Mega-wile, not unlike Rampardos or Alakazam.
Example set:
Mawile (Mega Mawile) (F) @ Mawilite (Only showing it as in this form for the reason it IS it's balance)
Trait: Huge power
EVs: 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Sucker Punch
- Iron Head
- Stone edge
- Play Rough
This set is what I would think it would mostly look like, and there's not much to say. Sucker punch for your revenge kills, or just hits on ghosts. Iron head and Play rough for stab, and stone edge for its coverage.
I would like it known, that I may come back and update these two depending on if I missed something, decided to change something as it didn't measure out to what It needed to be, or I flat out forgot to put something down.
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