Pokémon Universe > Balance Server Testing

X/Y game play changes and PU Pokemon

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Ursaring:
I am all for the drop in its effect rate ,I just see no need to lower its BP.

The-Blades-slave:
I see no reason not to do it. I personally have had no trouble with it hitting too hard or haxing, but I didn't with the other moves either. My main problem with this gen is, as Yuki mentioned, the resistance changes. It hits steel pretty hard in my opinion. Thoughts?

Roloc:
I agree steel took a big hit this gen with the loss of ghost and dark resistance. Mainly Metagross and Bronzong.

Tickles:
I am up for the fairy move nerf. It may be due to my bias (mono dark battler, and the fact that I think the fairy type was a pointless addition), but then again, Moonblast does activate a bit too much. 90 BP with 10% is a good trade off.

As for the steel types, I'm not sure what to do with them. The type itself was well rounded, with a multitude of different pokemon, and packing serious resisistance with the type combinations. The change has severely dropped this fact, and seemed pointless as well. It's almost as if Nintendo was testing how much they can do before it got annoying. Perhaps analyzing the steel types that really took this hit, like Bronzong, and Metagross alongside steel types that excelled in absorbing Ghost and Dark type attacks. A change to some base stats would do the trick, or just outright dropping this change because the consensus seems to be that it was pointless.

And back to fairies once again. I'm a little annoyed at the fact that this stupid type can outmatch Dragons. Dragons can't even touch them, and they mow them down with ease. They take down pretty much any type, save for their weakness to steel and poison. I know I have said this before on numerous occasions, but this is where this type will make sense:

-Remove SE to Dragon and Fighting. This did not need to happen. If that is too much, at least make Dragon not very effective. Our balance is different from Nintendo's, and our dragons are not as OP.

-Have Dark become SE to fairy. I'm not upset about Dark types being weak to Fairy, since I think of them as the light type. But Dark should be able to SE a chansey fairy. That would make a hell of a battle. Not to mention Dark types that are supposed to counter fairies, Drapion, Skuntank,  and Bisharp, are taken down too easily, especially by Mega Gardevoir and Mega Mawhile. I have tested this many times, and my obvious counters don't match up. The dark types, no matter how bulky, take significant hits, or are simply OHKO'd without a thought. Plus, Dark types never had a real advantage in the metagame before, as they do not pose a big threat. This fairy nonsense makes them more so.

-Make fairy weak to normal types. Normal types have one weakness, one resistance, and no SE to anything. A new type is added, and the normal type was overlooked. They lost a few pokes who became pure fairy types. Think about it. A fairies biggest threat is the norm, because they are supposed to be whimsical and all that crap. Normal types represent the human's adaptable nature, becoming the norm. On a balance aspect, it would be a new era for a type that seems to be an afterthought.

In the X and Y games, Xerneas represent life, and Yvetal represents death. Zugarde represents the letter Z as far as I'm concerned. But Xerneas outmatches these two legendaries by simple typing. How does that make any sense? The above changes are not perfect, but I don't see anyone else noticing that Fairies are highly favored in Gen VI, and that they have disrupted the balance significantly by merely existing.


I'm cool with the new type resistances. Makes sense that an electric type should not be paralyzed, and grass can take a spore. Ghosts are escape artists, so being able to resist a trapping move is a plus.

Also, we seemed to forget about our pal the Substitute. I for one am happy to see that sound based moves, and infiltrator can now counter this tactic. I overused it, and had many a people rage when they couldn't touch me thanks to my poke doll pal coming in to block attacks. But I don;t think the feeling is shared. Was this change necessary or unnecessary?

Ursaring:
I am all for lowing the affect rate of moonblast's secondary effect. Only about 7 Pokemon actually use moonblast ,and 5 BP is not a huge deal so I do not see why we should not let them keep something unique. Either way as long as that 30% chance goes away it will be fine.

@Xetroc

Some dragons did take a large hit from the fairies ,but many of them are fine. The dragons that rely on using choice items seem to have the most trouble from what I have seen. Outrage gives fairies a guaranteed free switch in since it last multiple turns ,so after they use it one you can switch in and not fear a different coverage move. I do not have a solution or anything else to really say about this though.

If fairy did not hit dragon and fighting for SE it would be the worst attacking type. Fairy does not need to loose a resistance either. I think it gaining a weakness would make the most since ,but it does not really need it.

About the steel types I agree metagross and brozong really got hurt by the nerf. The other steels still have 11 resistances and so far appear to still be perfectly fine. (In my experience at least)

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