Pokémon Universe > Balance Server Testing
X/Y game play changes and PU Pokemon
Roloc:
Don't stop contributing to discussions though. All input is welcomed and wanted. :D
Yume Tsuki:
Speaking of which, a majority of all psychic types now have Dazzling Gleam in their move pool. Which is quite a big change for dark-type users, who first had no fear to send their pokémon out against a psychic type. Only a few used fighting-type attacks. But now the large majority of Psychic types learns Dazzling Gleam, making it harder to counter with a Dark-type pokémon, giving Bug- and Ghost types a more likely option against Psychic types. Quite frustrating when most of the psychic types are already Special Sweepers.
Roloc:
While it is true that a lot of psychic pokes gained coverage against dark types with dazzling gleam, most of them already had coverage via signal beam or focus blast/ hidden power fighting. I don't see this making that big of an impact since dazzling gleam is only 80 power and non stab. Most dark types will take the hit and ohko in return with stab dark.
Signal beam 75 base power
Focus blast 120 base power
Hidden power fighting 70 base power
Dazzling gleam 80 base power
Ursaring:
You could also say by the same coin that psychics are not true counters to fighting types since most fighting types learn a dark move of some sort. Most psychics have very low defense ,and will still be taken out by a sucker punch. Dark types definitely beat psychics still ,they just happened to get something more accurate than focus blast to deal with dark.
Ursaring:
Sorry to double post ,but I decided I wanted to shift the conversation a bit and talk about the new attacks. Some of the new attacks are very interesting ,but just do not give good rewards for their risk.
Fell stinger- 30bp and raises attack 2 stages if this move faints something. This is a cool concept ,but why use it when 30bp is horrible and metal claw is better in just about every way. I think the number of stages it raises should be increased ,or the bp needs to be raised. It is a really cool move though.
Powder- If the target uses a fire type move the move explodes and the move fails to go of and damages the pokemon who used the fire move for 25% of their health.
This move is also really cool ,but is very high risk with a pretty low reward. If your opponent does not use a fire move that turn this move did nothing and they got a free turn. If they did use a fire move they only lost 25% of their hp. I think the % should get boosted to make this move worth its risk.
Zen headbutt- I know this is not a X/Y move ,but I think its accuracy should be 100%. Crunch has 80 BP with a chance to lower defence. Psycho cut and night slash have 70 BP but a increased crit chance. You could definitely say crunch=zen HB night slash=psycho cut ,but zens accuracy is 90%? Iron head also has 80 BP, 30% flinch rate ,and perfect accuracy. I think the accuracy on Zen should be boosted to match its different type clones.
Many of the other X/Y moves are pretty useless ,but useless moves need to exist. I just thought those 2 should get a little love.
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