Pokémon Universe > Balance Server Testing
X/Y game play changes and PU Pokemon
Roloc:
Yeah, not enough people were discussing it back then so I didn't implement anything to rock slide. Hopefully this time around it will get some good well thought out disccusion.
Farfetch'd used to have a 50% chance to crit with night slash, slash, leaf blade, etc , now it has a 100% chance with everything, even brave bird and quick attack.
--- Quote ---Generation VI
A critical hit now multiplies damage by only 1.5 rather than 2. The Sniper Ability still multiplies damage from a critical hit by 1.5, resulting in 2.25 times the usual damage. In addition, the probabilities for each critical hit stage have been modified, greatly increasing the likelihood of a critical hit for stages +2 and above:
Stage Chance of critical hit
+0 1/16 (6.25%)
+1 1/8 (12.5%)
+2 1/2 (50%)
+3 and above Always (100%)
--- End quote ---
Thats the new crit system except that in PU it will be 0% on PU for stage 0. The rest stay as it. And yes, we will be using the gen 6 system.
Crits arent as powerful as they were before(used to be double damage, now it's 1.5x damage) so Farfetch'd may need a small attack increase. Miss Wednesday and I tested it earlier and it didnt do that great.
Flynt:
air slash and rock slide both should have 100% accuracy.
Ursaring:
I am going to second air slash and rock slide going 100% accuracy.
Moves like aqua tail,blaze kick,and heat wave are totally fine though. Heat wave is more accurate than fire blast with less power but is less accurate than flame thrower but has more power. I think that is the perfect balance for a moves like this.
While we are on this I want to talk about a few others.
Drill run- This is weaker than EQ by 20 Bp but is not perfectly accurate for what ever reason.
Night daze- Zoroark's signature move that already has the draw back of revealing him to be Zoroark without a doubt. Its first draw back is already pretty huge no need for it to have two.
Pin missile- Same as bullet seed in every way except it has 95 accuracy.
Tail slap- Cinccino's signature move that happens to be as accurate as fire blast for what ever reason. Not saying this one needs to have perfect accuracy ,but 85 is pretty dumb.
What do y'all think about those? Not every move needs to be perfectly accurate ,but some of these make no sense!
In X/Y the gems had their strength reduced to 30%. In japan the standard method of play is doubles. In doubles gems and berries are much more popular. This nerf had everything to do with doubles ,and in my opinion is not needed for PU.
Roloc:
--- Quote from: Ursaring on May 18, 2014, 06:49:01 PM ---I am going to second air slash and rock slide going 100% accuracy.
Moves like aqua tail,blaze kick,and heat wave are totally fine though. Heat wave is more accurate than fire blast with less power but is less accurate than flame thrower but has more power. I think that is the perfect balance for a moves like this.
Moves like aqua tail, blaze kick, etc, will stay as they are. There are more accurate options to choose from if you desire more accurate moves. air slash and rock slide however, do not have more accurate options, they are the only options besides more powerful and even less accurate moves (hurricane and stone edge)
While we are on this I want to talk about a few others.
Drill run- This is weaker than EQ by 20 Bp but is not perfectly accurate for what ever reason.
Just use EQ, if EQ is not available for the poke, oh well.
Night daze- Zoroark's signature move that already has the draw back of revealing him to be Zoroark without a doubt. Its first draw back is already pretty huge no need for it to have two.
I see no need to change night daze, use dark pulse if you want better accuracy.
Pin missile- Same as bullet seed in every way except it has 95 accuracy.
This may be changed, may not. I don't see it as a top priority as it never gets used.
Tail slap- Cinccino's signature move that happens to be as accurate as fire blast for what ever reason. Not saying this one needs to have perfect accuracy ,but 85 is pretty dumb.
I don't really see this being changed. Cinccino is really good as is. It has awesome coverage(arm thrust, rock blast, etc) and speed.
What do y'all think about those? Not every move needs to be perfectly accurate ,but some of these make no sense!
In X/Y the gems had their strength reduced to 30%. In japan the standard method of play is doubles. In doubles gems and berries are much more popular. This nerf had everything to do with doubles ,and in my opinion is not needed for PU.
Gems will be 50% in PU.
--- End quote ---
See red text in above quote.
RolocEDIT:
Don't die down now. We were just getting some stuff done. xD
Desbear:
Since no one has posted in quite a long time, at least, for our standards, I am going to pose a new question/Topic.
What are we going to do for the remaining Mega's?
Such as Scizor, Pinsir, Gardevoir, Aggron, Charizard X, and the rest?
We could discuss those here, give everyone a say and whatnot.
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