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X/Y game play changes and PU Pokemon

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Ursaring:
I want to know how y'all feel about those terrain moves?

Grassy terrain- This move creates a terrain that helps Pokémon on the ground for 5 turns. It increases their Hit Points by 1/16th per turn and increases Grass-type move power by 50%

Misty terrain- This move creates a terrain that helps Pokémon on the ground for 5 turns. It  protects the Pokémon from status afflictions and halves the power of Dragon-type moves for Pokémon on the ground

Electric terrain- This move creates a terrain that helps Pokémon on the ground for 5 turns. It prevents the Pokémon from sleep

*Copy pasted those straight from serebii btw.

Here are a few things to know about these moves. Nature power turns into a eletric,fairy, or grass move depending on the terrain. None of them remove status just prevent it from occurring after the move was used. The only ability to interact with a terrain move is gogoat's Grassy pelt.

I think if you lowered the +% to grass moves and the -% to dragon moves we could safely boost the duration of these moves by a fair amount. 
If you think about it they are not that powerful. Grass terrain gives the opponent the added recovery as well ,and misty terrain is only learned by fairy types (except meostick) who are immune to dragon moves to begin with. Teams built around these moves might be cool ,but what do y'all think?

Roloc:
I could see them being 8 turns and maybe 10 turns while holding the appropriate item.

If there is an item for these terrains.

Tickles:
There is no item for extending the duration of these terrains, but they do look like interesting ways to gain an advantage in battle, albeit losing out a turn. Seems like these moves were specifically made for double and triple battles, like the pledge moves, and the countless abilities designed around those battle types. I don't see a problem with increasing the duration to 8 or 10 with a small nerf so they're usable in single battles.


On another note, wanted to bring up our final starter, Delphox. Greninja has been considered balanced (adding things will make him OP, while subtracting will nerf him big time) and I balanced Quallidin (made to be more like the american football players he us based on). Delphox is an amazing poke, with high speed, sp atk, and sp def, combined with a fantastic hidden ability it can utilize well, Magician. On the downside, it is easily taken out by physical hits, but is needed because of the other high stats. This can create a devastatingly powerful poke if set up right, especially with PU keeping Gems in the game. I myself used a set utilizing Mysical fire and a fire gem to cripple an opponents team to the point that delphox became my main sweeper.

What I wanted to ask is if the ability is too much for a poke like this. There were ties delphox was pretty much useless in my trials with it, but those were far and few in between. After a couple of Calm Mind set ups, and a stolen item that gave me recovery, more speed, or more damage, it usually is inevitable. My fear is that this may be borderline OP, but I wanted other thoughts. I am willing to show anyone this set in action, once I loaded my teams again.

Ursaring:
I really do not think delphox is over powered in the slightest. Crunch,EQ,and stone edge are so common ,and with her low physical defense most of the time these moves kill her.

Non stab 100 base attack(fully invested) no item EQ does  "89.7 - 106.1%" to it.

What do you suggest happen to her though? If you re-arrange her stats she could be a pretty good special wall ,and right now there is no fire special wall. Just throwing out ideas.


Edit: Forgot to talk about the terrain moves!

I think 10 turns is pretty fair since the boost does help both teams. Unlike weather were the boost might only be helping your team 1/16th of your hp each turn (grass terrain) actually helps just about every poke.

The-Blades-slave:
I am rather biased on the terrain moves, haven't seen much of them.

On the topic of Delphox, I fought some with my ice team a few times. It can be strong, but it's nothing Glaceon or Mamoswine can't deal with. don't think it's overpowered.

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