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Wanted: Developers

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Monzta:

--- Quote from: weirddemon on December 10, 2014, 07:53:33 PM ---I really want to help with this. However, I browsed the code briefly and it's setup in the most confusing way possible. I've never seen a .NET app made like this. I don't know if I'll be able to do anything with.

At some point, didn't you have a Silverlight implementation? Where'd that go?

--- End quote ---

I remember you.

That was restarted too.

weirddemon:

--- Quote from: Monzta on December 11, 2014, 02:38:00 AM ---I remember you.

That was restarted too.

--- End quote ---

I remember you too, Monzta! It's been years since I've been here. And my development skills have increased significantly since then. I want to help, but it doesn't look like I can do much with the current state of the code.

Any ideas why dark and urmel chose Go when they chose to re-develop PU? It seems like an odd choice. If it was in Monogame, I think so much more could be done =/

Monzta:

--- Quote from: weirddemon on December 11, 2014, 02:19:18 PM ---Any ideas why dark and urmel chose Go when they chose to re-develop PU? It seems like an odd choice. If it was in Monogame, I think so much more could be done =/

--- End quote ---

*shrugs*

They said it was a new lang, much faster and efficient. Obviously turned out to be the complete opposite.

Baka:

--- Quote from: Monzta on December 11, 2014, 02:54:36 PM ---*shrugs*

They said it was a new lang, much faster and efficient. Obviously turned out to be the complete opposite.

--- End quote ---

Programming languages are like language families. One you know one, it is much easier to get into the other. I remember GO is somewhat close to Java, and believe that with little effort programmers could adjust to it, thus I don't find the whole GO thing the problem. People seem to forget though that this project is mainly an experiment, a hobby project if you would like, to develop own programming capability and to build a community. It's hard to believe it is still being continued considering there is no monetary incentive to finish it, especially since Nintendo will probably kill it few days after official release.

At this point, not to offend anybody, but I believe the knowledge/art could have been used to make a new game outside the Pokemon franchise, and sell it on steam/mobile platforms.

Yume Tsuki:
Well yeah, the point of this MMO was that it would be entirely f2p without any stuff to pay for. The game was made because people found it fun to do and that was all that mattered. =w=;

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