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Wanted: Developers

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Roloc:
As I've said, I'm more then willing to continue making maps and balancing pokemon. I have already made quite a few maps as well as different inside buildings. IT was fun to me so I fell like I could continue making maps at a decent rate. Balancing is my passion though. I love it. Just don't want to waste my time either, so, yeah.

The-Blades-slave:
I can help with the balancing of pokemon, Roloc. Been wanting to start battling again for a while, but the server's never up when I get on. Do you keep it down now, or am I just retarded and not seeing it?

Roloc:
I updated it, and turned it on for about 5 days, even posted that I updated it. Not a single person logged on or commented about it. So I took it down. If anyone wants it up I can easily turn it back on. IT's fully updated to ORAS.

weirddemon:

--- Quote from: Baka on January 08, 2015, 07:15:59 AM ---Programming languages are like language families. One you know one, it is much easier to get into the other. I remember GO is somewhat close to Java, and believe that with little effort programmers could adjust to it, thus I don't find the whole GO thing the problem. People seem to forget though that this project is mainly an experiment, a hobby project if you would like, to develop own programming capability and to build a community. It's hard to believe it is still being continued considering there is no monetary incentive to finish it, especially since Nintendo will probably kill it few days after official release.

At this point, not to offend anybody, but I believe the knowledge/art could have been used to make a new game outside the Pokemon franchise, and sell it on steam/mobile platforms.

--- End quote ---

This is somewhat true. Learning one language teaches you how to think like a programmer for the most part. However, that doesn't mean you can just pick any language for a game and expect to be as productive with it as another.

GO seems like an alright language so far, but it's still really knew. So finding GO developers is going to be hard. And learning a new language still takes a lot of time and energy. So a lot of developers aren't going to take the time to figure it out for something like this. Plus, since GO is so new, there's a lot less resources out there to help people who are learning the language. I don't think GO has even been fully documented yet.

The point I'm trying to make is that every programming language is not created equal. If they decided to make the game in C# with monogame (as an example), there would be a lot more people who could help and making the game would actually be quicker and more productive.

Tickles:
Well, if anyone wishes to rewrite the code, I can see no problem there. The goal is a playable beta at the moment, so there isn't a lot that needs to be in. Major things are movement, battle system, pokemon spawns, and npc interaction. We have someone working on an editor in a commonly known engine, but they're still working out the kinks there.

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