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Wanted: Developers
Declan_23:
Sup Baka? How's Japan?
There was a playable beta 5 years ago, before the switch to GO. Call me thick - but unless that code has been chucked out, wouldn't that be a better place to start than a half-written engine in a language nobody understands?
TrainerX:
--- Quote from: Declan_23 on February 12, 2015, 09:19:04 PM ---Sup Baka? How's Japan?
There was a playable beta 5 years ago, before the switch to GO. Call me thick - but unless that code has been chucked out, wouldn't that be a better place to start than a half-written engine in a language nobody understands?
--- End quote ---
This sounds like a good idea to me. If the engine is only half-written, and GO is such a poop language, they might as well switch back to C++(I think that's what they were using) and develop with that. I think they would make much better progress with a decent language.
Roloc:
If I recall correctly, the reason they switched was because Mr Dark and Urmel ran into a complicated problem and couldn't get the code to work correctly.
Something along those lines anyway, someone that knows code would be able to explain this better then me.
TrainerX:
--- Quote from: Roloc on February 18, 2015, 04:42:55 AM ---If I recall correctly, the reason they switched was because Mr Dark and Urmel ran into a complicated problem and couldn't get the code to work correctly.
Something along those lines anyway, someone that knows code would be able to explain this better then me.
--- End quote ---
This probably wouldn't be the most appealing idea since they've already switched languages once, but maybe if they can't switch back to C++, they would be better off switching to a language with more documentation, like Python or something. I don't know how much work they would be undoing by switching again, as I don't know how much progress has been made since the switch to GO. It all depends on whether or not they would be able to make progress quickly enough to offset all of the work they would be undoing.
Who knows, maybe they can manage to make things work with GO. But even when the game is released, if it's as difficult to use this language as I'm being told, I think it could cause some serious issues down the line. It would really suck for both the devs and the players if some sort of game-breaking bug took forever to be patched because the code is so difficult to figure out.
Roloc:
agreed, Thats why I was mentioning to everyone why they switched codes in the first place. Thats why its prolly not a good idea to switch back unless someone knows how to fix the error they kept running into.
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