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[Profiles] The Second World

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WhistfulSoul:

--- Quote ---Username:Humen
Name: Jacob
Race: Elf
Age: 23

Personality: Jacob is a hard working realist. He accepts his normal mundane life, in fact he prefers it. Jacob has a large prejudice against the humans that tried to join them and would rather avoid one and their families then have to associate with one, but he secretly fears their courage. He isn't that fond of the other races either but is more agreeable with them.

Bio: Born in the outskirts of his town Jacob and his family have lived there for generations. They've worked as farmers producing enough to sustain themselves and sell a little of it off on the side. He was trained by his mother and father leaving his education limited, knowing basics of society and barely passing for literate, he hardly ever goes into town. This didn’t change as he grew older, when morning came Jacob worked the fields and tended to the animals, by noon he was inside assisting his mother and sisters with the house chores, in the evening he helps his father hunt an animal in the nearby forest or fix up one of the animals in the barn, and at night he takes final watch to keep thieves and wild animals away.

Some people would probably hate this life, call it unfulfilling or something of the like, but Jacob sees it differently to him this makes sense, his father is growing older and as much as he tries to deny it he can’t keep up this type of work forever. His sisters are still too young to take over his chores so Jacob and his mother doing most of the house work, Jacob is the only one left to handle the rest, its what's needed of him, and as a caring son and brother how could he refuse or deem this a burden. This is his normal everyday life and he prefers it stay this way.

Appearance: Jacob stands at a total height of 5'10” with a firm, sturdy build, much unlike other elves. His skin is tanned dark from constant field work, with slick black hair and deep green eyes. Jacob is a thin sort of muscular, one that fits his spindly height.

Role: The Tactician. Jacob is destined for military intelligence, and a wrong decision could result in casualty.
Equipment: Jacob is equipped with a spindly staff and a mysterious satchel draped over his shoulder. He is outfitted in a brown leathery suit with green trimmings. Resting over top of it is a grey cloak and a black substance akin to velvet lining the inside. Pining down the cloak are metal pauldrons and covering his wrist ware vambraces made of the same material and design as his suit with a flat knife inside. Underneath the cloak strapped to his side is a curved sword inside a very ornate sheath.
HIDDEN 3: This will progressively be unlocked over time, with more being added as time goes on.
HIDDEN 4: This will be unlocked at a different time for each character, and may possibly change.

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WhistfulSoul:

--- Quote ---
Username: Desbear
Name:  Duriel Furykeg
Race : Dwarf
Age: 25

Personality: Duriel is a very simple man. He is blunt, doesn't have a filter on his mouth, quick to anger, and is rather rash. Now, it's not really his fault he doesn't think often, as he doesn't have much of an education, which shows in the fact that he cannot read or write much other than dwarvish Hieroglyphs. Now, rather than getting angry, or even a bit intimidated by those who have a higher education than him, he seems to laugh and chuckle at them, because to him they are no better nor worse than him. He knows that he has many more skills than them that still makes him useful, but also realizes that they are, y'know, smarter than him, as they both chose, and he is fine with it.

Bio: While Duriel has lived for what a human would consider quite a long time, he is still mentally 25, and as a simple dwarf, has had quite a simple life. See, Duriel had the same life as all of the dwarves, leaving their educations at an early age to start going from professions to profession until he found which one fit. He eventually latched onto one quite fitting, as it was the family tavern he began to work at; it was even their namesake, The 'FuryKeg' Tavern. It was a small tavern and much to his delight, even though he is family, he started out under everyone else working there, and enjoys his job there as their bartender.

Appearance:


Role: The Smith. Duriel is destined to shape the world around him, physically and magically, but with limitations.
Equipment: Duriel's shoulders and upper arms are covered by plated-steel that is dwarven forged, and thick chainmail covers his chest, hidden underneath a black vest. A dark green cloaked is fastened tightly around his ample sized neck, and his trousers are  rolled up neatly over his actually practical leather boots. Last, and certainly not least, there was a ornate maul of dwarven origin slung over his shoulder, crafted with metal and marble.
HIDDEN 3: This will progressively be unlocked over time, with more being added as time goes on.
HIDDEN 4: This will be unlocked at a different time for each character, and may possibly change.

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WhistfulSoul:

--- Quote ---Username: Lunartic (Luna)
Name: Floressa Cally
Race: Half-elf
Age: 19

Personality: Floressa is an intelligent, soft spoken woman coming of age. But by how she acts, one would think she were 10 years older and a noble's wife. She walks with a sense of authority and speaks with a silver tongue. Of course, she is less formal around her close friends and family and sometimes prefers the nonchalance.

Bio: On the side of a frozen highway lay a wicker basket. Inside, wrapped in a soft white blanket is a child, with a note written with elegant writing: “My name is Floressa. Please give me good home.” And on that cold, fateful winter night nineteen years ago, she became the daughter of Diodoros and Iowen Cally. She could never remember who her real parents were, but she knew two things about them: one was a human, the other was an elf.

She always remembered Daylin, the boy who worked with Papa on the farm because Mama had a sack o’ potatoes to handle. A kind and tall boy - very tall - who Mama taught to read as well as Floressa. But while Daylin worked in the fields from dawn to dusk, Floressa continued to read and write. She didn’t like stories all that much - it was always the greatest knight who rode proudly into battle and won the hand of the princess and . . . Floressa never read past that part at a young age. She wanted to become a lady.

Over the years, she borrowed and read countless books about the art of the proper, sophisticated upper class. Most were supplied by close friends or traded for with favors. More than once she has played the part of mistress for a man at a ceremony. And each time, she had a knife hidden away that she knows very well how to use. God forbid she'll ever need to. She was taught by her late cousin - lost in a “hunting accident” - how to defend herself. He also showed her how to use a bow, on her request. After all, not even high elves spend all their time in a corset.

Appearance: Floressa is a beautiful woman, 5'7", with a slender build. Her work on the farm and archery range developed a strong physique as well. Her hair is long and fair, her ears are pointy yet rounded, her face is kind and smiling. Perhaps her most distinctive feature is her eyes. Half-elves are renown for their exotically colored eyes, but Floressa's are stranger than that. Her eyes are silvery gray most of the time, and if she concentrates hard enough they will stay like that. But when she allows it - or cannot control it - their color will change to reflect her emotions. Even if nothing else shows how she feels, her eyes will. The stronger the emotion, the brighter the color will be, and the harder she has to fight it to keep them gray.

Role: The Lady. Floressa is destined to walk among stars, but also to take them down from within.
Equipment: Floressa dons a fitting, brown leather tunic and trousers; a green, overcoat-like cloth skirt; a black leather belt and silver buckle around her waist; and brown leather boots that come halfway up her calf. On her left arm iss a leather bracer, over her right shoulder a quiver, by her left hip a scabbard, and in her hands a bow.
HIDDEN 3: This will progressively be unlocked over time, with more being added as time goes on.
HIDDEN 4: This will be unlocked at a different time for each character, and may possibly change.
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WhistfulSoul:

--- Quote ---Race Specific Species


Name: Stoneborn
Race: Dwarf
Positive traits: Fireproof, strong, females produce powerful milk, able to navigate mountains easily, can sense the things around them.
Negative traits: Blind, dislike the sun, overly curious, requires specific food or their health wanes quickly.

Appearance: Stoneborn are large and heavily built goats, although individual sizes vary greatly. Males are between 121 and 142 cm (48 and 56 in) in shoulder height, and weigh between 226 and 300 kg (500 and 660 lb). Females are noticeably smaller, with heights between 93 and 124 cm (37 and 49 in), and weights between 201 and 223 kg (445 and 493 lb). The nose is straight in profile, the neck short, and the back straight. The neck is also particularly thick and muscular in males, but much less so in females. Both sexes have beards, although the male's beard is more pronounced, and those of females are sometimes absent altogether. Located on the female abdomen is the udder, and on the teats on the male.

The female's horns are relatively smaller than the males, and grey-brown in color, measuring an average of 35 cm (14 in) long. Those of fully-grown males are black and typically measure about 127 cm (50 in), although in extreme cases they can grow to 148 cm (58 in). Both sexes have circular rings around their horns that represent annual growth, but males also have large transverse ridges along the front surface. The exact shape of the horns varies considerably between individuals. The stoneborn's feet are well-suited for climbing steep, rocky slopes with pitches exceeding 60°, with inner pads that provide traction and cloven hooves that can spread apart. The tips of their feet have sharp dewclaws that keep them from slipping.

History: The stoneborn have been with the dwarves since the days of old, when they ruled the highland and the lowland. Tomes tell that when the dwarves were crafted from the Stone they were alone on the land, and they built great fortresses to defend themselves from the dragons, enormous winged-reptiles with arcane strength. The fortresses protected the, but it was a double-edged sword, for they could reach no form of subsistence. The greatest smith to ever live, Harrowin, took his great hammer and from the mountain he crafted the stoneborn, beast that could produce milk that would give them the nutrients they needed to live. The tomes are unclear after that, but the stoneborn became a vital part of the dwarven society, and their milk nearly tripled the dwarves lifetimes.


Name: Slaur
Race: Orc
Positive traits: Very strong, powerful sense of smell, glue-like saliva with healing properties, fiercely loyal, thunderous bark, can survive in very harsh conditions with little water, iron stomachs.
Negative traits: Slow, loud, lazy and vain, massive appetites.

Appearance: Slaur are gargantuan, solid and long, with curved sabre tails held high over their long backs. An adult dog weighs between 408 and 544 kilograms (900 and 1200 lbs). They stand twenty hands high (6'6" or 198 centimeters) at the shoulder, and their legs are very stocky compared to the rest of their body. They generally appear very overweight with a short, smooth coat, and shed constantly. The coloration varies greatly depending on the area, however they usually have a white blaze and a white tipped tail. This allows their masters to keep track of them, should they ever go astray in the heat of a hunt.

This breed is known for its hanging skin, which causes the face to look depressed; this, for many people, makes them unintimidating. The dewlap and the trailing ears help trap the scent of what they are tracking. Its neck is wider than its head. This combined with the loose skin around its face and neck means that flat collars can easily be pulled off. The looseness of the skin results in the Slaur's characteristic facial wrinkles. The Slaur's skull is characterized by its large dolichocephalic nose, which grants it the best scenting ability of any known creature.

History: The Slaur first came about long ago, when the nomadic orcs attempted to breed an animal that was strong enough to carry supplies, and tough enough to survive the harsh conditions of the wasteland. It is believed they bred the dire wolf, a large and ferocious canine, with another creature of the wastelands to create it. From the wolf it gained strength and a sharp mind, and from the unknown creature it gained the the endurance to survive in the wastelands. It is unknown where the infamous bark it possesses came from, but when a pack bays together it is akin to a thunderstorm. It survives the harsh conditions of the dessert thanks to a pouch in its stomach, which can store large amounts of water that help keep the canine hydrated for weeks without a single drink.


Name: Grauks
Race: Elves
Positive Traits: Can run, swim, and fly, making them very versatile for transportation; can carry light loads of goods; quills are used as materials for arrows, both as fletching and tips
Negative Traits: very stubborn and temperamental; low endurance; misgrown quills will find themselves implanted into ones backside occasionally

Appearance: Grauks are giant geese, whose colors range between white and black. Most Grauks heights are between 4 to 5 feet in total, with the largest growing to around 6 feet tall. Their wingspan is usually around 14 to 15 feet wide, giving them amazing speed in the air. The males beaks are much longer than the females, and are lined with sharp teeth that enable them to hunt prey about half their own size. Females have a ring around their necks, which are about 2 feet long at the most, and have black eyelids and eyeliner looking feathers near their eyes. The Grauks feathers end in quills, which are laced with a substance that grants anyone unfortunate to prick themselves a nasty itch that lasts for days before ending in a rash. Grauk females are eligible to produce two eggs a year, one at a time. These eggs are about a foot in size, and hatch after about four months. Hunters and poachers have been finding these very large and valuable eggs more and more recently, placing the Grauk species in danger.

History: The Grauks were originally normal geese, until they began to die out due to poaching. Over time they developed quills and grew to enormous sizes in order to defend themselves, and the elves began to view them as very valuable creatures. They began to breed them and cut the quills off of the feathers where they were not wanted, and made sure they stayed trimmed. Eventually the Grauks were tailored to the elves liking, and actually viewed them as friends to their own species, rather than some form of beings that were above them. The elves began to appreciate the Grauks as divine creatures of nature, and began to protect their eggs from any who might harm them.


Name: Hauss
Race: Humans
Positive Traits: Very versatile in terms of work and travel; females are very fast and provide quick travel; males are very strong and have very high endurances.
Negative Traits: Take a very long time to develop; hard to train, have free spirits; the most valuable cannot be found in the wild and take time to breed.

Appearance: Hauss stand around a total of 18 to 24 hands at the shoulder, making them enormous horses. Females are smaller than the males, both in height and weight, whereas the males are always bigger and better for work. They usually weigh between 300 and 600 pounds, depending on what type of work they are used for. Hauss’ are usually gray or black in color, though there have been occasional white, brown, and dappled Hauss that were bred and kept for show. Male Hauss have shorter manes than females, but have longer tails as well. Female Hauss have longer legs and larger nostrils, which compliments their speed and running capabilities very nicely. Farmers found that when they attempted to place a bit in their Hauss’ mouth, they were greeted by very sharp and jagged teeth that are perfectly suited for carnivorous means. Baby Hauss are around 6 hands at the shoulder when born, and are always born white before changing colors.

History: Humans began to breed very large horses to tailor towards their needs on the farm and in transportation. They would breed a horse and begin their training towards their means at a very early age, setting their mind on their work. Once they got to an old enough age, they would be bred and the process would be repeated. The result was the Hauss: a huge work engine meant exactly for what it was bred. The only backfire was the fact that a young Hauss takes just under a year to develop fully, and by that time they are almost too strong to train properly. The largest Hauss’ at birth are sent to the Royal Guard to be developed into warhorses, while the others are sent to be trained as messenger or farm horses.

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ty Blades <3

WhistfulSoul:

--- Quote ---NPC List

? ? ? - A maiden who resides in a grove in the woods. A veil of mystery surrounds her, with many questions left to be answered.


Orc Cheiftain – Zang Bloodspiller was a young Orc who was feared for his power. Stronger than all the others his age, the chieftain before him, Nicht, decided he was a threat that could not be ignored. The chieftain sent twenty orcs under his command to slay Zang, who promptly killed each and every one of them. Still covered in the blood from the battle, he marched to meet the chieftain in his own home, where Zang ordered that Nicht surrender his title so he could be replaced by Zang himself. Even after Nicht surrendered, Zang slew him for his attempt on his life. He now rules with no opposition, as everyone is too scared to face his rage in battle. He is covered in numerous scars, which stand out red over his yellowish skin, which makes his huge body look even more intimidating. His eyes are very thin slits, and his nose looks like it has been broken several too many times. His teeth are all crooked and bent, so it appears he has fangs and even a tusk, but he still speaks surprisingly clearly. He wields a double sided axe crafted out of Nicht’s spine and shoulder-blades, and scarce plate armor made out of the bones of his attackers.

Dwarven King - Chron Ironhammer won his leadership through a test of dwarven strength: drinking his way to the top. He was in a bar one evening, sitting next to an older dwarf, when they silently decided to try and out-drink each other. Hours upon hours had passed and they were well into the night when the older man passed out, and Chron continued to drink until what seemed to be a Dwarven Guard arrived to retrieve the king. Both the Guard and Chron realized what it meant: Chron was to be the new king. However, once the king had awoken, he denied Chron his title, stating that he had already been drinking long before Chron showed up, so Chron challenged him to a duel. Once the king had lost that too, he had no choice but to step down.  Chron Ironhammer now sits upon the Throne of Stone, wielding a hammer made of, well, iron. He is an average height for dwarves, but is very muscular from working in the forges day in and day out. His Stoneborn partner, Fraunches, is a small but very strong one. Fraunches is white with a large black diamond that stretches across his spine and down onto his sides, with very large curled horns that give him the appearance of a ram. Chron has grown his beard out so that he may look the part of the Dwarven King, but also to match his Stoneborn. He has deeply furrowed eyebrows, but soft eyes that speak of friendliness. His ten Dwarven Guards make sure to always be at his side, ready to defend him when they need.

Elven Lord – Mayla Greenleaf was destined for the throne: she was the most popular girl her age, whether she wanted it or not; anyone and everyone knew who she was, and they always praised her; when the elections came for who would be the next Elven Lord, Mayla didn’t even have a say when her name was entered, but she also didn’t deny the position when she won. She is very modest and doesn’t overuse her power as the Elven Lady, but when she wants something she makes sure it happens. She likes to walk among the young Grauks within the breeding locations, trying to decide whether or not she would like one as a companion, but she also likes to use it as an opportunity to get away from her responsibility. Mayla is very beautiful, with long black hair and very fine features. Her voice is a song that you know you’ve heard before but you can quite place from where. Mayla wears enchanted cloth armor under anything she wears, just in case of an attack, and always carries her father’s foil with her.



The High King - The current Ruler of the World of Magic. Not much is known about him; he is purportedly the previous king's adviser at an unknown point in time, and was chosen as successor when the previous king was found dead in his sleep. Few have seen him up close, and those who have do not talk to commoners. He wields a blade made half of steel and half of a strange white substance who some tell is bone. He is never seen outside his castle walls. The Royal Guards are the only men who have walked the ground both inside and outside the castle.



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