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Website offline and future of PU
Baka:
There are many factors to blame.
First off Mr_Dark, you and Urmel made yourselves the organ of the whole project. Obviously that meant the project would die with you. It also meant everything was dependent on you and that this may have demotivated many of your team members.
- For example. When I tried to push the art-team in a tough direction, discarding applications which I believed would only create a bad image, you blamed me for destroying it. I was not allowed to exert power, because the project "belonged" to you an Urmel. Furthermore you blamed me for one of the pixel artists deciding to quit, which was totally not true. Criticism is an important factor in any project, and this person was too political about everything.
In the end, I got demotivated and sabotaged my addition to the project as a form of protest. This is normal organizational behaviour. I do admit that I was being unreasonable to a certain degree however.
Second off, if you wanted to make it open source, then you should have released the map-software (day 1) as well as the main map. Should have been completely open day 1.
Third off, the Pokemon community in general is full of people who want a lot but don't wish to contribute. There were no monetary incentives in this project, and thus it may have been a better idea to change the concept into a new game. Certainly there are Pokemon-like games that have achieved success, and that are far less than what PU thrived to be. The Pokemon community may be against it at first, but would in the end go along with it. Hence the success of the Pokemon-like games. (Eg, Micromon) This could have been your real job. :)
Additionally, while pixel art could have temporarily have been replaced by placeholders, the programming was a different case. This whole rewriting process made sense the first time (due to bugs), but not any more than that. Also, the full game should have been decided before any programming took place, so that you would not have to rewrite code all the time. Stuff like addition of Pokemon from newer games also made things unmanageable. I think the constant changes is what made you think the code was "poop".
Either way, like any short or long-lasting communities, this project created many friendships. That's what I will remember it for. :) I would also like to thank Mr_Dark and Urmel for all the time they put into the project. I hope you learned a lot. I'm sorry if you feel this post is an asshole move however.
Declan_23:
EDIT: Sh!t Mr_Dark I just realised we never went for that beer. Ik laat je wel weten als ik terug in Nederland bent.
Mr_Dark:
--- Quote from: Declan_23 on July 13, 2015, 10:56:07 PM ---EDIT: Sh!t Mr_Dark I just realised we never went for that beer. Ik laat je wel weten als ik terug in Nederland bent.
--- End quote ---
Sure man, just send me a mail once you're in the neighbourhood :)
Hiteryan:
Well I've been kind of expecting this, and it's perfectly natural, it was too big of a project for what it was and for the few people working on it, but I'm very glad I had the opportunity to meet and work with all you wonderful people. I'm very very sorry I haven't been active! But life is busy, and I have to work my own stuff out too. If this truly is the end, maybe I'll rework the songs I've composed for the game so far and release an album or something!
Pokemaster MAC:
Curious though... did anyone try to abuse the power of Twitch to gain viewers/potential artists? There's a ton of fodder out there, and I know a lot of people who draw idly on Twitch. Sounds wrong, I know know... but better to Last Resort than Struggle, am I right?
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