Pokémon Universe > Ideas & Suggestions
Degree of open-worldness
josh_squash0:
--- Quote ---What about making signposts before each route, instead of 'words' that pop up.
--- End quote ---
In his opening post, he said that the text would appear in the chat screen. Dont see anything wrong with that tbh.
Signposts for every patch of grass would just clutter the world and become a bit excessive.
Jerry:
It will be easier to implement.
For example, instead of making something which appears to a particular trainer at a particular place, there would be something that will be there, irrespective of the those variables that I stated.
Kuhns:
*Sighs and remembers Morrowind* Ah, high level areas where level 6's really shouldn't go. Good times.
I think trainers should only be able to go so far into higher level areas. Should they try and exploit certain items and abilities, certain strategic route...houses should stop them from going any father. Kinda like in the old Pokemon games where the guard wouldn't let you through until you gave him some water. It took me forever to figure that out. Curse back in the day when Goggle and walk-throughs weren't available. Except the guard would say something like: "I'm sorry but it's too dangerous for someone of your skill to go any farther." This will insure noob trainers from going to higher-level player cities and towns.... To insure this, the guard-houses would stop the players based on player level and not Pokemon level. >;D
Of course, in the before if trainers want to run away from battles...maybe PU needs a [Run] stat for the players. A player with a [Run] stat of 4 shouldn't be able to run away from a level 56 Ninetales. xD
Declan_23:
--- Quote from: josh_squash0 on March 16, 2010, 02:30:40 PM ---In her opening post, she said that the text would appear in the chat screen. Dont see anything wrong with that tbh.
--- End quote ---
Just thought I'd point that out :D
Seriously though, as far as I can see you guys are all turning the story/gameplay linear! :O
That would be extremely unfortunate. In my opinion, you should start off with all of the first island's cities and towns available to you. With pokemon with a max level of around 20 in the grass between them. The areas with high level pokemon, guards etc. should be either small villages off of the beaten track, caves where you can catch high level pokemon, areas needed for quests (meaning that you have to complete certain quests in order) or possibly gyms.
kniveslove:
--- Quote from: Declan_23 on March 16, 2010, 09:28:27 PM ---
--- Quote from: josh_squash0 on March 16, 2010, 02:30:40 PM ---In her opening post, she said that the text would appear in the chat screen. Dont see anything wrong with that tbh.
--- End quote ---
In my opinion, you should start off with all of the first island's cities and towns available to you. With pokemon with a max level of around 20 in the grass between them. The areas with high level pokemon, guards etc. should be either small villages off of the beaten track, caves where you can catch high level pokemon, areas needed for quests (meaning that you have to complete certain quests in order) or possibly gyms.
--- End quote ---
Completely agree with Declan_23.
Human tend to scared of all the animal or we capture the strongest one as trophy whatever the case is. It make sense to have only lower level pokemon surround human cities. Occasionally a high level Pokemon would be nice.
The further you get from the large city the stronger the pokemon will get. We could provide small village or out post in a rest point for the player but not a large city with all modern tech. Having said that the map might have to be change drastically to fit the need of space for the higher pokemon. So i dont know if this is something the PU team would want implemented only because the date of close beta is around the corner.
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