Pokemon Universe MMORPG

Pokémon Universe => Ideas & Suggestions => Topic started by: Gingimon on February 05, 2010, 12:51:25 AM

Title: PvP battles, please make them fun....
Post by: Gingimon on February 05, 2010, 12:51:25 AM
In any Game of pokemon there are certain things that just make tournaments gay, and any PvP for that matter.
I know i asked about this in chat 1 day but im gonna make a bigger deal about this.
In a PvP battle(we aren't talking about NPC's so chill questers) you should not be allowed to use potions, full heals, any battle items, nothing. It is how the game is made if you ever battled a friend on gen1, (I think for 2-4 too) and it will be gay, tedious, and just not very poke-ish to let this occur. so im extremely pleased that there are no legendaries because for obvious reasons, but there also should be no items(hold items are allowed) in PvP. ;D
Title: Re: PvP battles, please make them fun....
Post by: Dellancher on February 05, 2010, 01:02:27 AM
I'm sure they're already planning on doing this since that's the way it is in DPP competitive play.

Title: Re: PvP battles, please make them fun....
Post by: Gingimon on February 05, 2010, 01:03:29 AM
no Alais or some1 said in chat that they were gonna alllow like Full Restores and stuff
Title: Re: PvP battles, please make them fun....
Post by: Dellancher on February 05, 2010, 01:08:25 AM
Oh wow i agree with you totally then they should be 100% disallowed.  The richer player will always win...
Title: Re: PvP battles, please make them fun....
Post by: Flawless on February 05, 2010, 01:15:08 AM
What if they give a limited amount of times a player can use Full Restore. This way the rich won't always win.
Title: Re: PvP battles, please make them fun....
Post by: Phosphorous on February 05, 2010, 01:18:00 AM
Yeah that would make it a bit more skill than anything else, so I wouldn't want items interfering even if I was the one loosing lol
Title: Re: PvP battles, please make them fun....
Post by: Gingimon on February 05, 2010, 01:20:29 AM
i prefer absolutley no items, except hold ones, but if anything like 3 restores max per battle
Title: Re: PvP battles, please make them fun....
Post by: Mr_Dark on February 05, 2010, 01:21:07 AM
I think a battle becomes more interesting when you are allowed to use items (such as potions). But I do think there should be a limit on the usage so you can't use like 30 potions in a battle.
Title: Re: PvP battles, please make them fun....
Post by: Gingimon on February 05, 2010, 01:23:15 AM
i agree with being abe to use them(otherwise the elite 4 wouldnt have got beaten in my DPP/Ruby) but 30 potions in a PvP(which would be a new feature allowing this) is way tooo much. Sorry but i wanna stick to the Classic, like KRS, Rakim, NaS, Kanye
Title: Re: PvP battles, please make them fun....
Post by: Mr_Dark on February 05, 2010, 01:27:11 AM
Well about the 30 potions, I was giving an example on what should NOT happen.

Think you should be able to use 6 items in each battle. Then it's up to you which item to use on what Pokémon. This should give a whole new spin on battles.

#post 400 :D
Title: Re: PvP battles, please make them fun....
Post by: Gingimon on February 05, 2010, 01:29:17 AM
sorry Mr_Dark i misread that, okay we are on a similar page, 6 is 6 too many but it's better than 30 too many or even worse, sideways 8 too many :)
Title: Re: PvP battles, please make them fun....
Post by: Mr_Dark on February 05, 2010, 01:33:16 AM
An other option is to allow to use the same number of items as you have Pokémon in your party.

Say you have 3 Pokémon in your party, then you can use 3 items in battle.
Title: Re: PvP battles, please make them fun....
Post by: Gingimon on February 05, 2010, 01:35:40 AM
yeah thats where i figured you got the 6 from, i like that better than an infinite amount, but i still prefernone at all, and i think some others do too, but you're mr_dark so u make the game how u want :), also i just read something about how you might modify the stats, is this true, or will everything poke-wise be exactly like DPP, its imortant for practicing on my DS
Title: Re: PvP battles, please make them fun....
Post by: Flawless on February 05, 2010, 01:49:14 AM
An other option is to allow to use the same number of items as you have Pokémon in your party.

Say you have 3 Pokémon in your party, then you can use 3 items in battle.

I think this would work better.
Title: Re: PvP battles, please make them fun....
Post by: Dellancher on February 05, 2010, 02:54:32 AM
An other option is to allow to use the same number of items as you have Pokémon in your party.

Say you have 3 Pokémon in your party, then you can use 3 items in battle.

Or maybe it should be the other way around - 1 pokemon = 6 items; 2 pokemons = 5 items... etc.

This would make casual battles more fair since different players may have less then 6 Pokemon in their party during more early parts in the game.... in a nutshell, it would be like a handicap in golf.
Title: Re: PvP battles, please make them fun....
Post by: Gingimon on February 05, 2010, 03:25:12 AM
yeah that makes more sense, you shouldnt benefit from having more pokemon in your party, and it would make most sense to just allow like 1, or better none at all
Title: Re: PvP battles, please make them fun....
Post by: Kuhns on February 05, 2010, 03:29:05 AM
Quote
In any Game of pokemon there are certain things that just make tournaments gay, and any PvP for that matter.
I know i asked about this in chat 1 day but im gonna make a bigger deal about this.
In a PvP battle(we aren't talking about NPC's so chill questers) you should not be allowed to use potions, full heals, any battle items, nothing. It is how the game is made if you ever battled a friend on gen1, (I think for 2-4 too) and it will be gay, tedious, and just not very poke-ish to let this occur. so im extremely pleased that there are no legendaries because for obvious reasons, but there also should be no items(hold items are allowed) in PvP. ;D

Loved how you used the word gay to describe something you didn't like.  ::)

I think there shouldn't be a limit on the amount of items allowed to be used in a PvP battle. It happens all the time in battles against NPCs, of course it's not being used against the player so its not considered 'not fun.'

Besides, when the opponent uses a item or something (that isn't held by the Pokemon) the other trainer is usually given two turns to attack before the item-user can.

If something limiting items is implemented in PvP battles (any battle in fact), it should be based on level and not on number of items used. An 'item' stat for the player, giving a skill number to item uses, which gives the chance that the item used will fail.

So if a level 13 (something low) player uses a Full Restore (instead of something for lower leveled players like...a Potion) there's a--high--chance that it'll fail. Or, despite the fact that the player is a high level with a good item stat, the more times the item(s) are used, the higher the chance for the item to fail rises.

Title: Re: PvP battles, please make them fun....
Post by: Dellancher on February 05, 2010, 03:35:57 AM
Quote

If something limiting items is implemented in PvP battles (any battle in fact), it should be based on level and not on number of items used. An 'item' stat for the player, giving a skill number to item uses, which gives the chance that the item used will fail.

So if a level 13 (something low) player uses a Full Restore (instead of something for lower leveled players like...a Potion) there's a--high--chance that it'll fail. Or, despite the fact that the player is a high level with a good item stat, the more times the item(s) are used, the higher the chance for the item to fail rises.

I like this.  It is a great compromise and a little different and creative than just limiting the amount used.  Good idea!  ;D
Title: Re: PvP battles, please make them fun....
Post by: Mr_Dark on February 05, 2010, 12:51:12 PM
Well yes that should be possible to do. We'd just have to link all items to a minimum player level (or stat) to use.
Title: Re: PvP battles, please make them fun....
Post by: Jerry on February 06, 2010, 05:24:09 PM
There aren't only potions in the games! There is the item 'revive'. Say a pokemon gets OHKOed by an attack, a revive would quickly get that pokemon on its feet, while the PP of the attacker will be decreasing. This also means that in a particular battle, one player might be fighting against 12 pokemon (6 revived) instead of 6.

The chances of success or failure of using an item isn't bad, but it will put the weaker trainer on more of a disadvantage. That doesn't sound that fair to me... I think it's the stronger trainer who should have a handicap I know, now that's unfair because he has more experience, but this handicap should be agreed by both trainers before battling), to make it more fair to both trainers.
Title: Re: PvP battles, please make them fun....
Post by: Gammal on February 06, 2010, 07:13:07 PM
I dont think there should be ANY items appart from hold ones in pvp.
If someone is using a curse lax, cursing, cursing, cursing, down to very low hp, you can kill it since you are faster... But wait.. FULL RESTORE! GREAT! GG... NOT FUN
Title: Re: PvP battles, please make them fun....
Post by: Kuhns on February 06, 2010, 09:32:16 PM
Quote
There aren't only potions in the games! There is the item 'revive'. Say a pokemon gets OHKOed by an attack, a revive would quickly get that pokemon on its feet, while the PP of the attacker will be decreasing. This also means that in a particular battle, one player might be fighting against 12 pokemon (6 revived) instead of 6.

The chances of success or failure of using an item isn't bad, but it will put the weaker trainer on more of a disadvantage. That doesn't sound that fair to me... I think it's the stronger trainer who should have a handicap I know, now that's unfair because he has more experience, but this handicap should be agreed by both trainers before battling), to make it more fair to both trainers.

My post explained that no matter what item the trainer uses, there'll be some kind of percent chance that it will fail. If a low leveled trainer decides to use a Revive on their next turn, it might fail, wasting that turn and letting the opponent attack the active Pokemon. It goes for any player item in battle.

Besides, if a weaker trainer goes knowingly into a battle with a higher leveled trainer, then is it no fault but their own. That higher leveled trainer might not even have a high item stat either. I also explained that even if the trainer is high leveled and they have a high item stat, the chances of them using any kind of item (including Revive, Full Restore, Max Potion, Whatever) again and again with success will go down.
Title: Re: PvP battles, please make them fun....
Post by: Mr_Dark on February 06, 2010, 10:22:00 PM
In the end (PvP) battles will be as fun as you make them ;)
Title: Re: PvP battles, please make them fun....
Post by: Gammal on February 07, 2010, 01:52:28 AM
In the end (PvP) battles will be as fun as you make them ;)

I do not agree.
With the possibility of setting up a baton-pass chain and also being able to HEAL the Pokemon with items does not sound fun to me at all.
Also the use of items will remove allot of strategies to the game itself.
What is the meta game going to be like in PU if we allow items?
A team of 6tanks...
Stall wars
Baton pass chains
A lot of careless stats boosting that will be hard to stop.


Chains are and SHOULD be tricky to set up.
Easy chain (from the top of my head)

Note: the * would be how it would work with items

Ninjask - Sub, protect untill at max speed  * sword dance since you are getting to full HP atleast once.
6+speed and +2attack (you could prolly get more but lets keep it at that)

Baton pass ->

Venusaur - +6speed sleep powder, ingrain on the swap  (I realize that venusaur doesnt learn baton pass, but this is just an example, you get the point. If someone feel like complaining about this and not looking at the big picture I will just move a grass pokemon to the last slot on the chain and then have it use ingrain)
(the pokemon cannot be phazed by roar etc)
Baton pass ->

Vaporeon - Aqua ring, wish, Acid armour, * sub  full restore
Sub does NOT break by even 2attacks

Baton Pass ->

Scizor - Swords dance x3 + Just heal here if he takes dmg

Baton Pass ->

Rhyperion:  Ingrain heal, Aqua ring heal. 6+attack, 6+speed 6+Armour GG

I could make the chain 6pokemon long but at this point there is really no need for that.

Ok you might argue that you can use Haze to remove the +stats
Yes indeed you can, but you are then once again limiting the amount of Pokemon allowed into the meta game.
I bet we would see allot of Weezing´s running around.


So yes, every player has the same option, but is that really what you guys are after?
making stat boosting moves even more powerful?
The big DOWNSIDE to the moves in the current games is that while you boost your stat, you opponent gets a "free" turn without any damage from the set-up Pokemon, hence you can counter it if you play smart.
But with allowing potions that downside will no longer exist.
If your buffed sweeper takes damage since you used stats boost instead of attack, you can just heal it.
Please explain to me how this would make the battling (pvp) process of the game more fun.
It sounds to me like people like this idea because they cant handle the switching part of the match, which is a big part of being successful in Pokemon.

On that note. Say you switch in a Pokemon to take an attack you think the opponent us going to use. But instead he choses a different one and takes your Pokemon down to say 20%, "Hey I made a mistake in my switching, but who cares? FULL RESTORE."
You might argue "yeah but he took 80% hence hes going to do that much dmg to you again"
IF I keep the pokemon switched in yes, but items are not only usable on the pokemon you are currently using.


Or how about this scenario:

I use Charizard versus a grass Pokemon
Sub on the switch
Belly Drum on his attack (lets say he doesn't break sub, or is asleep)
Sallac berry activates, thats +6attack +2speed ( I think)

Now I only have 20%ish hp with my Pokemon and it can be taken down with sandstorm or simmilar.
Now what happens if we throw a full restore into the mix?
+6attack +2speed +sub 100% hp.


Or how about the effects of toxic spikes / toxic?
Get a bulky pokemon with toxic, toxic all pokemon and begin the stall
Even if both sides has unlimited Full restore to use the one using toxic will win since sooner or later all pokemon die from 1tick, further limiting the pokemon allowed into the meta game of PU

Thats the type of strategies you are encouraging in PU`?

With the permission of the moderators I would like to copy this post and make a new thread with a poll.

Edit: spelling and extra thoughts
Title: Re: PvP battles, please make them fun....
Post by: Level5Pidgey on February 07, 2010, 02:48:38 AM
Well, there are other issues with items aside from bringing money into the game, etc.

They upset game balance (You guys: "Oh no, again?")

1. They have priority over all moves. This removes strategy elements from the game (such as strategic switching) - as, why switch when you can heal your poke to take 2 more hits? This would also happen with revive, as revenge killing would be with far less consequence.

2. Some Pokemon are balanced by the fact that they do not have healing moves, and some Pokemon are actually used mainly for the healing support. Pokemon who are balanced as they can't heal themselves (such as Swampert) would get far stronger.

3. The defensive metagame would become far stronger, and stalling would be a far tronger strategy. Think of if someone had a Blissey who got taken down to 50hp and was going to be killed on the next hit (Blissey has lower speed, so at this point, you'd switch her out or go for a revenge kill). Screw that though, Potions have highest priority - she can be back to good health in no time.

No suggestions currently in this thread remedy these issues.

EDIT: Also exactly what the guy above me said.
Title: Re: PvP battles, please make them fun....
Post by: Kuhns on February 07, 2010, 03:00:41 AM
 ::)

Then how about this: only certain items are allowed AT ALL in the PvP battles. No revives, no full restores, none of that. Potions through Hyper are allowed, Heals are allowed, Held items are allowed, stat boosters are allowed.

Item Stat standing:

Use of a Hyper potion: 75% rate-->down 10% at every use (all the way down to 1%) etc.

Or how about this: Just put the use of items as a PvP option that both players decide on before the battle.
Title: Re: PvP battles, please make them fun....
Post by: Gammal on February 07, 2010, 03:05:17 AM
::)

Then how about this: only certain items are allowed AT ALL in the PvP battles. No revives, no full restores, none of that. Potions through Hyper are allowed, Heals are allowed, Held items are allowed, stat boosters are allowed.

Item Stat standing:

Use of a Hyper potion: 75% rate-->down 10% at every use (all the way down to 1%) etc.

Or how about this: Just put the use of items as a PvP option that both players decide on before the battle.

OR we could just keep it the way it is... hence no items at all
What would being able to use items bring to PVP? More fun? More strategies? More balanced play?
no,no, and no.
Title: Re: PvP battles, please make them fun....
Post by: Kuhns on February 07, 2010, 03:21:26 AM
Quote
OR we could just keep it the way it is... hence no items at all
What would being able to use items bring to PVP? More fun? More strategies? More balanced play?
no,no, and no.

 ::) Your unwillingness to compromise astounds me. There's nothing wrong with having the players decide before the battle, whether or not they want to use items.
Title: Re: PvP battles, please make them fun....
Post by: Gammal on February 07, 2010, 03:31:51 AM
I think you misunderstood me.
 I was talking about generall pvp. If someone challenges you, you should just be able to press "accept" without having to start a big conversation about what if any items are allowed.

And its not that im not willing to comprimise, im simply asking what exactly the use of items would bring to the table, and to respond to your comment:

Im astonished by your ability to argue against my suggestion by completely avoiding my arguments and not adding any of your own.

So to help you out a bit here, im going to re-frace my response into a question(s).
Why should there be items allowed in battle?
Is pvp going to become more fun?
More balanced?
Are we going to see more Pokemon in the meta game?

I would also refer to my above post about the item use in combat and how it would affect the meta game, if you do not agree with what I have posted, please do tell, but argue your point so that I can understand you point of view.
Just saying "items should be allowed!" is not a proper argument.
Title: Re: PvP battles, please make them fun....
Post by: Alais on February 07, 2010, 03:39:06 AM
Guys please. One of you thinks that a few items should be allowed, and the other thinks they shouldn't. If you don't like someone else's idea, say exactly what part of it would be bad for the game. Don't resort to cheap shots like mimicking. In a game that will involve a lot of PvP I personally think they should be allowed with the multiple use penalties.

It is a valid point about not wanting to answer a questionnaire about the battle every time you are challenged, and to that end I think the rules should either be fixed or be set by the challenger. This way once the challenge is made, it's just a matter of clicking accept.
Title: Re: PvP battles, please make them fun....
Post by: Kuhns on February 07, 2010, 03:47:53 AM
Quote
Guys please. One of you thinks that a few items should be allowed, and the other thinks they shouldn't. If you don't like someone else's idea, say exactly what part of it would be bad for the game. Don't resort to cheap shots like mimicking. In a game that will involve a lot of PvP I personally think they should be allowed with the multiple use penalties.

It is a valid point about not wanting to answer a questionnaire about the battle every time you are challenged, and to that end I think the rules should either be fixed or be set by the challenger. This way once the challenge is made, it's just a matter of clicking accept.

Yes ma'am! :P

Quote
Im astonished by your ability to argue against my suggestion by completely avoiding my arguments and not adding any of your own.

So to help you out a bit here, im going to re-frace my response into a question.
Why should there be items allowed in battle?

My suggestions are a couple posts up if you didn't see them before.

Why not? Players use them all the time in battles with NPCs. If restricted right, items can add a new twist and layer to PvP battles. Although, yes, I wouldn't want to debate on what items to use/not use before the battle. My thought was banning the use of some items altogether, while continuous use of others raises the chance that those items will fail.
Title: Re: PvP battles, please make them fun....
Post by: Gammal on February 07, 2010, 04:05:39 AM

My suggestions are a couple posts up if you didn't see them before.

Why not? Players use them all the time in battles with NPCs. If restricted right, items can add a new twist and layer to PvP battles. Although, yes, I wouldn't want to debate on what items to use/not use before the battle. My thought was banning the use of some items altogether, while continuous use of others raises the chance that those items will fail.

Yes I have read them, but I think in my personal oppinon that they are very vauge, however you might be on to something.
How about making a totally new set of items designed to work in pvp battles?
Or something in the line of "talents" as you level up, some once in a battle usable cooldowns.
For example: lvl50; Pokemon crusade; Used instead of a pokemon ability.
Boosts the morale of your pokemon making the next attack to have 50% chance to critical hit.
Something in that along that line.
This would remove the whole "no items/more items!" argument and still adding a bit of extra depth to the PVP in PU.
This could ofcourse also be an item that you obtain ingame, but a PVP designed one.
But I still strongly belive that adding potions and other items normally obained through questing and grinding would destroy the fun in pvp.

Title: Re: PvP battles, please make them fun....
Post by: Kuhns on February 07, 2010, 04:11:16 AM

My suggestions are a couple posts up if you didn't see them before.

Why not? Players use them all the time in battles with NPCs. If restricted right, items can add a new twist and layer to PvP battles. Although, yes, I wouldn't want to debate on what items to use/not use before the battle. My thought was banning the use of some items altogether, while continuous use of others raises the chance that those items will fail.

Yes I have read them, but I think in my personal oppinon that they are very vauge, however you might be on to something.
How about making a totally new set of items designed to work in pvp battles?
Or something in the line of "talents" as you level up, some once in a battle usable cooldowns.
For example: lvl50; Pokemon crusade; Used instead of a pokemon ability.
Boosts the morale of your pokemon making the next attack to have 50% chance to critical hit.
Something in that along that line.
This would remove the whole "no items/more items!" argument and still adding a bit of extra depth to the PVP in PU.
This could ofcourse also be an item that you obtain ingame, but a PVP designed one.

Oh, I like that one about cooldown timers. Based on turns? ;) New Items have been discussed before, but I don't think for PvP specifically. It might be a cool idea to post a brainstorming topic for the other members to fest think on.
Title: Re: PvP battles, please make them fun....
Post by: The Fireball Kid on February 07, 2010, 04:13:35 AM
In the end (PvP) battles will be as fun as you make them ;)

That has to go both ways.

I'd prefer no items allowed in tournaments and be an option with regular duels.
Title: Re: PvP battles, please make them fun....
Post by: Gingimon on February 07, 2010, 09:24:28 PM
I dont think there should be ANY items appart from hold ones in pvp.
If someone is using a curse lax, cursing, cursing, cursing, down to very low hp, you can kill it since you are faster... But wait.. FULL RESTORE! GREAT! GG... NOT FUN

exactly, this would be very very unfair.
Title: Re: PvP battles, please make them fun....
Post by: schindle on February 08, 2010, 01:36:14 PM
/agree

no items in pvp!
Title: Re: PvP battles, please make them fun....
Post by: Pericles on March 12, 2010, 07:29:24 AM
"Or maybe it should be the other way around - 1 pokemon = 6 items; 2 pokemons = 5 items... etc.

This would make casual battles more fair since different players may have less then 6 Pokemon in their party during more early parts in the game.... in a nutshell, it would be like a handicap in golf."

But usually when people have 1 Pokemon it is much higher level than someone with six because they have focused on training that one Pokemon. In Pokemon, when I only level my starting Pokemon it has already evolved by the second gym leader.
Title: Re: PvP battles, please make them fun....
Post by: Chaoseth on March 12, 2010, 08:29:46 AM
Doesn't the fact that you get to battle with other people, not just video game created ones, automatically make PVP battles more fun?
         
  If your use to game-boy's or Nintendo video games then the PVP battling should seem very fun to people who never played MMO's or games on DS..and even so it's a different game meaning the experience you'll get once you start playing will be new and that will make the battling fun in its own way.
Title: Re: PvP battles, please make them fun....
Post by: Hiteryan on March 12, 2010, 01:36:04 PM
"Or maybe it should be the other way around - 1 pokemon = 6 items; 2 pokemons = 5 items... etc.

This would make casual battles more fair since different players may have less then 6 Pokemon in their party during more early parts in the game.... in a nutshell, it would be like a handicap in golf."

But usually when people have 1 Pokemon it is much higher level than someone with six because they have focused on training that one Pokemon. In Pokemon, when I only level my starting Pokemon it has already evolved by the second gym leader.

I have to say I agree with this post. Pretty much it would be that, and a few select items would not be allowed, such as Full Restore/Full Heal/whatever.
Title: Re: PvP battles, please make them fun....
Post by: baralai15 on March 12, 2010, 01:42:23 PM
I agree with no Full Restores or heals. Maybe minor potions could be allowed but full restores will piss the crap out of people. Say you have a snorlax or steelix and they have really high defenses and it takes soo long to get their health down and you only have 1 hit left to KO it. Your opponent uses 'full restore', i dont know about everyone else but that sure will be hell.
Title: Re: PvP battles, please make them fun....
Post by: Jerry on March 12, 2010, 01:46:32 PM
But some gym leaders (NPC) and elite 4 members do use two full restore at times ::) (Limited to two for them, and the champion often has about 5 of them when their pokemon are weak)
Title: Re: PvP battles, please make them fun....
Post by: Hiteryan on March 12, 2010, 03:17:42 PM
But some gym leaders (NPC) and elite 4 members do use two full restore at times ::) (Limited to two for them, and the champion often has about 5 of them when their pokemon are weak)

Well yes but that's one of the things that make Gym Leaders and Elite 4 mainly even harder :b which they are supposed to be.
Title: Re: PvP battles, please make them fun....
Post by: Jerry on March 12, 2010, 04:45:34 PM
If it were up to me, I would have said limited full restores and other items the way Pericles stated, which is a good idea by the way. Then forbid the items which revive pokemon (revive, max revive, revival herb and the dangerous sacred ash!)
Title: Re: PvP battles, please make them fun....
Post by: ghostman50 on March 12, 2010, 06:21:03 PM
I like the idea of having the players toggle which pvp options they would like (i.e. unlimited potions, unlimited revives, etc). And have the player to agree to what would be prohibited and permitted in the battle.

And have a standard template for pvp tournaments (like no items, no exp, etc.)