Pokemon Universe MMORPG

Pokémon Universe => Ideas & Suggestions => Topic started by: kniveslove on March 16, 2010, 02:33:56 AM

Title: How about trainer party?
Post by: kniveslove on March 16, 2010, 02:33:56 AM
We all have a belt fill with 6 Pokemon and that is all the companionship we have? What about traveling with friends and other trainer. Since there will be a trainer lvl system maybe party up the player could lvl faster. Or certain area are only accessible with more than 1 player. Something to encourage the interaction between trainers. 
Title: Re: How about trainer party?
Post by: baralai15 on March 16, 2010, 02:49:57 AM
What? You mean like the more people you have in a party the more exp you get? I personally dont like the idea. That would kinda ruin the traditional level gaining of the regular gameboy games.
Title: Re: How about trainer party?
Post by: Quote on March 16, 2010, 11:25:45 AM
The only way I could see a trainer party is like how double battles work. For every person in the group, which should only go up to 2-3 at max, equals the amount of pokemon that challenge you. All pokemon get equal exp multiplied by the percent of pokemon still alive on their side.

Meaning if there are 2 trainers fighting and one person has no more pokemon you'll only get half the exp from those 2 pokemon. Why? Because imagine if you could go up to 3 and grind on 3 pokemon at once with your friends / mules you use to train or some crap. Now imagine yourself killing 3 pokemon in one fight to get triple exp. Makes it kind of unfair and easy grind.


Then again that's on a turn-based opinion.
Title: Re: How about trainer party?
Post by: baralai15 on March 16, 2010, 12:55:58 PM
So pretty much the people who battle and defeat the pokemon split the experience and not gain the amount each right?
Title: Re: How about trainer party?
Post by: Jerry on March 16, 2010, 02:00:00 PM
We all have a belt fill with 6 Pokemon and that is all the companionship we have? What about traveling with friends and other trainer. Since there will be a trainer lvl system maybe party up the player could lvl faster. Or certain area are only accessible with more than 1 player. Something to encourage the interaction between trainers. 

I don't quite understand your post here... :-\

You want to have a system where trainers can travel together?

If so, PU will have a lot of players. If two friends are online at the same time, they'll be able to travel together... but experience will remain the same.
Title: Re: How about trainer party?
Post by: chainedheart on March 16, 2010, 02:06:44 PM
I agree with the dual battles just like in ruby and sap, it really seamse like that would be the best way to go about it, even more so if its turn based which i hope it is :D
Title: Re: How about trainer party?
Post by: mightygamer2 on March 16, 2010, 04:09:10 PM
i personally don't like the idea. what i'm thinking is if the ubber gamers with the high level pokemon team up and completely defeat the purpose of this idea. i mean it's a great idea, but there need to be a limit on it.
Title: Re: How about trainer party?
Post by: Alais on March 16, 2010, 05:26:26 PM
I think travelling as a pair will be fairly well developed, with a system for shared xp (maybe 70% per pokemon defeated). We may even implement double battle skills which can only be trained while playing as team of two players.

With apologies for borrowing slightly from ffxi, we could also have a system where you could chain wins against wild pokemon so that as long as you don't leave the grass/cave/water, you get a boost in xp for every pokemon you defeat. Chain could work like:

Defeat pokemon 1 (unlimited turns): 100% xp (normal)
Defeat pokemon 2 (6 turns or less): 110% xp
Defeat pokemon 3 (4 turns or less): 120% xp
Defeat pokemon 4 (3 turns or less): 130% xp
Defeat pokemon 5+ (3 turns or less): 140% xp

i.e. Every pokemon defeated after number 6, as long as it takes 3 turns or less, gives 140% xp

Applying this to double battles, you would need to defeat both opponent pokemon in:

Pokemon 1&2: unlimited turns : 70% xp (normal for double battle)
Pokemon 3&4: 8 turns : 80% xp
Pokemon 5&6: 6 turns : 90% xp
Pokemon 7&8: 5 turns : 100% xp
Pokemon 9&10+: 5 turns : 110% xp
Title: Re: How about trainer party?
Post by: Quote on March 16, 2010, 05:32:42 PM
I actually did like that chaining system. It kind of gave it a "momentum" feel.
Title: Re: How about trainer party?
Post by: Taze on March 16, 2010, 06:44:15 PM
I don't think a party would be the best way to go... but an area where the NPC's throw out two pokemon and you and your friend have to fight it might be fun.  I honestly don't think it would be the best thing, but it might be something.  Also that's something that will differ us from other Pokemon MMORPG's
Title: Re: How about trainer party?
Post by: DarK_SouL on March 17, 2010, 12:09:19 AM
We do not all have six pokemon in our team some have 1 to 5 i personally carry three (and a legendary) because then you have a strong team yet not many weaknesses.

P.S love idea!
Title: Re: How about trainer party?
Post by: Minsi on March 17, 2010, 03:18:49 AM
I think trainers are going to interact plenty already with the tournaments, quests, trading, etc. I have to say I don't like the team battle idea. If one person has lets say a level 50 pokemon and the other has a level 5 pokemon and they battle a high level pokemon, since the experience is split down the middle, the weak pokemon is going to level up very quickly. That seems a bit unfair to me. It would be nice to have double battles for tournaments but not for normal battles.
Title: Re: How about trainer party?
Post by: kniveslove on March 17, 2010, 05:01:34 PM
Well the power level issue always come up when we talk about party or team up people. But there are solution for that. For example:

Say if the player will have their own level system:
Player whose level difference from 1-3 could slit XP 50% - 50%
Player whose level difference form 4-10 will slit XP  30% - 70% ( the lower lvl get 30%)
Player whose level difference from 11 and above get 0 % and 100%

The same could be applied for the Pokemon unless it is holding an EXP Share.

Title: Re: How about trainer party?
Post by: baralai15 on March 17, 2010, 07:17:07 PM
That doesnt really seem to fair with those percentages, if you do 2 v 2 battle then they should both be 50/50 since they are both in the group and work together. But thats just my opinion.
Title: Re: How about trainer party?
Post by: Phosphorous on March 17, 2010, 08:20:47 PM
That doesnt really seem to fair with those percentages, if you do 2 v 2 battle then they should both be 50/50 since they are both in the group and work together. But thats just my opinion.

it won't be fair when your partner doesn't do crap. Either way, I'm not one to try to understand all these %'s, so I'll just say 2v2 is gonna be fun whether the xp is in the right place or not. :]
Title: Re: How about trainer party?
Post by: Jerry on March 18, 2010, 04:00:34 PM
it won't be fair when your partner doesn't do crap. Either way, I'm not one to try to understand all these %'s, so I'll just say 2v2 is gonna be fun whether the xp is in the right place or not. :]

+1. 2v2 will always be one of the best features of pokemon battles!
Title: Re: How about trainer party?
Post by: Mr_Dark on March 18, 2010, 04:02:12 PM
it won't be fair when your partner doesn't do crap. Either way, I'm not one to try to understand all these %'s, so I'll just say 2v2 is gonna be fun whether the xp is in the right place or not. :]

+1. 2v2 will always be one of the best features of pokemon battles!

Good thing we plan on implementing 2v2.
Title: Re: How about trainer party?
Post by: Sch3rox on March 18, 2010, 09:45:43 PM
the 2 v 2 system sounds good for the player.. my questions is can you battle a npc  with your own team 2 v 2 ???
and is it possible or good idea that you party wit an npc for a quest or something like that???
Title: Re: How about trainer party?
Post by: Dracoules on March 19, 2010, 01:27:27 AM
I think what he is saying is you can party with a trainer (this part is pretty clear)
And in the party instead of battling a Pokemon that would ordinarily give a single pokemon 50exp it would give the two Pokemon and their trainers 25.
In other words, distribution of exp.
Title: Re: How about trainer party?
Post by: stephenkill2 on March 19, 2010, 01:35:32 AM
I think what he is saying is you can party with a trainer (this part is pretty clear)
And in the party instead of battling a Pokemon that would ordinarily give a single pokemon 50exp it would give the two Pokemon and their trainers 25.
In other words, distribution of exp.

why would 2 pokemon give the same exp as one divided? it would give x2 and then x.5 back to each trainer, making it normal experience, just battling with a friend. Also, there would have to be an entire system to link with your friend and battle these pokemon, plus probably double pokemon spawn sets as well, I don't really know the mechanics but, yeah.  ::)
Title: Re: How about trainer party?
Post by: kniveslove on March 19, 2010, 01:42:06 AM
the 2 v 2 system sounds good for the player.. my questions is can you battle a npc  with your own team 2 v 2 ???
and is it possible or good idea that you party wit an npc for a quest or something like that???

The original game already have this system in place I believed. So there is no doubt it will be possible here in PU

I think what he is saying is you can party with a trainer (this part is pretty clear)
And in the party instead of battling a Pokemon that would ordinarily give a single pokemon 50exp it would give the two Pokemon and their trainers 25.
In other words, distribution of exp.

Thanks for verified this info I should have make this point a little clearer.

Also I guess what I was trying to get through was. When we out there in the grass trying to lvl our Pokemon and ourselves up. Can we party up with other who also doing the same thing. And as long as you in the party no matter who defeat the wild pokemon you will get some portion of the xp as well not as mush as the trainer who defeat the pokomon. This way if we have 2-3 people in the party all concentrating on Lvl up we could speed up the process a little faster. Just like how in WoW we level faster in party than solo given that we actually killing mod.

Title: Re: How about trainer party?
Post by: Wrathes on March 20, 2010, 04:40:39 AM
if that happens, there have to be balances between levels in party and the pokemon wild or battle. As for the experience given would is the differences between the two or more pokemon added and then divided for the average percent of your team [X average number /dived by # of pokemon taken out. Fainted are excluded as always]. As for the wild pokemon who are solo, their raw experience they would give is [Raw Experiece/ # of pokemon taken out during battle]

Example: A

Your team level(s): 10, 10, 10, 10
10+10+10+10=40

Your partner level(s): 10, 10, 10, 10
10+10+10+10= 40

Average level of Party: 40/40= 1
RAW EXP * (times/multiply) Average level of Party= 100% of RAW EXP
RAW EXP from wild/battle if it is a BATTLE of 2 on 2
meaning if the average is 1, put it in PERCENT form so your exp gaining is the RAW experience fully
If it is 1 on 2, your exp is half

Example: B
Double
Your team levels: 54, 60, 75, 3, 100, 66
sum of levels: 358

Your partner levels: 10, 50, 50, 41, 30, 2
sum of levels: 183

Average level of the party: 183/358 =0.5112 approximated (as you can see right here, the numbers works the same way as PROPER math does)

RAW EXP: 500
RAW EXP (500) * Average level of the party (0.5112)= 255.58... so in the game the number would be 256 since the EXP number shown does not have decimals.
so your PERCENT EXP is 51.12% of that amount of RAW EXP

Single (1 on 2)
Followed from above on continuation
RAW EXP 256/2 to be half since= 136

Hope you understand of what I mean. Tried my best to keep it easy to follow... =/ Ask if you need another example. :)
Title: Re: How about trainer party?
Post by: zot171 on May 15, 2010, 11:01:44 PM
i was thinking in terms of a simpler algorithm for division of EXP. take the levels of however many pokemon participated in the earning of the EXP, add them up, and then divide each participants level by that sum. take that quotient and multiply it by the total EXP to find out how much EXP each participant receives

say the total EXP to be earned is 60, to be split between a lvl 8, a lvl 32, and a lvl 12.
08+32+12=52

08/52=.154  .154*60=09.24  so 09 EXP for the lvl 8
32/52=.615  .615*60=36.90  so 37 EXP for the lvl 32
12/52=.231  .231*60=13.86  so 14 EXP for the lvl 12

in this scenario, the higher level pokemon will gain EXP faster, but higher level pokemon also require more EXP to level, so the system has some balance to it...
Title: Re: How about trainer party?
Post by: huyitsrichard on May 16, 2010, 12:50:14 AM
i don't think a party system would work too well with this game. i think we should keep it at battles with other trainers and npcs
Title: Re: How about trainer party?
Post by: marijan2 on May 16, 2010, 01:12:14 AM
i don't think a party system would work too well with this game. i think we should keep it at battles with other trainers and npcs

this is mmo ffs, why would anyone play it if it only have basic options? mmo means massive multiplayer online, so it is logically to me that have that option. :D
Title: Re: How about trainer party?
Post by: huyitsrichard on May 16, 2010, 02:47:42 AM
but how would you incorporate the party system to pokemon's battle system?
the wild pokemon would have to be able to free roam the map not hide in grass where you have to run into them.
Title: Re: How about trainer party?
Post by: Alex475 on May 16, 2010, 05:20:41 PM
maybe when you encounter a wild pokemon while in a party the game picks another pokemon at random from the available pokemon and selects it to play.
Title: Re: How about trainer party?
Post by: huyitsrichard on May 17, 2010, 06:42:32 AM
which is just like the battle system already implemented into the original pokemon series, but what about a party consisting of 3 or 4+ people?

do you really want to just grab more and more people?
i mean people who want can do that and other's can still play solo or with one party member so i guess no harm no foul.
Title: Re: How about trainer party?
Post by: Seveer on May 22, 2010, 02:21:45 AM
I would cheat using 2 acounts if that ever happened. So u better hope it never happens and so will I. Cause I hate flaws.
Title: Re: How about trainer party?
Post by: BuzzKillington on June 09, 2010, 06:30:08 AM
2v2 battles are the best i'll leave the team to sort out xp but i would like cruizing with my friend and doing double battles, the easiest way to evolve magikarp!
Title: Re: How about trainer party?
Post by: Wrathes on June 10, 2010, 11:46:42 PM
which is just like the battle system already implemented into the original pokemon series, but what about a party consisting of 3 or 4+ people?

Umm... since when did you think of party more than 2 people? 2 people is seem to be the best and the max to apply towards Pokemon's system. If you have played Smogon before, you would know there are plenty of strategies used during 2vs2 battle. Plus if we were going to be having more than 2, PU's team has to make a huge change to the system and remake it most of it and I think that's an overload job to do. So precisely, NO, that will not be happening in PU unless you go find a different kind of Pokemon MMO.