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Development / Technologies used to create the game...
« on: October 01, 2010, 03:17:39 AM »
Hola Gentlemen! I just have a few questions about the development technologies used to create the game...
What are you writing the server in?
What are you writing the client in?
I am interested for a few reasons, one being that I dug around and found the source for PokeNet (The one that big N handed the CND to). Two, I am a professional programmer(meaning I program to eat ^.^ ) and I wanted to know if there was anything I could bring to the table to help out.
After a little hacking and database wizardry, I managed to get a Pokenet server up and running on my mac, I then ran the client on my mac and a client on my Windows 7 Box. Had a few hickups on the Windows side but nothing a little google foo and magic can't fix lol.
Their server runs... well, a little choppy. It dumps data in chunks and it's not smooth. I am guessing that it wasn't optimized and have only looked over the code to fix a few NOEs I found laying around and to add a little robustness in ^.^ Anyway it looks like it takes in data every few seconds and people sorta move in bursts. Are you planning on have support closer to real time?
I suppose that is enough for now, I'll wait for your response before I try and poke any more. Oh an BTW, I sent out a PM/Email to the founders and didn't get a response, but no worries I know how it goes, my boss has over 1000 unread emails sitting in his box Any how thanks a lot for the effort being poured into this creation, and can't wait to see it in action!!!
What are you writing the server in?
What are you writing the client in?
I am interested for a few reasons, one being that I dug around and found the source for PokeNet (The one that big N handed the CND to). Two, I am a professional programmer(meaning I program to eat ^.^ ) and I wanted to know if there was anything I could bring to the table to help out.
After a little hacking and database wizardry, I managed to get a Pokenet server up and running on my mac, I then ran the client on my mac and a client on my Windows 7 Box. Had a few hickups on the Windows side but nothing a little google foo and magic can't fix lol.
Their server runs... well, a little choppy. It dumps data in chunks and it's not smooth. I am guessing that it wasn't optimized and have only looked over the code to fix a few NOEs I found laying around and to add a little robustness in ^.^ Anyway it looks like it takes in data every few seconds and people sorta move in bursts. Are you planning on have support closer to real time?
I suppose that is enough for now, I'll wait for your response before I try and poke any more. Oh an BTW, I sent out a PM/Email to the founders and didn't get a response, but no worries I know how it goes, my boss has over 1000 unread emails sitting in his box Any how thanks a lot for the effort being poured into this creation, and can't wait to see it in action!!!