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Messages - Noah_Road

Pages: 1 ... 21 22 [23] 24 25
331
Ideas & Suggestions / Re: Less damage?
« on: March 08, 2011, 04:57:49 PM »
Normally, you only see the OHKOing in competative battling when each trainer has a team full of 100. There are many ways to avoid this and spread out the battle. Since this is a pokemon mmo, not everyone will have a perfectly EV'd team. This reduces the damage output significantly. Next, since people are not just going to be battling like crazy and the need for competative battling isn't as neccesary, people will have more time to make creative sets that aren't bent on destroying other teams but helping for quest/proffesions instead.

In a pokemon mmo I used to play before it shut down (Pokenet), I once had a 3 hour battle using an Infernape and a Skarmory while they were using a Swampert and a Nidoqueen. Mind you we both had a plethora of full resotres and a few revives. Point being is that in an mmo, people won't be just OHKOing you right and left unless your pokemon in underleveled.

Also, you can EV train your pokemon to a more deffensive build so it will last longer. As for using usless moves such as tail whip, just don't use them. They aren't ment to be used in battle if your over lv6. There are other moves such as Energy Ball, Psychic, Focus Blast, and Icy Wind that have the same stat lowering effect but are ment for actual use.

332
Games / Re: My PU Psychic team
« on: March 08, 2011, 04:25:52 PM »
Oh hahaha! Whoops thats a typo. Its supposed to be 4 XD

333
Ideas & Suggestions / Re: Less damage?
« on: March 08, 2011, 03:45:09 PM »
Most competative battles last about 100-200 turns. Safeguard isn't used as often because it doen't fit onto many sets and because not many pokemon get it.

Those wall type pokemon don't need an offensive pokemon to balance it but just give them a weakness and it eliminates that problem. or better yet don't give the pokemon with high defence any more defence and just flat out balance everything.


This is counter-productive. Stronger offensive measures are counter/weakness to the wall type pokemon mentioned above. That wouldn't eleminate the problem, only start the problem I stated earlier. Giving defenve boost to only some pokmeon and not other would throw off the ballance of the game and make the battling unstable. Moves like tail whip are not used often because there about 900 other moves that are better; about 20 of which do the same thing but are btter choices to use. Battling is already long enough, if 2 well trained teams are battling against each other, it would already take about 20 minutes. A longer battle and deffence boost/damage reduction is not needed.

334
Games / My PU Psychic team
« on: March 08, 2011, 03:37:14 PM »
So I'm on the Elemental Elites team and I wanted your opinion on this team I'll be making when the game comes out. I've tested it on PO and I'm currently number 8 of over a thousand on the monoteam ladder.

Team at a glance:



Metagross-Lead
Clear Body
Adamant Nature@Occa Berry
252 Atk/ 252 Def/ 4 Sp.Def
~Stealth Rock
~Meteor Mash
~Earthquake
~Thunder Punch

My lead and one of my favorite pokes. Meta helps set up stealth rocks which supports my offensivenly minded psychic team late game. Meteor Mash is his main STAB and can OHKO many non-fire/steel type pokes before the attack boost and many fire/steel types afterwards. Earthquake is for those fire/steel types who resist its main STAB. Thunder Punch is so pokemon like Jellicent and other bulky water/flying pokemon don't wall me. Thanks to Occa Berry, Meta can withstand most incomming unboosted fire attacks and hit back with EQ. The only fire attack he can't survive from at full HP is V-create (V-generate) from Victini and the occasional critical hits.



Espeon-Calm Mind Bouncer
Magic Bounce
Modest Nature@Leftovers
252 Sp.Atk/ 252 Speed/ 4 Sp.Def
~Calm Mind
~Psycho Shock
~Yawn
~Hidden Power Fire

Espeon is my secondary sweeper. It outspeeds many threats and can take care of the special walls with Psycho Shock, which uses the defence stat when dealing damage. Hidden Power Fire is for the steel types that think they can wall my team and also hits bug and grass teams hard. Yawn is for forcing switches or putting pokes to sleep so it can set up or switch to a better counter. Espeon's main weapon is its ability, Magic Bounce. Magic Bouce works like a permanent Magic Coat as it bounces back all status moves, entry hazards, stat lowering moves, and other moves like tuant and torment back at the user. If Meta is against a faster lead that I predict will use Stealth Rock/ Spikes/ Toxic Spikes, I switch to Espeon to have the Stealth Rock/ Spikes/ Toxic Spikes sent right back at em. This is very useful for the likes of Breloom who will try to use spore then set up, only to have it bounce back and fall asleep itself.



Starmie-Rapid Spinner
Natural Cure
Timid Nature@Leftovers
252 Sp.Atk/ 252 Speed/ 4 HP
~Surf
~ThunderBolt
~Ice Beam
~Rapid Spin

Starmie is mainly used to get rid of entry hazards, counter flying/ground teams, and absorb status moves. It gets near-perfect coverage with T-bolt and Ice beam and helps take out many fire teams single-handedly. I may or may not swich this with a choice scarf/trick set.


Sigilyph-The Super Tank
Magic Guard
Bold Nature@Flame Orb
252 Def/ 252 Sp.Def/ 4 Sp.Atk
~Cosmic Power
~Stored Power
~Psycho Shift
~Roost

At first glance, you would think that this pokemon wouldn't be too great but this pokemon can be the best physical and special tank in the whole entire game. The idea is to switch out after a pokemon is KO'd or when you can switch in safely for flame orb to activate. Because of Magic Gurad, which prevents indirrect damage including damage from status problems, Sigilyph is effectively safe from the damage of burn and immune to other status moves that would hurt it such as sleep or freeze. Cosmic Power raises both deffensive stats and which Sigilyph's bulk, it often finds no problem finding time to use it 6 times and raise its deffensive to max (over 960 for deffence and over 1200 for Sp.Def). After this it can proceed to use Stored Power. Stored Power's base damage is based on how much it's stats are raised. After 6 Stored Powers, the base power for Stored Power is 260! This is enough to OHKO almost everything in the game. So Sigilyph can sweep an entire team without getting barely a scratch on it. Roost is used for recovering any damge its done and Psycho Shift is for burning to rack up more damage and cirppling physical attackers.



Gallade-Physical Sweeper
Justified
Jolly Nature@Life Orb
252 Atk/ 252 Speed/ 4 HP
~Swords Dance
~Psycho Cut
~Close Combat
~Shadow Sneek

Gallade is to hurt the special walls, Blissey, normal types, Chansey, ghost types who threaten my team, Blissey, priority users who aren't steel types, Blissey, oh and Blissey.

After a Swords Dance, anything slower than Gallade will most likely be OHKO with Close Combat. Psycho Cut is the main STAB as I prefer not to lower my deffensive stats when I don't need to. Shadow Sneek is for the ghost types who would otherwise plow though my team, especially Chandelure. I chose a Jolly nature soley for the purpose of outspeeding other Gallades using Shadow Sneek. Justified is an ability which raises its attack when hit by a dark-type move. This is also my main counter to dark teams and dark-type pokemon. I can often use Gallade in conjuncture with Metagross to break many physical walls down.


Alakazam-Main Special Sweeper
Magic Guard
Modest Nature@Focus Sash
252 Sp.Atk/ 252 Speed/ 4 HP
~Psychic
~Shadow Ball
~Focus Blast
~Hidden Power Fire

My main pokemon and main sweeper. Alakazam outspeeds many threats and 1-2HKO's most of them with Psychic. Shadow Ball is for ghost types and opposing psychic types. Focus Blast if for dark types and the occasional normal type that Gallade can't handle. Hidden Power Fire is for the steel types and is more reliable than Focus Blast because of the higher accuracy. Magic Gurad prevents indirect damage so Alakazam can use its Focus Sash without having to worry about it breaking from entry hazards.


Feedback and criticizim is appreciated. Please no "OMG A DARK/GHOST/BUG TYPE POKEMON WILL BEAT YOU!!!" comments. This is not true for one, as I've covered my weaknesses (most of them) and its annoying to read. Thanks :D

335
Games / Re: My PU Pokemon Team!
« on: March 08, 2011, 02:43:25 PM »
Haha nice team. It would be better if it wasn't Harley's team lol. Not saying I dislike Harley....I just....dislike the writers who made Harley :P

He gives a bad name to us coordinators lol.

336
Ideas & Suggestions / Re: Less damage?
« on: March 08, 2011, 02:39:41 PM »
This is could be good or bad. The "Slower deffence-minded pokemon" you are talking about are used just as often as the faster offensive ones. Pokemon like Blissey (Chansey in gen 5), Jellicent, Skarmory, Forretress, and Ferrothron are all slow and deffensive but most of said pokemon are in the top 10 used pokemon list competatively. Toxic and sleep powder are also used often. Lowering damage wouldn't make them anymore viable than they already are. On the other hand though, lowering damage would make these pokemon even more useful to a team as they would be even harder to take down.

This is where the negative side of the idea comes in. If these already deffensive walls are harder to take down, how would that affect battling? The offensive output would have to increase and people would start to only make offensive minded teams to counter the deffensive threats. With the lack of offensive and deffensive ballance comes a lack of strategy and therefore the battle system would probably fall out of what it was ment to be. This may or may not make the intended point of forcing more strategy and thought into the game redundant.


This completely depends on how much damage is reduced from the game and how the mechanics will change because of it.

337
Games / Re: Snivy Tepig or Oshawott
« on: March 08, 2011, 02:28:06 PM »
Eventually my sets gonna be something like this:

Sumurott@Life orb/excpert belt (depends on when I get the life orb)
252 Atk/64 Sp.Atk/192 Speed
~Aqua Tail/Waterfall
~X-siccor
~Sword Dance
~Ice Beam/Grass knot

I'm not completely sure on the moves. It depends on who Samurott needs to cover. Also not sure if I wanna so Work Up instead of Swords Dance.

338
Games / Re: Snivy Tepig or Oshawott
« on: March 08, 2011, 02:06:40 PM »
I'm bout to either do that or teach it X-scissor. Not sure yet.

339
Games / Re: Snivy Tepig or Oshawott
« on: March 08, 2011, 02:01:18 PM »
Haha I'm running a fail mixed set.

Lv41
-Razor Shell (soon to be Aqua Tail)
-Revenge (for the stupid Liepards)
-Return
-Surf (Don't have another water type. Gonna replace this asap)

340
Games / Re: Snivy Tepig or Oshawott
« on: March 08, 2011, 01:57:20 PM »
*Hi fives Viper* :D

Are you running a special or a physical set with Samurott?

341
Games / Re: Snivy Tepig or Oshawott
« on: March 08, 2011, 01:50:28 PM »
I started with Oshawaott. Samurott's moveset completely kills ingame and its much easier to train than Snivy. The fire/fighting has been over done and Emboar is ugly anyway. Plus my Samurott's nature is adamant :D :D

342
Games / Re: Ancient team!
« on: March 07, 2011, 06:53:33 AM »
According to who?
There are pluses and minuses to both of them. It doesn't matter.
Now - Back on topic.

About 3 thousand people, and major competative nerds.  And yes, back on topic, test the team out first, find a strategy, then get back with up.

343
Games / Re: Ancient team!
« on: March 07, 2011, 01:03:22 AM »
Well Black and White are officially out so what better way to get accoustomed to gen 5 by getting into the current metagame? :P

344
Games / Re: Ancient team!
« on: March 06, 2011, 02:41:08 AM »
Pokemon Lab? Isn't that the new shoddy battle? As far as I know, the people on there don't know much about gen 5 battling and I don't think they even have accomodations for gen 5. Plus most metagames are on PO.

EDIT: Yeah I just double-checked. PokeLab is pretty obsolete. They're about a year and 6 months behind the current metagame.

345
Games / Re: Ancient team!
« on: March 06, 2011, 02:11:29 AM »
Making an account for PO litterally takes 2 seconds lol. You just have to download it.

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