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Messages - josh_squash0

Pages: [1]
1
Development / Re: Screenshots
« on: July 29, 2011, 05:03:27 AM »
Alot of whats been completed doesn't really have any visual significance.

But if you really want to, I'm sure I can ask for someone to screenshot a wall of code.

It doesnt have to be anything of "visual significance" (pretty ironic a PU pixel artist cant provide this), just any proof the game is even being worked on. The PU development page says that nothing's been updated since the 17th of May. If the game isn't being worked on, it would be better to let us know now than wait til 2012 to deliver the news.

2
Ideas & Suggestions / Re: Guild Ideas
« on: March 28, 2010, 05:36:09 AM »
There will be guilds, this has already been discussed here: http://pokemon-universe.com/index.php?topic=51.0

Its kind of a thin line between Necro and posting something useful in a separate thread.

The opening post was relatively useful. Even though the  idea of having a guild was acknowledged, Guild v. Guild formats havent been discussed in detail.

International Golf season has recently started and I kind of like the Ryder Cup idea. But like you said, having the server to recognize the appropriated number of battles between the 2 guilds is the tricky part.

Because setting up guilds isnt really all that important to the world of Pokemon, i think that  solving this problem isnt really important atm


you may want to try using the search function most topics have been discussed somewhere

Try using the search and see if there is any in-depth discussion on Guilds.....

3
General Chat / Re: LUGIA OR HO-OH: Important question!
« on: March 26, 2010, 03:11:27 AM »
Lugia, of course.

The voting shouldnt even be as close as it is.

4
Japanese Entertainment / Re: Anime Recommendation Thread
« on: March 24, 2010, 11:20:02 PM »
Alright, Ill check them out.

Thanx

5
Japanese Entertainment / Re: Anime Recommendation Thread
« on: March 24, 2010, 05:20:59 PM »
Im rather new to the world of  Harem, echhi etc. (Im trying to keep this as clean as possible, you can delete if this is a topic that is too mature)

Not sure if there is much of a difference between any of them. But I have seen maybe 6 or 7 total in my lifetime (Ugly yet beautiful world, Soukan Yuugi, Resort BOIN, Omamori Himari and a few others one I really dont remember).

Omari Himari was really really good (waiting on the last episode to come out). It has somewhat or an Inuyasha feel to it and a few ecchi scenes, nothing serious.

But the one thing that bugged me about this genre is that the males are really annoying to watch as they ruin perfect/ideal opportunities. From the ecchi animes ive seen, the female is always the aggressive one as the male nearly shiis his pants after being confronted ( or eventouched in some instances)

Instead of being a horndog and looking through thousands of ecchi, i figured I'd ask the anime experts in this forum.

I was curious to know if there are any ecchi animes out there in which the male/female (no tentacle monsters please) have a genuine mutual interest in one another.


The only requirement being that has a relatively good storyline, decent voice actors, and a male character that isnt a wimp and knows when to Carpe Diem.


Im not asking for "all the way scenes", just decent ecchi-type anime where the male has the galls to fight, go after the woman, or something.



6
General Chat / Re: How does the emulator work?
« on: March 24, 2010, 04:16:45 PM »
Why is this still open?

I dont think stating that the game is being made from scratch 20 times is gonna add much value to the topic.

7
Ideas & Suggestions / Re: Basic Item variations
« on: March 24, 2010, 12:24:31 AM »
Ok ok, all of this "No smart repel" thing is great,

but we are forgetting the true meaning of this thread.

More Items!

The only positive i can see from more item variations, is a more stable economy.  the unaltered, "normal", items wont see much inflation as all of the lazy players will indulge in the variable items, somewhat saving the game from being run by the predominant rich.

I like the idea of altering a few items, for the economy's sake, but if the PU team doesnt acknowledge that they are willing to accept item-changing ideas; why bother?

8
Ideas & Suggestions / Re: Degree of open-worldness
« on: March 24, 2010, 12:07:33 AM »

Pokemon in MMO form is essentially, a sandbox MMO, train what you want , fight whatever, do which quests you want, get badges, it is quite important to get badges if you would like to advance though, so I am quite sure it is relatively correct to assume that most players will attempt to collect badges, and still enjoy the open world.

Yea, i get that. All Im saying is that I hope that the PU team isnt influenced by the handheld's linear BS. I understand that a player will need to get badges and do certain things before being able to train poke's and etc. I just dont like the idea of lumping everyone in a pot, forcing everyone to do the exact same thing, especially in an MMO.

The potential open world exploration is the only reason Im still here.



Alright you win, but I have one more point.

I'm pretty sure everyone has beaten all the gyms before they started collecting pokemon or growing berries.

Just saying.


The handhelds kind of force you to complete the story before really collecting or growing anything. So you're not really breaking much news there.

Im alright with not being able to access an area because Im too lazy to do a quest. But me not doing that one quest shouldnt stop me from exploring the rest of the game. I shouldnt be trapped in a city or punished for my procrastination.


9
Ideas & Suggestions / Re: Degree of open-worldness
« on: March 23, 2010, 11:48:26 PM »
Then what would be gained from defeating Gyms? Would they no longer have any value? Before, gyms would allow you to access more areas.

There is a thread in the forums some where that asks each player what their goals are in the game. Look through it and you wont see many that has a goal of getting all of the badges, unlocking areas, etc.

Some may want to enter contests. Some may want to catch specific types (i.e. steel, dragon, ghost) of pokemon, that can only be found in the "potentially locked areas", or be an extreme fisherman. limiting too too much (especially in an MMO) doesnt sound like a good idea.


Of course, there should be limits to open worldness but because its an MMO, the basic push box/ flip switch quests and beat gym leader to unlock area doesnt sound like too much fun.

Everyone has goals in Pokemon Universe and limiting everyone to the same restrictions as the handheld would be, like I said before, defeating the purpose.


Dont get me wrong. I would like to see limitations to open worldness but it would be up to the PU team to be creative in making sure the game isnt too linear.

10
Ideas & Suggestions / Re: Degree of open-worldness
« on: March 23, 2010, 11:18:10 PM »
I think trainers should have an open game to work with. The only deterrents, to exploring areas, being one's own fear, superior pokemon, npcs, and trainers.

I dont like the idea of unlocking too many things. Maybe clothing, items, and quests but I thought that the point of making this MMORPG was to enhance the experience. If we're all bound to similar laws as the handhelds then its kind of defeating the purpose.

Of course, having such "high lvl" areas open, this could lead to some abuse later on. After everything is settled "hack" wise, I think that a completely open world (along with the warning text bought up in the opening post) would be ideal.

11
Site Support / Re: I wondering...
« on: March 23, 2010, 08:48:41 PM »
There is a support button near the header, on the homepage.


 :-X

12
News & Announcements / Re: [NEWS] Private Pre-Beta 2.0
« on: March 23, 2010, 01:28:32 PM »
Thirteen spots, with Eight days remaining.

Are you guys at the point of having these little kiddies post post post post post post post post post post post post post post post post post for the last couple spots? Or have you, PU team, simply forgotten about the list?


13
Other Chat / Re: Taze's Protip Thread
« on: March 23, 2010, 02:38:24 AM »
The most I've laughed in a while. I say, keep 'em coming.

If anyone has a problem with it, try having it moved to "other chat" or "creative writing" so they'll get off your ass.

14
Trainers Lounge / Re: How Long Will you Wait for This Game.
« on: March 18, 2010, 12:31:58 PM »
Depends on what one's waiting for. The rushed released version similar to the pre-beta or the perfected finished version that everyone's expecting. (which would take a while)

In its early stages of open beta, I dont think anyone should get their hopes up too high so it makes more sense to wait until its first couple patches before really playing; which could take another year or two.

Not sure if I'll wait, but i'd like to see this game done.

15
Ideas & Suggestions / Re: Degree of open-worldness
« on: March 16, 2010, 02:30:40 PM »
Quote
What about making signposts before each route, instead of 'words' that pop up.

In his opening post,  he said that the text would appear in the chat screen. Dont see anything wrong with that tbh.


Signposts for every patch of grass would just clutter the world and become a bit excessive.

Pages: [1]