Camping in brawl isn't that hard to beat X(. All You reall need to do is dodge whatever their first attack is, and then it just turns into normal brawl, because the only advantage the camper had is now lost.
By the time you dodge it, they'll have easily made another. Try again. You usally need to take a platform route and spot dodge/powershield a few.
And Edge-hogging? How is THAT any better than camping? Because the tournyfags that invented the teir list said so? And as for chain grabs, all you have to do is do a midair recovery, or a sidestep. Or better yet... DON'T let him grab you.
Edge hogging, as in like, preventing a character from recovering to get the KO?
As in, a perfectly valid way to ensure a well set-up KO?
I don't mean ledge stalling/planking.
And you're kinda showing your lack of knowledge about chain grabs here. A chain grab cannot be sidestepped or midair recovered, otherwise it's not a chain grab. I'm not talking "Oh no he grabbed me, threw me, and then when I tried to hit him again he grabbed me again!", I'm talking, Pikachu 0-deathing Fox. http://www.youtube.com/watch?v=diRdJicrvYE
More often than not, chain grabs don't continue past a certain percent where it can be di'd out of (Official tournament rules state that a character must give up their infinite chain past 300%), or, depending on map geometry.
Dedede's down throw for example isn't banned due to the fact that it will finish as the character moves off the ledge - this is precisely why Bridge of Eldin and Shadow Moses are banned.
Also your of "Just don't let him grab you!" is flawed.
What a stupid idea. Due to the shield mechanics in the game, most approaches and attacks can result in a grab depending on the strategies, characters and players at hand - and just a little luck.
Let me guess, if Marth had a 2x range, rapid fire OHKO sword jab, you'd say "Just don't let him get near you"?
Yeah okay.
As for bridge of Elden's blast zone... Dude, If you can't evade that thing, I'm sorry, but you're just plain Special. You have like a thirty second warning that it's coming, and there are bold lines indicating what the affected zone is.
Ummm. LOL.
Learn what a blast zone is dude.
A blast zone isn't where the bomb lands on the bridge. It's the outer limits of the level that if you pass over, you are KO'd. For example, the upper blast zone is what makes a star KO. When people fall off the stage, they die in the lower blast zone.
For camping in general:
Just don't go to where the camper is >.< Simple, no?
Funny, coming from someone who plays Marth.
Your strategy for dealing with campy projectile users is, don't go near them?
... strange.
Ummm. LOL.
Learn what a blast zone is dude.
A blast zone isn't where the bomb lands on the bridge. It's the outer limits of the level that if you pass over, you are KO'd. For example, the upper blast zone is what makes a star KO. When people fall off the stage, they die in the lower blast zone.
Well, excuse me, but I don't look up all the terms of brawl. I kinda just play the game. You know... like what a game is MEANT for? They die when they leave the screen. I didn't know what the word is for off the screen, mostly because that knowledge has exactly ZERO effect on my perfomance and enjoyment of the game.
And since you were so kind as to point this out for me, lemme go ahead and make a point. If people are alright with banning characters, stages, and even MOVES of some characters, then how come it's not banned to camp at the fringes of the stage? Maybe instead of banning the stage, you should ban what you consider the 'cheap' tactic to be.
And you're kinda showing your lack of knowledge about chain grabs here. A chain grab cannot be sidestepped or midair recovered, otherwise it's not a chain grab. I'm not talking "Oh no he grabbed me, threw me, and then when I tried to hit him again he grabbed me again!", I'm talking, Pikachu 0-deathing Fox. http://www.youtube.com/watch?v=diRdJicrvYE
More often than not, chain grabs don't continue past a certain percent where it can be di'd out of (Official tournament rules state that a character must give up their infinite chain past 300%), or, depending on map geometry.
Dedede's down throw for example isn't banned due to the fact that it will finish as the character moves off the ledge - this is precisely why Bridge of Eldin and Shadow Moses are banned.
Also your of "Just don't let him grab you!" is flawed.
What a stupid idea. Due to the shield mechanics in the game, most approaches and attacks can result in a grab depending on the strategies, characters and players at hand - and just a little luck.
Let me guess, if Marth had a 2x range, rapid fire OHKO sword jab, you'd say "Just don't let him get near you"?
Yeah okay.
1) Nothing in brawl is inescapable. Maybe you can get in two or three consecutive throws, but after the accumulated damage comes to about what would come from a charged smash attack, they fly just a little too far for another grab. Combined with the tiny range of time you have to grab them between them hitting the wall and hitting the ground, it really isn't that unfair. And you can't really ban any stage it can be performed on, because then you're banning everything except perfectly flat stages with no walls whatsoever. Oh- wait! You banned all of those except Final Destination.
2) Oh, yes. Such a stupid idea. "Hey, that guy is spamming his throws like nobody's business! I better not JUMP BACKWARDS WHEN HE GETS CLOSE! That would prevent him from grabbing me, which is a stupid idea!"
But seriously, dude. you can't just call an idea stupid, unless it's something along the lines of "HAY GAIZ LETS CRASH PLANES INTO BUILDINGS." It's condensending, antisocial, and it really makes you look like an asshole if it turns out to actually be a good idea.
3) Grabs are instant KO's? I never knew!
By the time you dodge it, they'll have easily made another. Try again. You usally need to take a platform route and spot dodge/powershield a few.
made another... what? Attack? If so, the camping factor didn't really affect his ability to anticipate you dodging an attack. If not, please be a touch more specific.
Funny, coming from someone who plays Marth.
Your strategy for dealing with campy projectile users is, don't go near them?
... strange.
See, it works for me because I don't play on perfectly flat stages, so there ARE ACTUALLY SPOTS ON THE STAGE PROJECTILES CAN'T REACH.
Oh, final destination isn't perfectly even for all characters, is it? It gives a pretty big advantage to campers with projectiles.