Pokemon Universe MMORPG
Off-Topic Discussions => In-Forum Games => Topic started by: Mr Pokemon on June 29, 2010, 03:16:26 PM
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Well.. The type of game is pretty self explanatory, so here are the rules.
-Pick any Non Uber from Generation 1-4
-Give it a moveset-but it must be able to obtain that moveset without TMs/HMs
-Name it if you want
-Battle other players
Here are the rules for battles:
-Use the base stats provided here (http://www.serebii.net/pokedex-dp/468.shtml) (Search your Pokemon on the search bar, the stats are on the bottom
-Pick an attack-The player with the higher speed goes first
-Damage is dealt as follows: (Will be revised if there are problems) Pokemon 1's HP x 2 - Pokemon 2's Atk/Sp. Atk / 10 x Move Power/10 - Pokemon 1's Def/Sp. Def / 5 When Pokemon 2 is attacking.
In other words: When Pokemon 2 attacks, the attack power is Pokemon 2's base attack power or special attack power divided by 10, times the moves base power divided by 10. Then, subtract Pokemon 1's Defense - divided by 5 - from the attacks power. Subtract the final product from the defender's base HP times 2.
Example:
Togekiss uses Air Slash on Gardevoir
Togekiss' Attack is 50. 50/10 = 5
Air slash's power is 75. 75/10 = 7.5
7.5 x 5 =37.5
Gardevoirs Defense is 65. 65/5 = 13
37.5 - 13 = 24.5
The attack deals 24.5 damage to Gardevoir.
Gardevoir's HP drops from 136 to 111.5.
Status effects work as follows:
Poison/Burn: 10 damage every turn
Paralysis: 30% chance of not moving
Sleep/Freeze: Lasts 2 turns
Confuse: 50% chance of hitting self for 15 damage
For percents:
Find your post number (on this thread)
If your post is the... 3rd, then find the 3rd random digit.
For confusion:
If the digit is anywhere between 1 and 5, your Pokemon takes its action like normal. If it is 5-9 or 0, your Pokemon does 15 damage to itself.
For Paralysis:
If the digit is anywhere from 1-7, your Pokemon carries out its move like normal. If it is 8, 9, or 0, your Pokemon doesn't move.
Random Digits:
4 2 2 5 1
2 3 8 8 5
3 5 5 1 0
0 9 0 4 9
1 9 7 8 6
3 1 6 6 8
5 3 9 7 7
6 8 7 0 0
8 8 5 0 6
6 5 3 6 7
9 3 4 9 2
2 2 3 0 2
2 5 2 6 2
3 7 9 0 4
2 3 5 2 5
3 0 8 3 0
2 0 8 9 1
7 0 9 3 5
1 0 3 6 3
6 4 5 2 3
For Buff/Debuff moves (like howl, swords dance, etc.):
-Each move boosting attack/sp.atk grants 10 more damage after all of the math is done.
-Each move boosting def/sp. def grants 10 more damaged reduced when the opponent attacks.
-If the move lowers a stat, it just has the reverse effect. An attack cannot do negative damage!
-If the effect has the word Sharply increases/decreases, the effect is doubled.
Additional Notes:
-Don't Cheat! If you are caught cheating, you will automatically lose the fight.
-If a person does not post for 3 days during a fight, they automatically lose.
-You may switch Pokemon, but only after battles.
-There are super effective hits, no hits, and not very effective hits. These are either 2x, 4x, .5x, .25x, or 0x the normal hit. Use type advantages to figure it out.
Money and Bounty:
The money system will be based on winning battles against other players. Each Pokemon will have a bounty on them, which is the money you get from beating that Pokemon. A Pokemon's bounty may increase or decrease depending on the result of the battle. If a Pokemon wins a battle, it gains 25 bounty, and if it loses, it loses 10. Each Pokemon's bounty starts at 50, and can reach a maximum of 300. Bounty may not go below 10. So, if you win a battle, your Pokemon gains 25 bounty and you gain the amount of the other Pokemon's bounty.
Example:
Player 1 has an Absol with 150 bounty. It beats player 2's Alakazam, which has 100 bounty. Absol's bounty is now 175 and Alakazam's is 90. Player one gains 100 money.
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MART
Here you may shop for held items and other stuff for you or your Pokemon using money you earned in battles.
First, I will need to explain some rules:
-Pokeballs are used to catch new Pokemon. Regular Pokeballs can catch first level Pokemon that are in evolution chains. Greatballs can catch Pokemon that are in no evolution chain or are second level Pokemon. Ultra Balls can catch 3rd stage Pokemon, and Master balls can catch Legendaries.
-Pokemon take 5 days to evolve UNLESS they evolve via stone, in which case you must buy the stone here.
Merchandise:
Pokeball - 200
Great Ball - 600
Ultra Ball - 1200
Master Ball - 10000
All stones - 750
Held Items - 200-1000 (Ask me for price)
Attack TMs - 300
Other TMs - 200
HMs - 200
Berries (one use) - 50
Super Berries (Reusable after every battle) - 500
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Players:
Mr Pokemon-0
-Absol - 40b
Sammy-Jack-50
Aggron - 75b
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Seems rather confusing at first, but I'm pretty sure I could get it down. I just put my guy down right?
Aggron: 50b
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You have been added to the player list. Enjoy battling!
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you know air slash is a special attack right?
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you know air slash is a special attack right?
Yes, I know that..
It was an example, not everything must be perfect.
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Sammy-Jack, do you want to battle my Absol?
(Yes, I know, double post. But posts don't count here so oh well.)
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I shall.
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Okay, because Absol has the speed advantage, I will attack first.
Absol uses Psycho Cut.
Absol's attack is 130. 130/10 = 13
Psycho cut's power is 70. 70/10 = 7
7 x 13 = 91
Aggron's defense is 180. 180/10 = 18
91 - 18 = 73
..
If it goes like this, Aggron would be one-shotted. Maybe if the defense is divided by 5 instead...
180/5 = 36
91 - 36 = 55
70 - 55 = 15
Aggron has 15 HP left.
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oh crap.
Aggron used Iron Tail!
Attack 110/10= 11
Iron Tail: 100/10= 10
11x10= 110
Absol has 60 defense
60/5= 12
110-12= 98
Absol has 65 HP
65-98=0?
Absol fainted Aggron wins
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Okay, you win.
I think I should make it so Pokemon have 2x HP now. That battle went by too quickly..
Anyway, I will change the bounties. You now have 50 Pokedollars.
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Anyone want to join and battle, now is the time!